Jump to content

WauloK

Members
  • Posts

    35
  • Joined

  • Last visited

Everything posted by WauloK

  1. ProjectRed is built with a Multiparts which is not compatible with AoTBT. It should really be removed if it crashes the server and cannot be fixed. The guy who made PR said he will never fix the 1.6.4 build by rebuilding it with a different Multiparts. Read the tracker forum for more posts about server crashes with PR.
  2. We're having too many issues with AoTBT. I don't know if others are having so many problems but it's getting annoying. Had to disable ProjectRed as it crashes the server and there'll never be a fix Had to disable Minions because they can bypass restrictions and if someone logs off the server while minions have large inventories, they drop the lot in one spot. Now this chunk has 6,000+ entities and lags the server if anyone visits it Dubstep guns can bypass restrictions Archimedes Ships are buggy Hats just plain don't work. The server-side file crashes the server if it tries to load it. Our players really love AoTBT but I am getting sick of troubleshooting and trying to fix problems when the server crashes/lags so much. We'd prefer to stay, but it's getting too much for me. I spend more time fixing problems than playing. Does anyone else have these many problems? It seems like a popular modpack but I do see a lot of other servers banning most of the above mods.
  3. You'll have to disable ProjectRed. The Multipart in AoTBT is not compatible with it. This is a known bug which will not be fixed.
  4. Hey! My server is still on .12 but the CPU isn't coping with the number of players (only 29). Is there something I need to add to the commandline or something you could suggest? CPU is hovering at 200% +/- 50% 2955 ftb 20 0 8262m 2.1g 12m S 197.1 44.8 140:24.10 java Cheers.
  5. Interesting. All my Morphs were working before the update and they were gone after it. I guess the upgrade corrupted it then deleted it. Thanks.
  6. Yeah there's Towny but it doesn't know about mod items so people can grief easily. MyTown2 should add in-game currency charges but there's nothing else to use.
  7. Your client and server need to be the same version. One of them is not
  8. Ah okay so it's a known issue that upgrading will delete morphs. They might want to put this in a notice somewhere before we update I will check for a backup.
  9. Yes. Make sure you and the server have the latest version. Do not update yours if the server admin has not said he's updated. Also, it takes a few complete log ons and quitting Technic launcher before it correctly downloads all microblocks stuff.
  10. You'll need to supply a crash log on a pastebin so we can review it
  11. I had to update my desktop client twice to the same version as the server before mine worked. Linux is irrelevant. Ignore the support team. If they say that you have a shit host
  12. You will need to post the contents of crash-2014-06-23_23.30.42-client.txt to a pastebin and give us a link to read Most AoTBT issues right now are clients having a different version to the server. Make sure the server has been updated if you clicked YES to update. We had people trying to log into my server before I updated but they had already updated their client without checking with me first
  13. Hi. I updated my client and server to 1.0.12a and now my morphs have all gone. Same thing happened with other people on the server. Is there any way to get this back?
  14. We added TreeCapitator, MCPC+, MyTown, Group Manager. MyTown is pretty crap though. It has no way of charging via in-game currency. I have it set to charge people diamonds for land, but that never works and people just keep claiming land and making towns.
  15. It crashes mine as well so I had to stop using it. I combined them correctly. A friend of mine did the same and has no issues, but mine was crashing whenever a particular type of grass was nearby to be drawn.
