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Silmenume

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Everything posted by Silmenume

  1. So I'm playing a brand new world in a fresh install of 1.2.9e. I'm playing in Peaceful mode so when the time comes to gather Blaze Powder I set up a Peaceful Table in the Nether. I get everything set up, go away for a while and when I come back I find lots of drops but no Blaze Rods. So I go hunting for Blaze Powder recipes through NEI and discover that one can combine Destabilized Redstone and Glowstone Dust in the Liquid Transposer to get Blaze Powder. I liquefied some Redstone in Magma Crucible which then shipped it over to the Liquid Transposer inventory. I added a single Glowstone Dust to the section that normally takes items that hold liquids and voila! Blaze Powder showed up in the output box - and the game immediately crashed. I relaunched the game added another Glowstone Dust creating another Blaze Powder - and the game immediately crashed again. So this time I thought I could create a work around and add a bunch of Glowstone Dusts at once and let the system create the Blaze Powders before crashing. Nope. Now the game crashes upon opening my saved game. My questions are - does anyone else have the same problem (or is this a known problem - I did a cursory search but couldn't find anything), do you know how to fix the problem so I can play my saved world and if this is indeed a repeatable problem to whom should I note the problem to? Thank you whoever takes the time to respond.
  2. You might try starting with this thread - '?do=embed' frameborder='0' data-embedContent>> Lots of very good information about reactor designs. Contained within is a link to a spread sheet with fantastic information about the power output of numerous reactor sizes, fuel layout, coolant types, control rod settings but alas it does not include fuel consumption numbers but in only the most broad sense - the author indicates which design combo per size is the most efficient. Best edit - here is an excellent link on the effects of different materials used for the coils/rings in the turbines and their effects on power generation. Somewhere it should be pinned! . edit - this thread (though a little outdated) is excellent and does have some images of turbines. '?do=embed' frameborder='0' data-embedContent>>.
  3. I've been using a Laser Drill with filters set for Nether Quartz (white) and I have been getting a decent trickle of Glow Stone
  4. ValkonX11 I know your time is precious, but I just wanted to say thanks for taking the time to offer an answer to the various questions posted. Very helpful!
  5. So I read up on HeatHunter's elegant solutions to automating one of galacticraft's crafting machines; the electric compressor. Yahoo!! A melding of AE networks and Logistics Pipes for the win! But somewhere on my base... BOOM!!! It took me a while to find it but a diamond transport pipe that I was using to help autocraft via the ME network using a liquid transposer and a magma crucible kept exploding when it received a new large order. Using the ME network I had a ME Interface with a "recipe" output to a diamond pipe which would direct the various components to the proper machines. I had used it many times prior but something was new. Turned out this explosion "problem" only seemed to happen when the logistic pipes were active. IOW the pipe exploded when the ME network was providing materials to both the diamond pipe in one set up and the logistic pipes in another setup at the same time. Its a minor problem overall, but I'm wondering if anyone else has come across this or something similar.
  6. The nice thing about fusion reactors is that once they are up and running they don't require any non-renewable resource. IOW they are perpetual energy machines. An infinite supply of water is provided by an aqueous accumulator (at no material cost on the margin) to a chemical extractor which converts said water to liquid deuterium with power - mostly redstone flux in this iteration. The liquid deuterium is fed into the reactor along with power which generates steam which turns turbines that make rf that powers the chemical extractor, the fusion reactor and lots and lots of other things. Endless power. If you need larger quantities of power you build more fusion reactors, steam collection and transportation 'stuff' and more turbines. But once built requires no additional non-renewable resources to run. Very efficient, very non-explody, and very hands off.
