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Everything posted by jakj
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Aether not a chance; Too incompatible and too much class merging. ExtraBiomesXL has quite a few bugs still including one that irrevocably generates corrupted chunks and renders a world unusable.
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You should share them here. Not me, 'cause fuck Blizzard, but definitely you.
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"Minecraft Enhanced" 256x Technic Support - Humble Beginnings
jakj replied to jakj's topic in Scribble Parlour
Re: "Minecraft Enhanced" Addon for Technic - The Good News And The Bad News Doesn't answer why the 256x texture pack works fine when the only thing in it is vanilla textures. I wonder if it would work to put the textures in the jar instead... -
Gotyaoi explained it well: When you manually install mods, you have one of two results: It runs like shit (because you suck) or it runs great (because you don't). Technic can't call upon the powers of Carnac the Magnificent to figure out what's best for your system. I mean, for pity's sake, even the combination of operating system, JVM version, and maximum memory allocation can have a drastic effect. I get a vast increase in stability by allocating 4GiB of RAM to Technic, whereas a lot of other people who do the same thing get massive lagspikes to the point of unplayability. With that many variables involved, it's a miracle it works as well as it does. Just think about that for a second: Think about how, on average, the Technic Pack works at a minimum "fairly well" on a craptonne of different configurations. Whoever this chucklehead LPer is, he needs to get a grip, get a clue, and get a notion, in that order.
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They change config files, not mods. If a mod is buggy, a mod is buggy, and that's that. No, the Launcher doesn't make the game lag. There are four causes of lag: [li]Notch can't write good code.[/li] [li]Mods have bugs.[/li] [li]There're a lot of freaking mods in there.[/li] [li]User error.[/li]
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Stopped reading at the first paragraph, because the guy is a fuckin' moron. The Technic team doesn't do any coding except the Launcher. They don't write mods. And I don't waste my time trying to diagnose and dissect the "logic" of an idiot. If I were you, I'd ignore this "nearbygamer" person and move on.
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Upon further examination, it looks like lighting is really the sticking point, because the physical act of drawing was only a bit at the end. I"m going to look at the links you've provided and start experimenting without worrying about lighting, and see how far that gets me. :-)
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Items that have multiple values in the same ID (like dyes) and items that can be used up (like tools) both store their metadata in the same way: Damage values. There is a flag that says whether or not the metadata is for durability or subtypes, but the filter may not check that flag, and may just match it by damage value. Try having something in the filter that you know the exact number of uses of (like a shovel you use three times), and then try to see if the filter will accept a different shovel of the same material also used three times.
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Just how soon is mitch, anyway?
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So, there's this neat HD texture pack called "Minecraft Enhanced", that I just wanted to add a few things to. (NOT full Technic support.) Basically, just the stuff that's jarring: It's weird to see 16x-textured ores in a wall full of otherwise 256x textures. But stuff that's separate (like machines and pipes and trees and what-not) actually looks fine to me, so all that's needed is some small tweaks, so I edited it below. The problem is...my FPS drops to single digits when using a pack with mod textures in it, whereas it's at 30-60 with just the vanilla pack. (This is using Minecraft 1.2.5 with smooth Optifine, the 256x pack, and 64-bit Java on Windows 7 64-bit.) I tried the 128x Sphax (which is still 1.1 of course, but it was good to test) and I got a similar framerate drop. So, my question is this: Does anyone know why? Is it the overhead of switching back and forth between 16x and 256x textures? Meaning, do I have to upscale every single texture file in the entire modpack to 256x to get my framerate back? Or is it just an issue with the new Minecraft+Optifine? Anyway, comparison images below (open the images directly to see them at full resolution): All I did are the ores. (I know the look of Cinnabar is drastically different; If I can get this working, I may try to do a better job on that, but for now I wanted to just use simple HSL changes to make the textures and not have to edit entire new textures.) Parent texture pack for vanilla (not made by me): "Minecraft Enhanced" by "cferril1" (No direct link right now because he adf.ly'd it.) [img width=800] [img width=800]
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After walking my way through the block-rendering code of vanilla 1.2.5, Kaevator's Super Slopes, and Thaumcraft's new crystal block...and then being forcibly ejected by the sheer pressing mass of code...I realized something. [img width=150] So, I'm wondering if anyone here has any advice for me. What I want to create is the simplest possible function for rendering that can then be applied in a nicely-abstracted way to draw pretty much anything desired in Minecraft. It's the good old tried-and-true 3D algorithm: Draw a triangle. Basically, what I want to be able to do is specify an oriented triangle (meaning either three x|y|z vertices with the active side determined either clockwise or counterclockwise, or three x|y vertices on a plane with rotation u|v|w) and a texture (with offset, scale, whatever is useful). In layspeak, it would be like this: In its most basic and simple form. But the sheer amount of code required to do this very simple thing is absolutely staggering. I mean, come on: Just rendering the simplest full-sized cube in minecraft is hundreds of lines of code, with six separate functions for each face, as well as container functions for whether or not ambient occlusion (smooth lighting) is on or not. Can anyone help with this idea, or is the answer basically "Gonna have to do it the hard-as-fuck way or give up."?