  16. Cheers. I think I saw someone posted a plugin which you can install to disable some of the console-spam. I might look into that. I've written a Bukkit plugin but I never spam the console with rubbish like this It's not that I worry about the file getting filled up, I usually use tail -f on the server.log file to watch what's going on
  17. Hey guys! Just wondering if there's some way to turn off the flooding of my console by all the modpacks on this? 2014-05-29 00:47:13 [INFO] true 2014-05-29 00:47:21 [INFO] true 2014-05-29 00:47:22 [INFO] true 2014-05-29 00:47:24 [INFO] true 2014-05-29 00:47:28 [INFO] true 2014-05-29 00:47:33 [INFO] true 2014-05-29 00:47:52 [INFO] true 2014-05-29 00:47:58 [INFO] true 2014-05-29 00:48:03 [INFO] true 2014-05-29 00:48:16 [INFO] true 2014-05-29 00:51:25 [SEVERE] saintspack:energydrinkbyvirtualriotaa 2014-05-29 00:51:25 [SEVERE] 99 2014-05-29 00:51:25 [SEVERE] saintspack:energydrinkbyvirtualriotab 2014-05-29 00:51:25 [SEVERE] 98 2014-05-29 00:51:26 [SEVERE] saintspack:energydrinkbyvirtualriotac 2014-05-29 00:51:26 [SEVERE] 97 2014-05-29 00:51:26 [SEVERE] saintspack:energydrinkbyvirtualriotad 2014-05-29 00:51:26 [SEVERE] 96 2014-05-29 00:51:27 [SEVERE] saintspack:energydrinkbyvirtualriotae 2014-05-29 00:51:27 [SEVERE] 95 2014-05-29 00:51:27 [SEVERE] saintspack:energydrinkbyvirtualriotaf 2014-05-29 00:51:27 [SEVERE] 94 2014-05-29 00:51:28 [SEVERE] saintspack:energydrinkbyvirtualriotag 2014-05-29 00:51:28 [SEVERE] 93 2014-05-29 00:51:28 [SEVERE] saintspack:energydrinkbyvirtualriotah 2014-05-29 00:51:28 [SEVERE] 92 2014-05-29 00:51:29 [SEVERE] saintspack:energydrinkbyvirtualriotai 2014-05-29 00:51:29 [SEVERE] 91 2014-05-29 00:44:56 [INFO] :[AbsorptionAmount:0.0,ActiveEffects:0 entries of type TAG_End,Age:0,AgeLocked:0,Anger:0,AttackTime:0,Attributes:4 entries of type TAG_Compou nd,CanPickUpLoot:1,CustomName:,CustomNameVisible:0,DeathTime:0,DropChances:5 entries of type TAG_Float,Equipment:5 entries of type TAG_Compound,Fire:0,HealF:32767.0,Hea lth:32767,HurtTime:0,Leashed:0,MorphNBTProtocolNumber:1,PersistenceRequired:1] 2014-05-29 00:45:03 [INFO] :[AbsorptionAmount:0.0,ActiveEffects:0 entries of type TAG_End,Age:0,AgeLocked:0,Anger:0,AttackTime:0,Attributes:4 entries of type TAG_Compou nd,CanPickUpLoot:1,CustomName:,CustomNameVisible:0,DeathTime:0,DropChances:5 entries of type TAG_Float,Equipment:5 entries of type TAG_Compound,Fire:0,HealF:32767.0,Hea lth:32767,HurtTime:0,Leashed:0,MorphNBTProtocolNumber:1,PersistenceRequired:1] 2014-05-29 00:45:03 [INFO] true 2014-05-29 00:45:04 [INFO] true 2014-05-29 00:45:05 [INFO] :[AbsorptionAmount:0.0,ActiveEffects:0 entries of type TAG_End,Age:0,AgeLocked:0,Anger:0,AttackTime:0,Attributes:4 entries of type TAG_Compou nd,CanPickUpLoot:1,CustomName:,CustomNameVisible:0,DeathTime:0,DropChances:5 entries of type TAG_Float,Equipment:5 entries of type TAG_Compound,Fire:0,HealF:32767.0,Hea lth:32767,HurtTime:0,Leashed:0,MorphNBTProtocolNumber:1,PersistenceRequired:1] 2014-05-29 00:45:22 [INFO] true 2014-05-29 00:45:52 [INFO] :[AbsorptionAmount:0.0,ActiveEffects:0 entries of type TAG_End,Age:0,AgeLocked:0,Anger:0,AttackTime:0,Attributes:4 entries of type TAG_Compou nd,CanPickUpLoot:1,CustomName:,CustomNameVisible:0,DeathTime:0,DropChances:5 entries of type TAG_Float,Equipment:5 entries of type TAG_Compound,Fire:0,HealF:32767.0,Hea lth:32767,HurtTime:0,Leashed:0,MorphNBTProtocolNumber:1,PersistenceRequired:1,Saddle:0] 2014-05-29 00:45:53 [INFO] :[AbsorptionAmount:0.0,ActiveEffects:0 entries of type TAG_End,Age:0,AgeLocked:0,Anger:0,AttackTime:0,Attributes:4 entries of type TAG_Compou nd,CanPickUpLoot:1,CustomName:,CustomNameVisible:0,DeathTime:0,DropChances:5 entries of type TAG_Float,Equipment:5 entries of type TAG_Compound,Fire:0,HealF:32767.0,Hea lth:32767,HurtTime:0,Leashed:0,MorphNBTProtocolNumber:1,PersistenceRequired:1] 2014-05-28 18:32:10 [INFO] yeah... 2014-05-28 18:32:10 [INFO] yeah... 2014-05-28 18:32:10 [INFO] yeah...
