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Everything posted by Chezzik
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I thought I bought Diablo 3 earlier this week. In fact, I even remember giving my credit card to a cashier, and remember that after paying, I walked out with a box with black and red artwork. But, when I started to install, I was informed, very rudely, that I had not bought Diablo 3, but instead my payment was only for a license to use the product I was installing. As I continued to read through the EULA, it basically said that the bits on the DVD are not mine. The bits on my hard drive are not mine, they are just residing on my property. All that I have own is a license to play the game. I should be outraged, but a few hours into Act 1, I had forgotten about it entirely.
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The sticky on the board says: Why would that not be the right place?
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Honestly, HK was an extremely bright person, and I find it offensive that her name is sullied by people such as this. The board for posting mod suggestions is here: MOD EDIT: Incorrect! the correct place to make a suggestion is http://forums.technicpack.net/index.php/topic,1334.0.html
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IE ignores what the server says (content-type) anyway. IE snoops at the content itself, and then ignores the content-type sent by the server any time it pleases. And, it doesn't give you warnings when it does this either. It's done this since at least IE 6. A .jar file is really just a .zip file with a different extension. The only difference is that .jar files usually only contain .class files and resources, whereas a zip can be anything, but this is really just a convention. They can be used completely interchangeably. I can't test IE right now, since I'm on a linux machine, but you should try downloading a .txt document from a server that contains html tags. I wouldn't be surprised if IE changed the extension on it to .html, without giving warning.
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Epic Mod That Just Has To Be Added!
Chezzik replied to manningliu's topic in Tekkit Classic Discussion
Turning creepers that you find into statues does sound interesting. Tekkit already has a real problem with running out of block IDs. I see this mod adds 20 new ores, and 240 versions of each tools. Without knowing the specifics, I'll hazard a guess that it uses up a lot of the block IDs. -
To be fair, magicman wasn't asking about when, but instead asking about whether there will be a converter tool available. The real issue here is that he started a new thread, instead of looking on the first (and second) page. There's already a thread about this exact question: http://forums.technicpack.net/index.php/topic,9115.0.html I suggest that any further discussion should take place on that thread.
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You could try this: http://www.wikihow.com/Run-a-.Jar-Java-File Alternatively, you could uninstall Java, and reinstall it. I think this would set up the file extensions correctly, and edit your %PATH% and %CLASSPATH% variables as necessary for anything else you would want to do with Java.
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Equivilent Exchange on the latest update?
Chezzik replied to shimraa's topic in Tekkit Classic Discussion
I agree with the others above me. Tell your friend that you think it is terribly overpowered, and say you are glad that it's gone. Maybe he'll fess up to what he did. -
How would you customize EE to make it balanced?
Chezzik replied to Naturam's topic in Tekkit Classic Discussion
Arguably, IC2 is the one that is not "balanced" with everything else. Its advancement path is complex and long, and that matches nothing else in the game! Farming, in the base game, for example, has a trivial advancement path. You harvest 15 seeds, and in the next generation, you have 30. In under an hour, you've built a farm large enough that you'll never need food again, and there is no better upgrade than the wheat you started with. Buildcraft also has a short advancement path. In a few hours, you can easily have your quarry running, generating free resources. RP2 has a fairly short advancement path. It takes almost nothing to be working with bluetricity. Sure, there are some ovens that take a lot of resources to make, but they're hardly the focus of the mod. EE2 seems to have a similar acceleration to everything non-IC2. Everyone hates it though, because it makes everything in the game unlimited, instead of just one or two things. Don't get me wrong. I think Technic/Tekkit would be better with a nerfed version of EE. But, in the most technical sense, it's already "balanced" to everything else that is overpowered. IC2 seems to be the one outlier. I think it really is by far the best mod in the pack. There's a long period where solar panels are too expensive to really run your fabs, so you focus on nuclear, which, frankly, is very hard. You have to set up miners, which need energy, just to get the uranium you need for the reactors! Eventually you get through that, build all the quantum armor you want, and then turn your attention to giant solar arrays. It's a complex path, and there are very few shortcuts. There's very few mods that have such a complex advancement path. Once more of them pop up, I think the pack will really grow. -
He had some kind of haiku-like rhythm there, and you ruined it. heey tekkit fans wy is it so laggy pleas help my how get laggyp This reminds me of AOL bisks, the oldest meme that I can remember:
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You can turn Matmos off with F7 in-game. If that works, great. For me, Matmos made horrible sounds, but it wasn't the source of the lag. I had to turn of IC2 sounds to stop it.
