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Everything posted by The Merchant of Menace
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Comatability with orginal mods
The Merchant of Menace replied to BananaPoop's topic in Tekkit Classic Discussion
Yeah, but he's still proven he's willing to include malicious code. If I ordered a burger and the frycook took a shit in it, I wouldn't be particularly willing to order burgers from that frycook any more. -
Comatability with orginal mods
The Merchant of Menace replied to BananaPoop's topic in Tekkit Classic Discussion
You forgot: 3) check every line of code to ensure that Sengir hasn't included any more malicious shit to fuck you over. He's established he's willing to do it already, I'm never going to trust another line of code the man produces again. -
tekkit update question..
The Merchant of Menace replied to magicman525's topic in Tekkit Classic Discussion
Holy shit. I was on the unread replies page, refreshed it, and saw three names simultaneously turn pink. It was beautiful. -
How to safely move machines
The Merchant of Menace replied to Bruva James's topic in Tekkit Classic Discussion
I usually just spawn in a new machine with NEI if that happens, because I built the damned machine with my own two hands, I think I'd be able to uninstall it from it's place without a 30% chance of losing it. -
Painterly Compatability (work in progress)
The Merchant of Menace replied to druss666uk's topic in Tekkit Classic Discussion
Going through every individual file and doing that, then ending up with graphics that look like complete shite because they weren't made for that resolution, isn't really the same as having a native 16x pack though. -
My first is in cornea, but not in canoe.
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TerraFirma craft in Technic Launcher
The Merchant of Menace replied to Trucker1234's topic in Cafe Lame
H/M and TFCraft have a fairly minimal impact compared to the Technic/Tekkit/Yogbox though. I know it'd add up what with the sheer amount of downloads, but it'd still just be another drop in the ocean compared to how much the team fork out already. -
Powering Quarrys without an Electrical Engine?
The Merchant of Menace replied to Amantis's topic in Cafe Lame
Or just reinstall forestry. -
TerraFirma craft in Technic Launcher
The Merchant of Menace replied to Trucker1234's topic in Cafe Lame
IceWolf intends to approach Bioxx about having it added. -
Pretty much, just scummy and nasty in general.
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Yeah, 9 out of 10 comments pertaining to Eloraam were just scuzzy as fuck to read.
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This has been suggested extensively, and is to be implemented at some point in the future.
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Tekkit/Technic SSP with Slinky
The Merchant of Menace replied to SlinkyLegend's topic in Let's Play Pavillion
Re: Tekkit SP with Slinky Looks pretty good, and your mic doesn't sound like you're being chased by a serial killer when you speak into it, which is always nice :P -
Equivalent Exchange Recipes Not Working
The Merchant of Menace replied to Enozer's question in Technic Launcher
Most of the Equivalent Exchange P.Stone recipes were removed from the last few versions. I suggest checkin the Wiki for updated information