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jakj

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Everything posted by jakj

  1. We've already proven with quantitative, objective evidence why such an attitude from the moderation team is both warranted and appropriate. You are demonstrably wrong. Give it up.
  2. The definition of "content" has really gone down lately.
  3. MSI Afterburner kinda sorta slightly has video capture for nVidia cards. Install a free Un*x OS like Ubuntu and there are oodles of free video-capture options.
  4. Oh, I have the occasional fantasy of rewriting minecraft to not be awful, but then I wake up. :P
  5. Do you have some sort of agenda here? It's not your business how much money I give out to anyone.
  6. The details of financial transactions are the business of the parties directly involved.
  7. You are neither MCP nor Alblaka.
  8. You'd have to rewrite the game. Right now it is almost completely atomic on the tick with a little bit ofpartial-tick support for smooth animation.
  9. Well...I have written forum posts there. Does that count?
  10. That's like replacing a McDonald's hamburger with an Angus steak and fries or a plate of Buffalo wings. Not really that much of a decision to make.
  11. I guarantee you that there is at least one person currently alive on this planet who would genuinely want exactly that, and may Zeus strike me down if that isn't true.
  12. I'm worried that the mods and admins will run out of witty comments before we run out of these threads. :-(
  13. Re: JAKJ's Tweaks For Technic SSP 6.0.7 - "Fair Trade" 0.0.0.0 All-In-One! The idea I came up with so far is a "Pouch of Keeping" that is expensive to craft. On death, all your items are put into it and you respawn with it in your hand. To get your stuff back, you have to right click it on a block on fire, burning the bag but restoring to you its contents. That somethinf like what you wanted?
  14. Re: JAKJ's Tweaks For Technic SSP 6.0.7 - "Fair Trade" 0.0.0.0 All-In-One! Ah, yes, where Final Fantasy characters keep their swords. Gotcha. I'm not going for just a tweak theme: In fact I have a rather extensive plan. So, all suggestions and requests are welcome. I'll look through the code some more and see if there's a viable way to do this without having to worry about chunk loading. Perhaps I can store the inventory on dwath in an item, and thwn require the consumption of an expensive reagent to unlock.
  15. Re: BTW'S COMING TO TECHNIC I AM NOW SCARRED THANK YOU >_< I'm going to eat an entire bag of shredded mozarella cheese to get over this shock to my system.
  16. Re: JAKJ's Tweaks For Technic SSP 6.0.7 - "Fair Trade" 0.0.0.0 All-In-One! That would be nice eventually, but right now there just isn't much here. (I think what is here is nice, though. ) Hopefully I'll get a sticky when enough people feel that there is enough in this mod to be truly called "a mod".
  17. I've heard of servers (non-Tekkit, but it should still apply) using dummy users successfully as a multiplayer variant of chunkloader blocks, so it's worth trying.
  18. I 100% believe you have the right to distribute your mod any way you see fit. I also 100% believe you're a complete and total asshole for having the arrogance to believe you are qualified to decide who "deserves" it.
  19. Re: JAKJ's Tweaks For Technic SSP 6.0.7 - "Fair Trade" 0.0.0.0 All-In-One! Try a vanilla client with nothing but ML, MLmp, Forge, and the weapon mod. If it still doesn't work, then it's almost certainly a bug in the weapon mod.
  20. Incorrect.
  21. Re: JAKJ's Tweaks For Technic SSP 6.0.7 - "Fair Trade" 0.0.0.0 All-In-One! From what I saw, the code is correctly overloading the getItemEnchantibility method, and it's 100% clear the weapons are intended to be enchantable. I'm not particularly interested in trying to debug a mod that I've disassembled without source, so once you've made sure it can't be another one of your mods conflicting and messing up the enchantment system, I'd rather you filed a bug report with the mod author.
  22. Re: JAKJ's Tweaks For Technic SSP 6.0.7 - "Fair Trade" 0.0.0.0 All-In-One! The enderchest one would actually be the most complicated of those suggestions, because enderchests have to be configured with their colors. Dumping into forestry bags wouldn't help, because those are instanced per-bag, but alchemical bags could work. (Curiosity: What is a "hammerspace"?) I assume the point of this suggestion is that, when you die, your inventory should be accessible immediately instead of having to go and get it? I've heard of mods that let you register an actual "death chest" in your home where your stuff goes when you die, but there might be chunkloading issues with that, as well as a new block ID if I couldn't use existing chests somehow. (Might be able to store coordinates for a tile entity in something else's NBT...) Would probably be a lot easier and simpler to just include an option like the "keep inventory" mod from Yogbox.
  23. Re: JAKJ's Tweaks For Technic SSP 6.0.7 - "Fair Trade" 0.0.0.0 All-In-One! I just tested with a flail and it's enchantable just fine. It uses the same weapon-material enums as vanilla. Are there just particular weapons that aren't enchantable?
  24. Re: JAKJ's Tweaks For Technic SSP 6.0.7 - "Fair Trade" 0.0.0.0 All-In-One! Now updated: Everything in one convenient box, instead of bits and pieces. Everything can be individually installed if desired, and can be configured and turned off if desired without having to uninstall. Includes improved version of Risugami's Death Chest. If you already installed any of the "JAKJ*" mods, delete them. If you already installed the improved death chest tweak from my other thread, this is an update to that, so install this one over it into your modpack.jar.
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