  7. Does anyone know if any of the Galacticraft machines (esp. the Electric Compressor, the Circuit Fabricator and the 'Oxygen tank filler' - the exact name escapes me at the moment) can be automated to any degree? By personal experience I know they don't play with the ME Networks on any level whatsoever. In this case I just tried connecting an import bus to pull out the completed items to save me just one step - no love. I know this is an open invitation to abuse, but - is there anyone out there wiser than I who might have some wisdom to share? This stuff is so new my own weak Googling efforts have turned up zilch. Thank you, Best
  8. I don't know anything about how to help you out, but do you get an error report? If so please include it in your next post so those who do know how read them can help you out! I am a complete idiot! HybridPacman I owe you an apology. You did include a crash report - I am tool. Sorry. Wish you all the best in finding a solution to your issue. Best, (if an admin sees this post please delete! Sorry)
  9. So were playing 1.2.7b on a world created in 1.2.6. For fun we thought we would set up some flashing red lights around the NASA Work Bench for some flavor using some of the new lighting options contained in ProjectRed: Illumination. The quick choice was to use a Programmable Red-net Controller. What a nightmare! Two players on the server spent time over 2 days to figure out the problem. Currently the I/O indicators in the GUI do NOT show which side they are set to. The button just shows "I/O", but as the player eventually figured out sides do matter - they just aren't indicated on the GUI. He's what he discovered - The I/O "direction" starts off facing "N" by default - even if the PRC's open side if facing north. (Nothing can be connected to the PRC on its open side that we were able to determine.) The I/O "direction" can be changed by left clicking on the "I/O" button. This applies whether the button is on the input or output side. The sequence of directions is DUNSWE. There is no direct way to determine which direction the I/O is set to. So if you walk away and come back some time later and can't remember what direction the I/O is set to - you're out of luck. Testing seems the only way to know - which under allot of circumstance might be anywhere from extremely difficult to impossible. Does anyone else have any notes to share on this topic?
  10. Brigadon, You are correct in that the red pump arrow "lights up" when it is on e.g., when the pneumatic servo is installed, the connection is set to pump AND the redstone control is set either to "disabled", "low", or "high" with a redstone signal source applied. However, when the liquiduct is not "actively" in pump mode there is no visual indicator of the presence of the pneumatic servo. We can infer its presence when the pump is pumping because that is the only was it can pump - but the mere presence of the pneumatic servo is not indicated visually.
  11. Hey TonyVS, I get the reading on the liquid quantity of deuterium in the reactor when I mouse over it. (I am feeding it liquid deuterium) That reading does not appear to be a part of WAILA. The information I was looking for the Max Energy and Trigger Energy values that Cancro_Senzafine had indicated was available in the WAILA information bubble. Those number are not showing up in my WAILA screen though I have seen them when mousing over other machine blocks.
  12. Cancro_Senzafine, I went to my Fusion Reactor core all bright eyed and excited to see the numbers WAILA would show me - but I didn't see the visual indicator of Deuterium levels or the max and trigger power values. I have seen the max and trigger values on other "machines", but it didn't show for my Fusion Reactor - though via, I'm assuming NEI, I do get a graphic that is not related to WAILA telling me how many "L's" of deuterium is currently in the reactor. Are there some settings for WAILA that I need to make? Best, edited for clarity
  13. Cancro_Senzafine, Thanks for the heads up, you rawk!
  14. Right now I just have a tesseract feeding power directly to the reactor core. For reference I am running 1.2.6 At present I have a flood reactor that is running 40 Large Turbines. The tesseract powering my fusion reactor core is drawing from that power grid. In 1.1.10 I choked the power feed to 55mj/t. I haven't read anything yet about the "sweet spot" for powering the fusion reactor core so at the moment the power is flowing wide open.
  15. I hear ya.
  16. Cancro_Senzafine - Just as a data point - Over a 30 minute average with one Large Turbine feeding a Resonant Energy Cell the math worked out to 730 rf/t. This is on a flood reactor setup of funnels -> fluiducts -> turbines. I don't use tanks anymore because fuel (and thus energy) is essentially free. There is no point to conserving excess steam to burn later - just let the reactor run continuously and what steam is lost is lost - there is zero cost to generating it and a significant penalty to pulsing the reactor. If you want to save energy for whatever purposes or needs then use Resonant Energy Cells.
  17. I'm having the exact same problem with a little computer that I use at work. Its a little HP machine 2 cores, 8GB ram, with an onboard graphics card. It's W7 64 bit with java 1.7 64 bit. Running Tekkit 1.2.6b - no other mods. I dropped the ultra version into the mod folder and the system acted exactly like Evilprovolone described. It just keeps dropping back into the Technic launcher. I'll have to try the standard version on Monday. It's frustrating because the game runs anywhere from 5 to 13 fps even with almost all graphical options set to minimum.
  18. Roothorick, As TonyVS indicated above this >link is indispensable for getting started on Fusion Reactors. This following post and the one immediately below it made Jan 5 in a thread called Taking A Look Into the Future... is well worth reading regarding current updates.
  19. Please do this! You would be my hero (and probably many others!)
  20. Right on! Without Tin Fusion Reactors are now resource-less power supplies. Once built they are perpetual motion (energy) machines. Bit of a goof in my book, but whatever.
