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Everything posted by MechaCrash
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Youtube comment. I don't think I can link right to it, but here's the quote, emphasis mine.
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Covert Jaguar may pull the same dick move with the anti-Technic code, though, so don't get too comfortable with Railcraft. :(
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Fuel Cans not burning in My generator.
MechaCrash replied to Turtlicious's topic in Tekkit Classic Discussion
Exactly how are you making them? Six coalfuel cells into an empty can in a canning machine? -
I think that when you ask a question like this, every answer you get is going to be some variation on "dongs." But I won't tell you to build a giant glowing penis. I will suggest you build a giant pooping butt that launches dynamite out of its asshole.
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It is worth noting that using an energy link and teleport pipes is pretty lossy. You lose 10% right away because of the wooden pipe (a bug in the BC 2.X branch, which I hear is fixed in the 3.X branch, not that it helps), and you lose 0.05% of your energy per block of distance with the teleport pipes, I think. Note that the energy loss over distance for teleport pipes can be configured, but that's what it is out of the box. Another option that's pretty slow but has perfect efficiency is to hook up a lava generator at your power plant, then use liquid teleport pipes to send that power to your base, where you can then feed the lava into geothermal generators.
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Three things. One, we have a suggestions thread, which has a format you should follow. A major one being a link to the mod you're talking about. Two, I don't think machinery like automatic crafting tables and macerators and the like work when they're made little like that. Three, it's not relevant because I'm pretty sure Little Blocks is not compatible with the stuff in Technic/Tekkit anyway.
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The ability to make cans and capsules which are capable of holding oil and fuel was also useful, because there have been plenty of situations where the ability to carry around some fuel would have been useful, but I didn't want to set up a liquid transport system. It was also a handy way to move water and lava, because while it was possible to put water and lava into cells, there was no way to get it out. But Sengir's poisoned the well, and everything he's touched is to be regarded with extreme suspicion. For that matter, I'm pretty sure I won't be touching mods from non-Technic sources, because if this is the kind of dickery that's not just tolerated but encouraged on the MC Forums, I don't want anything to do with it.
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Flowerchild considers a spotlight about his mod to be an attack because he's a fucking psychopath. There's really not much more to it than that.
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Forestry can probably be modified so it works with the launcher, but I doubt it's worth the effort. Better to spend that time finding a similar mod that isn't coded by a shithead. As for Buildcraft itself, that is a possibility, but as I recall, Krapht likes us, so hopefully he'll keep Sengir's fuckery away from BC itself.
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what are rubies sapphires and emeralds?
MechaCrash replied to cannon4747's topic in Tekkit Classic Discussion
It's Industrialcraft 2. The original Industrialcraft is no longer supported. The gems you're finding are from RedPower, and work basically like diamonds. You can use them to make picks, axes, shovels, and hoes, and they will work like their diamond equivalents, but with two major differences. They are one third as durable as real diamond tools, and the pick doesn't work on obsidian. You can also use them to make handsaws (see the wiki for more details), and they will function just like diamond ones, but again, with two differences: they're less durable, and you can't use them to cut silicon boules into silicon wafers. However, they are basically obsolete right from the start. You might want to make a gem pick early on, but once you get a mining drill, basically all other picks and shovels are obsolete. Once you upgrade it to a diamond drill, well, there you go. Diamond drills are only surpassed by Equivalent Exchange's dark matter and red matter tools, and those are pretty damn expensive (assuming your server even left EE on; a lot don't because of the grief potential and other reasons). Likewise, gem handsaws are useless, because you can just make a diamond handsaw and keep it in good shape with a Talisman of Repair, which is relatively cheap as well. There are other uses for gems planned in the future, I think, but Eloraam has not said anything about those plans. -
The thing that some of these people need explained to them is that if you make an ironically shitty thing, it is still shitty.