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There's probably a thousand things it could be, but I had the same issue when I first was playing. I noticed it was whenever I was somewhat close to IC2 machines that were running, but not right beside them. I nailed the problem down to the IC2 sounds being attenuated as you move away. Turning off IC2 sounds fixed the issue. Eventually I updated from Java 6 to Java 7, and then the problem went away completely. My guess is that your lag is something different, but I thought I'd share my story, just in case.
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How do I safely turn mods off in Tekkit?
Chezzik replied to Triple_T's topic in Tekkit Classic Discussion
I've never actually run a Tekkit server myself, but I've seen this question come up many times. I think you edit something called "tekkit.conf", or similar. Each mod will be listed. Change the "=on" into "=off" for the mods you want to turn off. -
I'll actually try to be helpful, even though the question does not warrant it. Warning, since this post is a serious answer, it's going to be very boring. I'd recommend not reading it(!) There's usually about one release of the technic pack launcher per week, although more than half of those releases are just to address issues with changes to the login structure. Many of the other releases have been to add new mod packs (ie voxel-something and Yogbox). For the basic modpacks (technic pack and Tekkit), it's extremely hard to nail down how often they are released. For a while, they were released fairly frequently, but that was before the launcher. The older versions are not selectable from the launcher. They used to be available on google code, but have been removed, so finding the dates of those releases is impossible now. I think the Technic launcher came out early February, possibly late January. There were a couple releases of Technic and Tekkit immediately, to go with the launcher. Neither has been updated since then. All releases since then have been to fix login issues, or to add other modpacks into the launcher. There was a serious reply on the previous page. Someone said that the releases are heteroscedastic, and that was actually a very good answer. In addition to that, the product is simply too young to make any other serious answer. I believe the very first Technic release was based on Minecraft 1.0, so the movement from a major Minecraft release to a different major Minecraft release has only been attempted once so far. Using that statistic, the frequency could be listed as "1/x", where 1 refers to the number of major updates over the pack's lifetime, and x refers to the entire lifetime of the pack. This is only slightly more helpful than the "5" answer that was given. Also, the question is very, very vague. It's a lot like asking "What is the frequency of the World's Fair"? If I was asked this question on the street, I would probably say that I know of three World's Fairs (Chicago in 1890's, St. Louis in 1904, and New York in 1930's), and it's been 70+ years since the last one. But, then I look at Wikipedia, and see that there were 29 different World's Fairs in the 1930's alone, and 8 of them since 2000. The question about Technic pack releases is just as vague, and expecting anything more than childish answers is unreasonable.
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I pressed the turbo button on my 386 with math co-processor, and got the frequency up to 5.5. Hope that helps!
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Wow, your question is very confusing!!! I think you want to use the Tekkit client (on 1.1) for playing on multiple servers, using Multiverse. In your case, some of the servers have Tekkit, and some do not. If I misunderstood, let me know. I believe you can use the Tekkit client for playing on vanilla servers, but I'm pretty sure it won't work if the vanilla servers have 1.2.x. It doesn't matter if the worlds were generated with 1.1 or not.
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I figured that even my first reactor should have 2.0 efficiency. This is what I built for my first reactor: http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner.html?hivxlczc1dr3itmc0cdiab9tr94liy4i8m6fl9xfn9xtde3pc It's extremely simple to set up, uses very few components, and it has 2.0 efficiency. That's better than any of the designs shown so far! 2.0 efficiency is pretty good for a design that doesn't need to be auto-filled with ice. This design only handles 2 uranium cells at a time, but it's so cheap, you can build a bunch of these little reactors for the cost of 1 or 2 big ones. I highly recommend it. I have seen Mark I-0 reactors with efficiency as high as 2.5 without ice, but they're considerably more costly. Of course, you didn't define "good". If you have an unlimited supply of uranium, then you may not care too much about efficiency. But UU matter cannot be made into uranium, and EE condensers cannot create uranium, so it's always a scarce material. Assuming that you don't have a chest full of uranium, your design is pretty bad.
