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Sp0nge

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Everything posted by Sp0nge

  1. Re: ۞ TekkitCraft ۞ 128 Slots || Tekkit 3.0.3 || Highly modified with 0 lag! Server is updated to Tekkit 3.0.3 Sadly i dont have time to edit the OP, but there is a new map for this one. Sorry guys. Pics of the new, huge spawn will follow, with an update of all the changes we have do to the mods that Tekkits provides.
  2. Launcher/pack Version: Tekkit 3.0.3 Operating System: Linux Version of Java: 7 Description of Problem: When picking up an item ball on the server with EE 1.4.5.1 players get an Internal Server Error and get kicked Error Messages: [WARNING] Failed to handle packet: java.lang.IllegalArgumentException: Can't create an EntityItem for a null item java.lang.IllegalArgumentException: Can't create an EntityItem for a null item Link to pastebin of log: N/A I simply have 0 logfile or errormessages (errormessage provided by another user) simply becouse this is an issue ive been aware about and dissabled the EE tools kinda long before this could happend to any on our testserver Link to portcentral, where the issue is discussed: http://www.mcportcentral.co.za/index.php?topic=2761.0
  3. Re: ۞ TekkitCraft ۞ 128 Slots || Rec 2.1.1 AND Dev 3.0.2/3.0.3 compatible! Tekkit has updated, we might need an hour or 2 ourselfe to switch over. Follow us on Twitter for more info on what and when!
  4. Re: ۞ TekkitCraft ۞ 128 Slots || Rec 2.1.1 AND Dev 3.0.2 compatible! We arent using whitelist, so its just to log on, and viola, thats it! We also updated our devserver this morning since Tekkit updated theyre 3.0.2 build (yay, they also sorted the ID conflict with RP computers). Right now, we are doing some final adjusting to plugins so that whenever Tekkit hits the 1.2.5 scene, it will get alot better for players, the server, and just gameplay in general!
  5. I think so aswell, been following the devbuild pretty close, and we are so ready to update :)
  6. Re: ۞ TekkitCraft ۞ 128 Slots || Rec 2.1.1 AND Dev 3.0.2 compatible! Devserver updated to work with Tekkit 3.0.2. Press options, select devmode, and log on. The client has a minor ID conflict so that RP computers might not work at full. We cant do anything untill Tekkit releases a new devbuild (or a final release?) for that issue to be sorted. But besides that. Works like a charm The devbuild also is on a totally fresh map so that players can progress, and learn stuff from new. Its also valuable for us in regards of finding errors, and possible future items that are way to overpowered. One is allready found (duping related) that we will have sorted for when Tekkit updates. Its a "error" within the mods that those creative guys can get, let me quote : 1.2.5 sp has blaze rod in macerate recepie list. This will most likely also be in multi. blaze rod->macerate->5 dust->condensor (target blaze rod)->2.5 rods. With a properly overclocked macerator this can be a pure gain of rm every 2min or so. Stack them up and you have a small farm 100 times as powerful as the biggest ones in factory world atm for very little cost (power from geothermal plant, macerator, 10 OC’s, some cables, filters and tubes and 2 condensors) Since we dont allow any form of creative mode, even when testing, this has yet to be confirmed, but it wont take long till we can bust the myth, or infact say its true. All forms of testing we do, is 100% pure in survival mode, as most know, in creative, some items really dont act the same way when spawned in!
  7. Re: ۞ TekkitCraft ۞ 128 Slots + "freebuild buildoff in devmode" (custom server) Tekkit in dev is now updated to 3.0.2, we havent updated the devserver yet to follow the specs, and i guess at the time we do it, Tekkit will be pretty close to release and updated. But we will run a devserver untill that happends, and that we update.
  8. Re: ۞ TekkitCraft ۞ 128 Slots + "freebuild buildoff in devmode" (custom server) I gotta say, Tekkit in devmode seems to be a ton more stable compared to the current build. Cant wait till its updated. We have alot of changes prepped in regards of balancing for the update that we cant do in the current version. Gameplay wont change that much, but in general, stuff might feel harder to do, but not impossible.
  9. And please ... this isnt a post for those kind of issues. This is for working servers, and doing protections and similar.
