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theprolo

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Everything posted by theprolo

  1. Ah, that makes sense now. Thanks GreenWolf, I didn't realise that. Looks like everything's running fine then.
  2. I'm not sure if something's changed since I last updated MCP, but when I switched to MCP 726a(From MCP 721), and installed Forge etc., I don't seem to have a common folder in my src. Where did I screw up this time? I don't remember seeing any errors when decompiling, but I might have missed them.
  3. Yeah, but my excuse stops people raging
  4. You can add it yourself if you want. It's not hard, you just drag stuff into the modpack.jar.
  5. I think Klein Stars have their charge levels in the Item ID after the colon(. I think Alchemical Bags are saved in playerdata, so you might be able to figure out how to read them from that.
  6. Nope. The mod author decided to blanked deny modpacks permission to use Optifine(not running the right version can increase lag, not decrease it, so he got fed up with the errors).
  7. I thought passive mob despawning was removed in Beta 1.8, when animal breeding was introduced(so that it would actually work).
  8. Be a bit more specific. What exactly is it you want(eg: what mods).
  9. Forge Essentials is the only one which is likely to be editing or blocking other mods from crafting. You could also check out the Mystcraft cfg, but I don't know what you'd look for.
  10. It's definitely a nice idea, although annoying at some times. I just hope Mojang finally gets their act together and makes an over world flying mob(extreme hills biome?). There might be a plugin compatible with BukkitForge which disables or downgrades their spawning.
  11. It should be able to, using the turtle.place() command.
  12. You should be able to move that frame motor with another frame motor, just make sure the frame motor isn't trying to move itself.
  13. You might want to post this in the server section, before you get shouted at over the Internet somehow.
  14. So THAT'S what you wanted. You should have been more specific, because that's easy. Use a screwdriver/sonic screwdriver. Right clicking will turn the direction it moves stuff, shift-right clicking it will change the side it moves from. While a turtle and deployers can do a normal right click if given a screwdriver, only you will be able to do the shift-right click.
  15. You gain mods. I think the only mod in Tekkit which was removed was Optifine. Also, Tekkit Classic is still Minecraft 1.2.5.
  16. Because the Technic team ignored permissions back then. They don't anymore.
  17. There's a guide to add Bukkit to a server at the top of this forum. They would have used that.
  18. I don't think 0.5.1 has any more Bukkit capabilities than any more recent versions, in the way that none of them have Bukkit. You might be able to get BukkitForge working on a newer server though. You're probably getting older versions of Tekkit confused with older versions of Tekkit Lite. Tekkit Classic has Bukkit, but it's only Minecraft 1.2.5.
  19. If you look in the Rei's minimap mc forum page, in the how to enable entities radar part there's a download for an MOTD mod. Your users will have to download this too.
  20. I don't think posting the same application 5 times in a row particularly boosts you chances of getting accepted, mbear.
  21. You forget to specify which gender, so your virgins are neuted and have no gender. I wish I could fly like superman!
  22. Try posting in the Tekkit Lite Bugs forum, it's there for stuff like this. I would also recommend reading the rules of the forum, since you broke one with your post.
  23. The mod author hasn't given the Technicpack permission to use Optifine in modpacks. In fact, he's blanket denied any modpacks from using Optifine.
  24. And your wish is...?
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