  18. Thanks, guys. We already run MCPC+ so will see how things go for a while
  19. Our next episode is UP with more discussion of Attack of the B-Team
  20. High CPU: 22014-05-26 06:05:25 [INFO] Dim 21 : Mean tick time: 0.060 ms. Mean TPS: 20.000 2014-05-26 06:05:25 [INFO] Dim 9 : Mean tick time: 0.031 ms. Mean TPS: 20.000 2014-05-26 06:05:25 [INFO] Dim -127 : Mean tick time: 0.029 ms. Mean TPS: 20.000 2014-05-26 06:05:25 [INFO] Dim -1 : Mean tick time: 0.027 ms. Mean TPS: 20.000 2014-05-26 06:05:25 [INFO] Dim 1 : Mean tick time: 0.027 ms. Mean TPS: 20.000 2014-05-26 06:05:25 [INFO] Dim 0 : Mean tick time: 5.775 ms. Mean TPS: 20.000 2014-05-26 06:05:25 [INFO] Overall : Mean tick time: 6.414 ms. Mean TPS: 20.000 2014-05-26 06:05:34 [INFO] CONSOLE issued server command: /gc 2014-05-26 06:05:34 [INFO] Uptime: 5 hours 14 minutes 40 seconds 2014-05-26 06:05:34 [INFO] Current TPS = 19.98 2014-05-26 06:05:34 [INFO] Maximum memory: 3,005 MB. 2014-05-26 06:05:34 [INFO] Allocated memory: 1,988 MB. 2014-05-26 06:05:34 [INFO] Free memory: 739 MB. 2014-05-26 06:05:34 [INFO] World "world": 1,138 chunks, 383 entities, 1,021 tiles. 2014-05-26 06:05:34 [INFO] World "DIM21": 0 chunks, 0 entities, 0 tiles. 2014-05-26 06:05:34 [INFO] World "DIM9": 0 chunks, 0 entities, 0 tiles. 2014-05-26 06:05:34 [INFO] World "DIM-127": 0 chunks, 0 entities, 0 tiles. 2014-05-26 06:05:34 [INFO] The End "DIM1": 0 chunks, 0 entities, 0 tiles. 2014-05-26 06:05:34 [INFO] Nether "DIM-1": 0 chunks, 0 entities, 0 tiles. 2014-05-26 06:05:53 [INFO] Dim 21 : Mean tick time: 0.060 ms. Mean TPS: 20.000 2014-05-26 06:05:53 [INFO] Dim 9 : Mean tick time: 0.028 ms. Mean TPS: 20.000 2014-05-26 06:05:53 [INFO] Dim -127 : Mean tick time: 0.028 ms. Mean TPS: 20.000 2014-05-26 06:05:53 [INFO] Dim -1 : Mean tick time: 0.026 ms. Mean TPS: 20.000 2014-05-26 06:05:53 [INFO] Dim 1 : Mean tick time: 0.025 ms. Mean TPS: 20.000 2014-05-26 06:05:53 [INFO] Dim 0 : Mean tick time: 5.895 ms. Mean TPS: 20.000 2014-05-26 06:05:53 [INFO] Overall : Mean tick time: 7.207 ms. Mean TPS: 20.000 2014-05-26 06:05:54 [INFO] CONSOLE issued server command: /gc 2014-05-26 06:05:54 [INFO] Uptime: 5 hours 15 minutes 2014-05-26 06:05:54 [INFO] Current TPS = 19.97 2014-05-26 06:05:54 [INFO] Maximum memory: 3,005 MB. 2014-05-26 06:05:54 [INFO] Allocated memory: 1,988 MB. 2014-05-26 06:05:54 [INFO] Free memory: 847 MB. 2014-05-26 06:05:54 [INFO] World "world": 1,139 chunks, 408 entities, 1,018 tiles. 2014-05-26 06:05:54 [INFO] World "DIM21": 0 chunks, 0 entities, 0 tiles. 2014-05-26 06:05:54 [INFO] World "DIM9": 0 chunks, 0 entities, 0 tiles. 2014-05-26 06:05:54 [INFO] World "DIM-127": 0 chunks, 0 entities, 0 tiles. 2014-05-26 06:05:54 [INFO] The End "DIM1": 0 chunks, 0 entities, 0 tiles. 2014-05-26 06:05:54 [INFO] Nether "DIM-1": 0 chunks, 0 entities, 0 tiles.
