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Posts
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Everything posted by The Merchant of Menace
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Balkon's Weapon Mod not producing models in SMP
The Merchant of Menace replied to IceMaverick's question in Tekkit Classic
Ripped from the Terra Novo Newsfeed -
And the admins are very unlikely to see it that way. Also, unless the trap is acively moving them they can just /spawn or /home, and in most cases where a trap shunts you around, logging out then in again teleports you on top of it.
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Gimme diamonds and I'll build it for you /contractorfox
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The thing is, any trap that doesn't shunt them around can be escaped by typing /home or /spawn
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I shall science that later
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If you had 4 dispensers just pinging them around in a circle you could concievably stunlock them
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Science or ‼SCIENCE‼ is the common term for testing something of this matter in Dwarf Fortress. And I couldn't get it to trigger with a repeater, but manually fired musket balls weren't even denting me.
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Try copypasting lastlogin into the .techniclauncher folder.
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I still use old school redstone stuff from time to time. There's just something so nice about brute forcing vanilla redstone into doing what you want.
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We didn't get that setup until after the dudes in quantum armour destroyed all of our shit. I'm pretty sure the Blunderbuss and Musket do pretty good damage against quantum armoured foes though. I'll science it in SP and get back to you
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We have these set up in our base actually, it was Matz that showed me it.
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Blunderbuss shot is cheap though. It's... Cheap Shot. [me=The Merchant of Menace]gets banned for horrible pun.[/me]
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Ooh, disregard that then, I must have updated mine at some point. In which case, I've no idea.
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Spacetoad stepping down as Buildcraft's developer. :o
The Merchant of Menace replied to Rbd25's topic in Cafe Lame
At the same time as sending a $50 donation from the creator of that modpack back. -
2 snowman batteries on 0.200 seconds produces snowballs faster than a crucible can smelt them. 100 snowmen would cause terminal lag in about 30 seconds of running.
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Did you set the machine itself to output redstone current? There's an option on the GUI of the storage units, looks like a pile of redstone dust.
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Craft them with: Gravel Gunpowder Paper They do less damage over range than musket shot, but are pretty devastating at close range, and good for taking down birds. Also, if you put Musket Balls, Blunderbuss Shot, Javelins or Crossbow Bolts in a dispenser, it'll fire them like it does arrows. Just a random fact.
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They're the equivalent of getting a friend to idle there, so yeah.
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Spacetoad stepping down as Buildcraft's developer. :o
The Merchant of Menace replied to Rbd25's topic in Cafe Lame
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Thankee, I use it everywhere. And I am not a sir Reccommended your videos to some of my friends who're new to Technic, they have proven to be helpful in stemming the tide of questions.
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I think the Redpower trees need something like 5x5 or 7x7 free blocks around them after going up 5 or 6 blocks. They get much wider at the top.
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Get used to it :P
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Nice, I shall be watching with interest.
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Minecraftian doomsday ship: possible?
The Merchant of Menace replied to Wudzerivovneach's topic in Cafe Lame
I'm not familiar with the wireless redstone mod, but I'll see what I can do. E: Neither the teleport pipes nor the transmitter work while the ship is in motion, but when you stop, they work just fine, the blocks get weird when you start moving too, but the redstone transmitter reverts, the teleport pipe turns invisible.