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Gorian

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Everything posted by Gorian

  1. I run a server with MCPC+, In addition to tekkit, I run Essentials and EssentialsGroupManager for plugins, along with DynmapCBBridge. which is a bukkit plugin that provides a bridge between bukkit plugins, and dynmap forge (which is a mod, not a plugin). I run McMyAdmin, so I chose most of my plugins based on compatibility with MCMA, to make it easier for my other admins. We are currently looking at things like claims, blocklogging,etc. As for zombie flesh to leather, there is a mod in tekkit by default that does that, it lets you put sugar and zombie flesh in an induction furnace and get leather
  2. it's not always cheating. It's just an option has to how you want to play the game. I held polls on my forums for my players to vote on things like config changes in the server. It ended with majority votes for hardmode, no nether ore explosions, and no hellfish. So that's what we do. It's not cheating, it's just the way that a particular community happens to enjoy a SANDBOX.
  3. oughta make sure to update MFFS too, Calclavia released an update just for me
  4. meh, bad analogy. Spitting into another person's food is a felony (and really, let's NOT act like this is okay). Being annoyed at someone yelling at us is not. Let's not go commit a felony eh?
  5. I'm interested, how does that compare to Liquid Managers in terms of storage:space and complication of setup, etc. So far, the liquid manager solution that OP presented is the one I'm still using in 1.2.7 as I have yet to see a better solution, with BC tanks being 16 buckets per block, and TE portable tanks having 64 buckets on the top tier (half of a liquid manager) at a much higher price, so while stacking them may result in a higher storage:space ratio due to less complicated fliuiduct setup, it certainly would lose in terms of expense.
  6. Applied Energistics adds the manual grinder, so if you REALLY want to, you could grind ferrous and iron with that to get invar blend, and then smelt it in a vanilla furnace. My understanding also, is that sometimes, even over a supposedly infinite 3x3x1 pool of a water, a BC pump can still pump the wrong source block too fast, and drain the pool. Also, the Aqueous Accumulator is supposed to be easier on servers since there is no source blocks being replenished, so no block updates, etc.
  7. "do you looking for this mod ? yap, now has working fine with the latest minecraft 1.6.4. With this mod you can adds two new pipes. The TeleportPipe (items) and the OilTeleportPipe(Liquids)" That's grammar and spelling is a big turn-off...
  8. 1.2.7 includes Wireless Redstone CBE (ChickenBones Edition). It has items specifically for wireless redtstone. I have no clue how or if it works across dimensions or has a range or anything. EDIT: According to the ChickenBones thread (see above for link) it has "Interdimensional Ether", so I would assume it works across dimensions....
  9. nope. Just copied the jar over from my client.. It basically detects if it is the client or the server. haven't really "fixed" waila. It just randomly decided to work again after playing in single-player.
  10. NEIServer.cfg. You need to have NEI installed server-side for it to do anything. As for WAILA, apparently, you can force configs server side, such as disabling seeing silverfish, if that's important. I don't particularly care about that, I just want to know why sometimes WAILA works right, and sometimes it doesn't.
  11. how NEI works? Just edit NEIServer.cfg on the server. Works pretty well, except it has an issue with MicroBlocks for some reason (works fine with vanilla blocks though). I've mentioned it to ChickenBones and he said he'll look into it.
  12. Server side of NEI is for controlling what people have access to. Banning items in NEI (stopping them from being listed and spawned through NEI, not banning them from being crafted or used) as well as determining who can use what feature. For instance, if I wanted to, I could allow anyone on my server to use the magnet function by specifying it in the server config. Also, https://unsee.cc/mosuri/
  13. Why wouldn't I install it? I has server-side only configs. Maybe it's different with WAILA, but with NEI, server-side configs were only obeyed when NEI was installed server-side. As I'm typing this and decompiling the mod, it has server only code programmed into it.