  21. Thanks! I hadn't heard of the forge tps command but have run Opis on other servers before. /gc gives 256 chunks loaded and 762 tiles even when nobody is on. This has been over 1000 chunks loaded when 3 people were on. Will get the output of forge tps next time the CPU is high. 2014-05-26 02:36:49 [INFO] Dim 21 : Mean tick time: 0.058 ms. Mean TPS: 20.000 2014-05-26 02:36:49 [INFO] Dim 9 : Mean tick time: 0.028 ms. Mean TPS: 20.000 2014-05-26 02:36:49 [INFO] Dim -127 : Mean tick time: 0.027 ms. Mean TPS: 20.000 2014-05-26 02:36:49 [INFO] Dim -1 : Mean tick time: 0.026 ms. Mean TPS: 20.000 2014-05-26 02:36:49 [INFO] Dim 1 : Mean tick time: 0.024 ms. Mean TPS: 20.000 2014-05-26 02:36:49 [INFO] Dim 0 : Mean tick time: 0.318 ms. Mean TPS: 20.000 2014-05-26 02:36:49 [INFO] Overall : Mean tick time: 0.855 ms. Mean TPS: 20.000 2014-05-26 02:37:50 [INFO] CONSOLE issued server command: /gc 2014-05-26 02:37:50 [INFO] Uptime: 1 hour 46 minutes 56 seconds 2014-05-26 02:37:50 [INFO] Current TPS = 19.988 2014-05-26 02:37:50 [INFO] Maximum memory: 3,005 MB. 2014-05-26 02:37:50 [INFO] Allocated memory: 1,981 MB. 2014-05-26 02:37:50 [INFO] Free memory: 579 MB. 2014-05-26 02:37:50 [INFO] World "world": 256 chunks, 18 entities, 762 tiles. 2014-05-26 02:37:50 [INFO] World "DIM21": 0 chunks, 0 entities, 0 tiles. 2014-05-26 02:37:50 [INFO] World "DIM9": 0 chunks, 0 entities, 0 tiles. 2014-05-26 02:37:50 [INFO] World "DIM-127": 0 chunks, 0 entities, 0 tiles. 2014-05-26 02:37:50 [INFO] The End "DIM1": 0 chunks, 0 entities, 0 tiles. 2014-05-26 02:37:50 [INFO] Nether "DIM-1": 0 chunks, 0 entities, 0 tiles.
  22. Hmm. With the new parameters and only one player online exploring: Memory 3Gb. CPU 116.9% 3.0g 17m S 116.9 64.3 9:30.21 java
  23. Hey gang! If you're in Australia and would like to play Attack of the B-Team, come and join us! We have a few extra plugins/mods for fun such as: mcMMO TreeCapitator MyTown We already have a couple of factions for you to join... or create your own! Grab your Tekkit Launcher and start Attack of the B-Team then join us at: mc.ObsidianLoft.com We're on most evenings and weekends Australian time. We have a weekly podcast where we talk about all the different variations of MineCraft. Here's the latest episode:
  24. OK Cheers for the suggestions! I'm on it!
×
×
  • Create New...