  21. With tremendous support, Googling, forum diving and hours of tinkering I finally got my Fusion Reactor energy system up and running. The greatest single impediment turned out to be Liquiducts. I could not extract the liquid deuterium from the Chemical Extractor, I could not extract the liquid deuterium from an Ender Tank nor could I extract the steam from the Steam Funnels. (Actually I is was getting the tiniest hint of a vapor animated in the Liquiducts). I has used the wrench to set the connects to pump out fluids - the red arrow was visible. I was instructed several times that I need to use a Pneumatic Servo but I did not understand all that entailed. To get a Liquiduct to pump efficiently on must have a Pneumatic Servo installed into the Liquiduct at the connection. This is accomplished by right clicking on said Liquiduct connection with the Pneumatic Servo in hand. You will receive a message in the bottom left of the screen indicating success or that there was one already present. Easy, yes? Note - there is no visual difference to the Liquiduct when the Pneumatic Servo is installed. If you haven't already set the Liquiduct to pump do so now. Now to activate the GUI for the Liquiduct connection you must right click on it with an EMPTY HAND! Nothing else will open the GUI. Here is the part that really beat me to death. The Liquiduct has a Redstone Control on the Liquiduct when the Pneumatic Servo is installed - and it is set to the "off" position by default!!! So for just plain pumping installing the Pneumatic Servo isn't enough - you either have to "Disable" the Redstone Control or set it to "Low" - otherwise it won't work. I was distracted by the White List/Black List GUI and didn't see the little Redstone icon on the upper right until spending an hour looking for liquid deuterium in NEI in game and on the various internet forums. In short for general Liquiduct pumping - 1. Attach Liquiduct to device you wish to pump from. 2. Install the Pneumatic Servo. 3. Use a wrench to set direction of flow/function to pump. 4. Use an empty hand on the connection to open the GUI. 5. Click on the Redstone icon in the upper right hand corner of the GUI and either "disable" Redstone control or set Redstone control to "low." Once this was done all my problems went away. I could now pump my deuterium fluids around and I could extract steam from the Steam Funnels. The only place I found indicating the presence of redstone controls and their default "high" redstone signal setting was here - http://forum.feed-the-beast.com/threads/direwolf-20-1-6-4-public-beta.35476/page-15#post-498515 (Typo corrections)
  22. That is a great thread, TonyVS. Thank you for reminding me about it, I had forgotten about it. I used it a couple months ago when I built my first Fusion Reactor in 1.1.10 Just as a general note regarding the Fusion Reactor Block itself - when broken while being fed liquid fuel it will drop Deuterium Fuel Cells. I don't know if this represents a clue or a data point to anyone but there it is. This is particularly odd since it appears that the Chemical Extractor does not make Deuterium Cells, at least in Tekkit 1.2.6, despite the GUI showing a space for (and accepting) Empty Cells.
  23. Thanks for the feed back on all of this, deeply appreciated! I did search the forums, many times, but apparently my search-fu is very weak. I would be delighted to hunt down said long thread and self-educate - since my thrashing around on these fora has be so abysmal would it be possible to get a name of the thread. From the sounds of your description it would be a tremendous resource. ...but I can't find it - though through no lack of effort on part. Thank you so for far for your erudition efforts to date! Though it sounds like I'm irritating you, I deeply apologize for my incompetence and can only again proclaim my abiding gratitude. Best, Jay
  24. So I'm playing in a newly created world using 1.2.6 I'm far enough along to build a fusion reactor, turbines, etc. I'm having several quirky problems. First - the Chemical Extractor is giving me two issues. The first, which can be worked around, is that it does not fill Empty Cells. I can see it has fluid, the arrow animates and the indicator on the right fills with liquid deuterium. It never fills the empty cell even when completely full. That being said I then tried to extract the fluid using Fluiducts (with the proper setting to withdraw fluids) to no avail. Eventually we were able to extract the fluid using a Wooden Transport Pipe and a Redstone (Stirling?) Engine. Second - The Fusion Reactor started creating plasma the instant the deuterium fluid was introduced - without any power being fed into the reactor core at all!! It was completely disconnected from any power source. Is this how its supposed to work? Third - Opaque Fluiducts don't seem to be able to withdraw steam from Steam Funnels. This was apparently confirmed by the turbines not spinning. When I switched to regular (visible/transparent) fluiducts steam was not only visible but measurable by the multimeter. Are these behaviors appropriate on not? Thank you for your responses. Best, Jay
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