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Move the destinaion folder out of app data
jakj replied to ghoulbennji's question in Technic Launcher
Damn. Why didn't anyone think of that sooner? It's genius. -
Better than Wolves- Mod pack in the launcher
jakj replied to darlekcef's question in Technic Launcher
It's recycling: Giving a useless thread new purpose. -
Instead of suddenly asking gotyaoi (which by the way, I hope isn't a catenation of "got yaoi") to dye every block in the game, why don't each of you with ideas take a whack at texturing your favourite set? Just get a free program like GIMP, open the minecraft main texture file, copy and paste your pick to 15 other spots, and start playing with the HSL controls? Since gotyaoi has written such a nice thing for us, we can adapt it without begging him for hours of work.
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Excellent. I'm going to try it after I get off from work (stupid double shifts...the end of the fiscal year sucks because I'm one of the few not out of hours, so I end up filling in for the others ).
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I can't get your mod to work due to an ID conflict. Your mod does not create a config file before crashing, and I tried to manually create "mod_Glass.cfg" with contents "id=599" (yes, I have the fix installed), but it's still trying to use id 200.
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The best features of any mod, and the best qualities of any mod-maker. Welcome!
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Nethack is a Un*x game. "MS-DOS support was hacked on" basically means they did a quick port of it to the MS-DOS platform, kind of like how Dark Souls is for whatever-the-fuck-console and is getting a halfassed PC port.
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It won't be as bad as you say, because Searge is doing periodic snapshot releases of MCP (probably for snapshot 20 or 21 at my guess will be the next). It'll be much less of a raping and much more of a severe trip through a crucible where only the real modders (or the most determined) will survive, and it'll take another month or two after that for a new set of halfassed noobs to fully germinate again. All-in-all, from a purely theoretical standpoint, the SSP/SMP merging is the best thing that will so far ever have happened to Minecraft modding. The one true snag, though, is that it looks like Mojang's fucking it up as usual, and making our singleplayer laggy. If they can get their asses turned around and find somebody who knows how the fuck to do lagless IPC (you know, like they've been doing in Un*x since around 1974), we'll be alright.
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This is not a forum to request mods be added to Technic/Tekkit. This is a forum for requesting mods be created.
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You can't block it. All you can do is detect it, and ban them.
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The longer versions that involve farming and jungling and what-not are so boring I feel like gouging my own eyes out, but the new arena format is much better. I still don't play it much though... What would definitely make me play is some sort of quick deathmatch version with no minions at all, where the matches would be expected to take 5-10 minutes tops. That would be freaking amazing.
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Not even the singleplayer version has been released yet, and the multiplayer version is vastly more complicated and complex. You have to keep in mind that the Technic Pack is primarily designed for two groups: The busy, and the stupid. (Meaning, those who don't want to spend a lot of time getting their shit working, and those who are incapable of it.) It does no good to release a Technic or Tekkit before it reaches the point of "press button...get stuff", because then the bug boards get even busier, and people lose what they wanted: Easy modded Minecraft.
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Old versions are not available and not supported.
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The "file that was made separately and added in" is a modification of the Minecraft executable. That's what Modloader does: It modifies the executable at runtime, and this is made possible by Modloader being a modification of the executable. The only addons that are 100% legal according to the Minecraft ToS are things like MCEdit, which are completely separate from Minecraft, and just work with it externally.