  10. Allready existing items arent affected by dissabling them in the EE configs, you need a plugin that removes them from players as they try to use it etc.
  11. Re: ۞ TekkitCraft ۞ 128 Slots + "freebuild buildoff in devmode" (custom server) The script to detect errors has been updated, and from now on, whenever we are "crashing" it will restart. Lets get rid of the downtime we have had lately, and lets enjoy playing instead :)
  12. Re: ۞ TekkitCraft ۞ 128 Slots, Same map since early feb, we are the real deal! We do go with that rule, but yoy also get spammed with /motd etc when you log on. I guess you failed to read that, as Tekkit dont come without issues, and i bet you exploited a bug to steal. That we dont tolerate. Play far, and we will be fair to you, if not well, find somewhere else to play. Its as easy as that. Im btw the only admin, and I didnt ban you, prob some other staff did. Just check our forum, there should be a post with your name on it, use that and we will take it from there. On another note: Our Devbuildserver is now PUBLIC, with a buildoff competition. Players joining will auto get added, and auto get access to items they need to build with. Only limit is that a player only gets a 30x30 chunk to build on. But we feel that more than enough. Go ahead, build, and have fun IP mc2.tekkitcraft.com:25578 (and ofc, be a jerk, ur banned, and all that good shit ...)
  13. Its all about how EE is used, and how u limit mobs. For 6 players, you can run Hamatchi (or what its called) with 6 payers easy). Its when ppl start to do advanced stuff there are issues. But sinc u asked, 6 players: 4-5ish gigs of ram, dualcore 2ghz+, hardrive is based on how u do backups etc ... You dont need much, its conflicts/errors that kills a server, usually not the specs ...
  14. Re: ۞ TekkitCraft ۞ 128 Slots, What you see is what you get We added a video, tht just dont help you guys, but also us in regards of helping out with clientsided isseus, sorting areas etc! http://youtu.be/yWHzRuSqBp0
  15. This is one of the pesky one. Have this happend before? And will the server restart? If it runs, please start it again, and post another crashlog when it happends. The idea is to get some more player/logindata, to determine who is causing this, the location of it etc. If it crashes during startup, try to dissable chunkloaders and see if it wont start up then. If it does, wait till it crashes again, and provide a new errorlog.
  16. http://forums.technicpack.net/index.php/topic,4144.0.html
  17. The RP port was not of the correct build of RP, thats why it was removed. Its apparantly "not stable" for some reason. But if you want to PM me it, ill be real gratefull, as we are working on our devbuildserver, plugins etc, and lack that port :)
  18. Added a video about finding corrupted chunks, that makes players able to help admins in order to find corrupted chunks etc!
  19. You cant sort metadata in the current version of Tekkit with PEX, sorry. 1.2.5 have tons onf plugins that will help out, but for now, well, you can only wait ... You cant dissble 277, or controll it, without also its affecting all the subID of that same "mainID". Hope that helps.
  20. Re: ۞ TekkitCraft ۞ 128 Slots, What you see is what you get Also, since ppl dont get whats its all about, ive edited the OP some, what u see, is really what u get. Cant do stuff, well, you cant. Preventing before ppl complain!
  21. Re: ۞ TekkitCraft ۞ [128 Slots, Highly populated and modified] [20 Slots 3.0.0] Those that follow us on twitter is aware of that we are atm testing out a new serverhost. This will allow us during the testingperiod, to add some pretty neat stuff since we have access to 2 hosts (aka 2 dedicated server) for a while. Heads up for awesome stuff :)
  22. Mobage also works perfectly :)
  23. Re: ۞ TekkitCraft ۞ [128 Slots, Highly populated and modified] [20 Slots 3.0.0] We have some maperrors, that we are working on sorting. For some reason, after a while the server refuses people to connect. When that happends we restart it. Hopefully we will figure it out pretty soon, so that it will have better uptime.
  24. We do, and i just did? No issues, it works like all other stuff that is with Tekkit, turtles isnt really that special.
  25. We had the same issue, and its lagissues from the server. What you have to do is to rotate it, and wait. It will rotate, it just takes time.
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