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Mod porting to Tekkit/Tutorial? Mo´s food mod
MechaCrash replied to asatyr's topic in Tekkit Classic Discussion
I can't help you with the porting, but I can tell you not to sign your posts. -
EE2 - Energy Collector (MK1) Only Producing 1 EMC/s
MechaCrash replied to cheesymole5's topic in Tekkit Classic Discussion
I just looked at the EE thread. You're right, I had it backwards: you want it at 16 to make it go at single-player speeds. -
EE2 - Energy Collector (MK1) Only Producing 1 EMC/s
MechaCrash replied to cheesymole5's topic in Tekkit Classic Discussion
In the file mod_EE.props, look for the line "machineFactor=4" (it should be nestled in between all the Item entries and Allow entries) and change that. It goes up to 16, which makes EE machines operate at 1/16 normal speed. Change it to 1 to make it run at regular single player speed. Unless you were asking about the Red Power trees. In which case, look in the redpower directory, open the redpower.cfg file (but not with Notepad, the formatting shits itself) and scroll down to the bottom. Look for the rubbertree=1 line and change that to rubbertree=0 and there you go, no more of those giant ugly stubborn fuckers choking your world. There's a similar file in your .techniclauncher/tekkit/whatever directory. I advise you dig that up, and while there's no line to disable rubber trees, there is a line to make logic gates silent while they do their thing, which is very important for peace of mind if you plan on doing anything that involves a rapid clock. -
Sweet Jesus, it's like a million terrible internet memes took turns shitting in my eyeballs. Who thinks this kind of shit is a good idea?
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EE2 - Energy Collector (MK1) Only Producing 1 EMC/s
MechaCrash replied to cheesymole5's topic in Tekkit Classic Discussion
Check the server configuration files. By default, they make EE machines run at one quarter of their normal speed. While you're rooting in the files, you may want to dig around in the Red Power configuration files and shut off that mod's rubber trees, if you're so inclined. -
If you were using power teleport pipes, then the issue is that they now measure the distance between the two and apply power loss as appropriate. I think it's something like 0.5% per block of distance, which is still better than gold (1% per block). Still, making a modest power plant at your base and running teleport pipes everywhere is not as feasible as it used to be. It's still better than the alternative, though.
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No. Copyright law has nothing to do with people making modpacks.
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is there a tekkit server for 1.7.3?
MechaCrash replied to heero yuy79's topic in Tekkit Classic Discussion
My first thought when someone asks about older versions or the installer is "can't use the launcher." Although the request for the 1.7.3 version makes that less likely. Maybe because it had Better Than Wolves? At least, I think Technic 3 had BTW in it. -
No.
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That just means there's a lot more time between "water runs out" and "engine explodes," though. If you still have to manually check on it, that's an issue. The way I handled it was using a waterproof redstone pipe as part of the line feeding water into the engines. I set the lever up elsewhere and set up an AND gate. One end of the AND gate was listening to the lever, and the other end was listening to a wire I ran from the redstone pipe (you can use wireless redstone to make this less of a pain in the ass to set up). If both were true, then it output a signal to the engines. This way, if there's no water flowing through the pipes, the engines won't run.
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Can you see someone's alchemy bag?
MechaCrash replied to shadowsoldier's topic in Tekkit Classic Discussion
In the World directory, there is a Data directory. Bag files are stored in there, although I don't know what you'd use to read them. -
You see that sticky at the top of the forums? The one in the section called "mandatory reading"? You might want to review it. I will even be helpful and link right to it.
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Yes, rebar in the rolling machine and stone ties in the regular workbench is working as intended. This is because Railcraft took a neat series of ideas and then added twelve tons of pointless fiddly bullshit to overcomplicate everything.
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All I can offer is a guess: did you use rebar and three slabs, or a stick and three slabs? Because that thing does look kind of like a stick. If you used rebar, then I'm afraid I don't know. Bring up stone ties in NEI, mouse over it, and hit R to see what it says you should do.