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dwwojcik

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Everything posted by dwwojcik

  1. So? You have it, don't you? Isn't that what's important?
  2. No, it's not a bug. World generation is partially randomized.
  3. I did. I went and jumped in a lava pool down in my mine. Anyway, h63, we'll have Tekkit Classic updated if you update EE2, IC2, and RP2. Deal?
  4. Look, we don't care. Buy the game or don't play it, it's as simple as that.
  5. Well, I don't know. The RiM Lisence seems to be a little restrictive.
  6. Yeah, exactly! That's what we all said!
  7. He didn't feel like playing mine craft any more. Technically he didn't need to stay, but his dev team hasn't done a good job. The developer didn't like technic, so he added some code that corrupted worlds if forestry detected that it was part of Technic or Tekkit. Sengir has since taken the code out and apologized, but I guess somebody at technic holds a grudge. Correction: Here at dwwojcik3rdperson Inc. We regret our incorrect choice of words and regret any undue mental duress or confusion we may have caused.
  8. 1.7 is available on the launcher for modpacks to use, but you still need the updated mods. Chances are 'Craft Mine' has mods that are not yet 1.7 compatible.
  9. There's always someonw who doesn't like change. Oddly enough, your friends responded to unwelcome change by voluntarily changing even more. Weird.
  10. I'm going to go with 9. No kidding! It's called the Imperial system!
  11. I'm pretty sure GenerikB said it was in a video.
  12. I'm guessing the witchery mod determines the location of a structure based on the seed and then randomly chooses the structure to generate.
  13. Trust me, they do not. What you found was probably a vanilla Minecraft jungle temple. Someone from the yogscst built that fort and then "found" it.
  14. They did say during the stream that progress was coming along nicely, and we can expect the release within a few months. Either the new website or launcher (I think the website) is pretty much done and is just waiting on the other.
  15. On the contrary, from a player's point of view, the difference betwen 1.5.2 and 1.4.7 is drastic. 1.5 was an update with pretty significant gameplay changes in vanilla, with an ore in the nether (finally) and several new redstone-related blocks and mechanic, especially hoppers. As a Tekkit player, the change was even greater. Not just a new pack, but a new direction for Tekkit, with previously essential mods being replaced. The time between Tekkit Lite 0.6.5 and Tekkit 1.0.0 as well as the hype built up surrounding the latter packs release contributed as well, so, um... ...yeah. Just sayin.
  16. I'm pretty sure the vast majority of users are satisfied. The new packs are different, which is not inherently bad. As a matter of fact, the new stuff is better. Technic, Tekkit Lite, and Tekkit Classic were discontinued for a reason- The mods in them are no longer available.
  17. We know. It's just that it would be easier if it was already there, and on servers.
  18. In the pack options there's a "reset pack" button. Just copy and paste the mods you added.
  19. You don't have to add it manually, just reset the pack, and it'll do it itself.
  20. You know, I didn't think it could be done. But I was wrong. You did it. You won. You made the best post ever.
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