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Everything posted by The Merchant of Menace
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He was off punching people with his muscles for being young punk ass asswipes.
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Disable Timer Clicking Sound?
The Merchant of Menace replied to Wordness's topic in Tekkit Classic Discussion
Go into your Redpower config in /.techniclauncher/technicssp/redpower and open the redpower config file, change logic.enableSounds=1 to logic.enableSounds=0 -
Guys, let's not turn this into a debate about whether Buildcraft or Redpower is better.
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Are you making sure to apply a redstone current to the engines?
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Sweet, works like a charm.
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Snazzy, although the current version seems to lack any recipes utilizing it.
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What's the "Textured Vegetable Protein" for?
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So what about our technic dune-buggies?
The Merchant of Menace replied to okamikk's topic in Off Topic Discussion
I think you need to update your information gathering protocols. -
So what about our technic dune-buggies?
The Merchant of Menace replied to okamikk's topic in Off Topic Discussion
Only us Moderators and the Admins are getting dune buggies. The rest of you can GTFO. -
Why was the Electrical Engine removed?
The Merchant of Menace replied to xiwmxwilliamson's topic in Tekkit Classic Discussion
You can manually reinstall it, but if you're running a server for any more than a few friends, I don't recommend it. -
For 1, Like I said, never used a mac, so I've no ideas about any of the software and such. For 3, there's probably mods out there to change it back, I suggest googling something like "MInecraft indev water mod" or something.
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1) No idea about installing Texpacks on a Mac, I was unaware it was even different than windows. 2) Technic is single player, Tekkit is multiplayer. Namely, Technic has several mods that are not SMP compatible. 3) That's just the way water behaved in the ancient version of Minecraft they were using.
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Why was the Electrical Engine removed?
The Merchant of Menace replied to xiwmxwilliamson's topic in Tekkit Classic Discussion
Because Sengir inserted code into Forestry, the mod which contains the Electric Engine, that made several strains of exploding bees that would wreck all of your shit, if it detected that you were using the Technic Launcher. -
I'm kind of curious as to what the Ascii art was supposed to be now, because looking at the edit history, I've got no freakin' clue. Oh yeah, we can totally see your edit history BTW :P
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Deus Ex Collection Only $15! (USD)
The Merchant of Menace replied to jakj's topic in Off Topic Discussion
Human Revolution kind of sucks balls in comparison to the first one. I mean, the programming is just shit. "Huh, that civilian is being shot at by some street thugs" *shoots you dead* Or the fact that you can pointedly execute every hostage in the first mission without it so much as being mentioned. Or the fact that you can kill everyone in the police station, then walk out onto the street like nothing happened. -
The "Metadata/Mod information not found" thing is just referring to the description, such as the one that shows when you select Forge within the Mod List button, it doesn't affect gameplay.
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Jokes eh? Nick Clegg.
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epic face palm in latest dev build of technic
The Merchant of Menace replied to miniboxer's topic in The Whale Box
Also, I'm using the dev build, as I always do. And I didn't have this issue. -
Manually Updating Mods
The Merchant of Menace replied to Rarity's topic in Tekkit Classic Discussion
Minimap and Optifine are both totally clientside, so they don't really need anything extra from the server. You just need to make sure that your client and server both have the same version of EE installed, or it could cause wierdness. -
Manually Updating Mods
The Merchant of Menace replied to Rarity's topic in Tekkit Classic Discussion
You shouldn't need to touch forge. You'll need to install the clientside versions of the updates into your /.tekkit/mods folder. The server will need the server versions of the mods, I'm not sure where they go specifically. -
Manually Updating Mods
The Merchant of Menace replied to Rarity's topic in Tekkit Classic Discussion
Most mods in the current dev build should be relatively safe to update, I don't know of any major changes in the version of Forge since tekkit 3 was released. As for the specifics of updating, you'll need to enquire with someone more versed in Tekkit than I. -
Can I install my own mods to the techniclauncher?
The Merchant of Menace replied to howshotweb's question in Technic Launcher
If you mean adding your own modpack for the launcher to load, then no, this is currently impossible. If you mean adding more mods to your technic installation, then yes, it's totally possible. Installing mods to Technic is exactly the same as installing mods to Vanilla, you just place any files that should go into minecraft.jar into modpack.jar instead. -
This thread is bad, you should feed bad.