  14. from the client, server, or both? And yeah, first it wasn't working for me, then I played single-player, went back to my server, and it was working for a while. Now it isn't again. EDIT: entered a new single-player creative game, placed a full cell, WAILA worked fine. Entered my server again. Works fine again for now O.o
  15. yeah, didn't do anything, thanks though :/
  16. So, I am having an issue with WAILA where it isn't showing information it should be. For example, Thermal Expansion Energy Cell power. Config (same for both the client and the server) # Configuration file #################### # general #################### general { I:waila.cfg.alpha=80 I:waila.cfg.bgcolor=1048592 I:waila.cfg.fontcolor=10526880 I:waila.cfg.gradient1=5243135 I:waila.cfg.gradient2=2621567 I:waila.cfg.heartsperline=20 B:waila.cfg.keybind=true B:waila.cfg.liquid=true I:waila.cfg.maxhpbeforetext=40 B:waila.cfg.metadata=false I:waila.cfg.posx=5000 I:waila.cfg.posy=100 I:waila.cfg.scale=100 B:waila.cfg.shiftblock=false B:waila.cfg.shiftents=false B:waila.cfg.show=true B:waila.cfg.showmode=false } #################### # modules #=================== # Those are the config keys defined in modules. # Server side, it is used to enforce keys client side using the next section. #################### modules { B:appeng.monitorcontent=true B:bc.tankamount=true B:bc.tanktype=true B:bcapi.consump=true B:bcapi.storage=true B:bcapi.trigger=true B:carpenters.hide=true B:enderstorage.colors=true B:extrautilities.fluidamount=true B:general.showcrop=true B:general.showhp=true B:pr.showdata=true B:pr.showio=true B:stevescarts.colorblind=true B:stevescarts.shifttoggle=true B:stevescarts.showall=true B:thermalexpansion.conditemmode=true B:thermalexpansion.energycell=true B:thermalexpansion.energyhandler=true B:thermalexpansion.fluidamount=true B:thermalexpansion.fluidtype=true B:thermalexpansion.owner=true B:thermalexpansion.tankmode=true B:thermalexpansion.tessfreq=true B:thermalexpansion.tesssendrecv=true B:vanilla.comparator=true B:vanilla.jukebox=true B:vanilla.leverstate=true B:vanilla.redstone=true B:vanilla.repeater=true B:vanilla.silverfish=true B:vanilla.spawntype=true } #################### # server_forcing #=================== # Any key set to true here will ensure that the client is using the configuration set in the 'module' section above. # This is useful for enforcing false to 'cheating' keys like silverfish. #################### server_forcing { B:appeng.monitorcontent=false B:bc.tankamount=false B:bc.tanktype=false B:bcapi.consump=false B:bcapi.storage=false B:bcapi.trigger=false B:carpenters.hide=false B:enderstorage.colors=false B:extrautilities.fluidamount=false B:general.showcrop=false B:general.showhp=false B:pr.showdata=false B:pr.showio=false B:stevescarts.colorblind=false B:stevescarts.shifttoggle=false B:stevescarts.showall=false B:thermalexpansion.conditemmode=false B:thermalexpansion.energycell=false B:thermalexpansion.energyhandler=false B:thermalexpansion.fluidamount=false B:thermalexpansion.fluidtype=false B:thermalexpansion.owner=false B:thermalexpansion.tankmode=false B:thermalexpansion.tessfreq=false B:thermalexpansion.tesssendrecv=false B:vanilla.comparator=false B:vanilla.jukebox=false B:vanilla.leverstate=false B:vanilla.redstone=false B:vanilla.repeater=false B:vanilla.silverfish=false B:vanilla.spawntype=false } Yet, for some reason, the options are set to "no" and greyed out...
  17. Thanks Skuli, I'll try this and report back. EDIT: Seems to have fixed it, thanks!
  18. A number of users on my server, myself included, have had issues with world holes, where chunks will just not load. We didn't have this problem until we updated to Tekkit 1.2.6 from 1.1.10 (we are at 1.2.7 now). Mods: All mods in tekkit 1.2.7 Dynmap version: core=1.9.2-1888, plugin=1.9.2-215 Plugins: Essentials 2.12.2 GroupManager 2.12.2 DynmapCBBridge 1.9.2 MCMA Compat R22A Also, running MCPC+ version git-MCPC-Plus-jenkins-MCPC-Plus-164-245 (MC: 1.6.4) (Implementing API version 1.6.4-R2.1-SNAPSHOT) We have tried build 236, the last MCPC before a chunk load change, at the suggestion of an IRC member to no avail. http://imgur.com/hZldETk
  19. look like they are putting out 1.2.7 soon. Hopefully they'll fix this issue, because updating mods manually and requiring clients to install client-side mods manually is not a viable solution for a public server.
  20. well, personally, I think it should be a default for tekkit, like it was when we had just Immibis Microblocks. My understanding is that banning it in NEI just stops you from seeing the block, so you can't see the recipe / spawn it. It doesn't stop it from being crafted or used.
  21. It's actually really cool.. I tried to use it to ban microblocks (as they take up like, 50 out of 80 pages in NEI) but it didn't work.. works fine with vanilla blocks, maybe you'll have luck with other blocks too
  22. sweet! I actually had a thread on the forums about that, as there was NO way to teleport to a mining machine after it moved. DimDoors actually created extra metal doors, and the portal was tied to the coords where you made the portal, and any other teleport system was also coordinate tied,meaning you had to walk to your mining machine if you had to get to it.... >.<
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