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Sp0nge

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Everything posted by Sp0nge

  1. CHANGELOG UPDATE: Oust Added a new command for admins - lwclist - which lists all lwc protections in WE selection Red Power Changed frames to check for block break and place events. As RP fakeuser is op by default this has an explicit effect on LWC'd blocks (especially watch out for locked air from olders machines) as any lwc moving will tear the machine apart. To work a machine with such blocks on them - remove the locks with /cremove before you start moving ur frames. Industrial Craft Fixed wrench to not remove protection when orientating a machine
  2. CHANGELOG UPDATE: Industrial Craft Changed quantum armor damage absorbing from 100% to 95% 85% and power per damage from 30 to 200 - so ppl should start watching their armor charge now Changed Nano Saber to never destroy quantum or nano armor, just discharge it making player more vulnerable Equivalent Exchange Nerfed Red Matter Armor to be a little bit more powerful than Dark Matter so it's still possible to kill players in it Changed ladder emc value to match its materials. emc = stick emc * 7 / 3. That what Equivalent exchange is all about. Changed stone slabs values to 0 because people were abusing the EE limitation that it can't have 0.5 emc values. I'm sorry for all who can't get rid of their excess slabs now by using it as a building material. IronChests Changed chest emc values to match their material cost. New values: Copper chest: 744 (8x copper ingot + chest) Iron chest: 1772 (copper chest + 4x iron + 4x glass) Silver chest: 3824 (Iron chest + 4x silver + 4x glass) Gold chest: 12020 (silver chest + 4x gold + 4x glass) Diamond chest: 28405 (silver chest + 3x dia + 5x glass) Crystal chest: 28413 (diamond chest + 8x glass) LWC Block place event listener priority fix so that it wont create empty protections SignShop Fixed inventory status checker to not reset the players inventory (fixing the issue of ee items resetting all the time when clicking on signshop signs)
  3. 2 livestreams from our server avalible at: http://tekkitcraft.com/index.php?livestreams/
  4. As a part of our service, we also want to provide updated info about mods, and other popular MineCraft personalities, first off, we just started work on our new mediasection. Find all the info on our website: www.tekkitcraft.com
  5. He is sampling (sorry for stating wrong earlier)
  6. Well, im not in charge of that, our dev is. We would not use it if ppl were knocked out, that would kinda not make us able to log anything. We did a 2h record today, with people on, noone got kicked etc.
  7. Nolagg still works in the background, pulling out and performing random commands (well not random). And we are using JVisialMV for real monitoring, but not all knows howto use it, or even manage to read the outputs properly (it dont knock anyone offline if done correctly)
  8. New website is up and running, it should now be alot easier to use!
  9. To monitor TPS, you can use LagMeter instead
  10. Livestream for those interesting watching how the server looks from a players perspective: http://twitch.tv/zerglingkyle
  11. Changelog updates: Oust Changed the chat to be more easy on the eyes Changed the internal workings of oust to be async so we don't kill the server on a player with millions of protections Changed the auto inactivity ousting to be configurable in config, was based on towny before Minecraft Server Changed the entity list to be a more advanced list which supports faster removal and addition, instead of ArrayList. This will "hopefully" give us a nice tps boost. Equivalent Exchange Changed Black Hole Band and void ring to not suck in any items at all, fixing a dupe bug. They are only usable on the actionbar now Industrial Craft Fixed all explosions pvp bypass (inc. mining laser) and changed block removal from canceling out on first access deny to remove all possible blocks Changed nano armor damage absorbing from 90% to 80% Changed quantum armor damage absorbing from 100% to 95% and power per damage from 30 to 200 - so ppl should start watching their armor charge now MFFS Updated to rev7 to work with the client, also implemented prev change
  12. Our miningworld is resetted! Go grab some fresh new dirt for your factory! ;)
  13. Latest changes: Industrial Craft Fixed all explosions pvp bypass (inc. mining laser) and changed block removal from canceling out on first access deny to remove all possible blocks Changed nano armor damage absorbing from 90% to 80% Changed quantum armor damage absorbing from 100% to 95% and power per damage from 30 to 200 - so ppl should start watching their armor charge now MFFS Updated to rev7 to work with the client, also implemented prev changes
  14. Changelog update: Map properties Firespread dissabled TNT blockdamage dissabled Towny Advanced Set inactivity kicker to 18 days for residents in a town Disabled all regenfeatures Disabled town/outpost creations in all worlds beside main world
  15. Changelog update: IndustrialCraft 2 Mining laser changed from dissabled to enabled
  16. The problem is that the mods themselfe starts up some heavy threading under certain circumstances. There aint much to do about it if you arent really into coding. Ive seen that there are servers hitting 100+ players, what they have done i got no idea about or how theyre TPS is.
  17. A second dev has entered the field, expect a ton more stuff changed, and added into the changelog!
  18. Added to changelog: WorldEdit Updated WorldEdit to version 5.4.2 with full support for custom blocks
  19. I just had a look back in time, this map is the map we started with in may when Forestry was removed and we resetted it all :)
  20. Pluginissue fixed, no more readtimouts due to that error atleast!
  21. Server got a read timeout. Before we restart it, we want to actually figure out whats wrong, please give us a few minutes!
  22. Added to changelog Worldborder Borderlimit increased from 5000 to 8000 Transporter Added 4 new destinations to the 2 wildernessportals at spawn
  23. All you need to do is in the first post, nothing needed to be done clientside at all.
  24. Fixed now, seems like a configchange in RailCraft wasnt something the clients liked, even if the clients didnt have any railcraftitems in the inventory.
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