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I thought that chunk loaders were SSP-only. Was I told this incorrectly?
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EE2 - Energy Collector (MK1) Only Producing 1 EMC/s
Chezzik replied to cheesymole5's topic in Tekkit Classic Discussion
This is correct. The output of all collectors in 1.38 and later has been cut by a factor of 4, when playing in multiplayer. The EMC produced by relays, however, was not affected. I've done a fair amount of research into this, and have posted most of the important stuff in my guide. The nerf ends up not really being that bad. An ideal 17/5/1 flower in SSP can produce enough EMC to pay for itself in 4.58 hours. When you play SMP, and have the nerf, the ideal 17/5/1 flower can produce enough EMC to pay for itself in 5.98 hours. So, it's basically a 25% nerf. If, however, you use Mark 3 relays and Mark 3 collectors, then the "payoff time" goes from 4.88 hours (SSP) to 10.81 hours (SMP). Don't do this. -
How to make 17500+ diamonds per hour.
Chezzik replied to Pyriell's topic in Tekkit Classic Discussion
So, there's a dupe bug with sticky pistons and powered rails. I have to say, that's pretty impressive. -
I had a lot of sound issues with Tekkit, and updating LWJGL fixed them. My issues were different than yours, but you may want to try it. http://www.minecraftwiki.net/wiki/Tutorials/Update_LWJGL
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I believe you are wrong on this. To create glowstone dust from coal or charcoal, you need a collector. To build a collector, you need glowstone dust. It's a chicken/egg problem. The only solution is going to the nether. But, I agree with your main points. EE greatly decreases the time that it takes to do most things, and when you combine it with IC2 and BC, it basically eliminates the need for half the stuff in those mods. I'm working on building a castle out of diamond block right now. I'm not worried about it being stolen, because I can always make more diamond block. The time it would take to steal the diamond block is not worth the value. Technically I'm on a SMP server with Tekkit, but it feels like I'm playing on creative.
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I keep forgetting about this, because I play on servers with people I trust, and have never needed protection mods. I always assumed that the EE tools in question (cataclysmic lens and the upgrade) could be disabled without the rest of the mod, and that it's pretty much a mandatory configuration change if you run a pvp server, or just have a lot of griefers in general. This problem is fairly new (EE in SMP is new), so I expect there to be a better fix for this within the next week or two. I'd expect a small addon that would bridge the gap. In any case, the EE config files let you disable particular recipes, so disabling all of EE just for this does not make sense.
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I can't tell you how excited I am about the next version of SparkleFarts. I'm planning on eloping with DongLord69. :diamond::diamond::notch:diamond:
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I think the wall of text was unnecessary. These two lines sum things up pretty well. I agree that it is a great mod. On my current server, I have an enormous collector farm that spits out almost one dark matter per second, and it was fun to build. If it is a starring mod on a server, then it is balanced. There are no shortcuts to the end. BUT... The big problem with it is that it runs at a different pace than IC2. You get to the end in EE2 (ie enormous collector farm) in a matter of days, when IC2 takes weeks. I'm considering setting up my own server with for the first time soon, and I'll probably disable EE, at least for the month. I like the IC2 progression (macerators -> electrofurnaces -> drills/mining laser -> miners/pumps -> huge power generators -> mass fabs -> quantum armor). With EE, most of that IC2 progression is not necessary. You make a macerator, then do EE stuff, then jump straight to making huge power generators. I don't think that people are dumping EE because it's a bad mod. There's just too much in Tekkit, and dropping EE is an easy way to scale back the complexity. Just like anything related to minecraft, there is no wrong way to play. Decide on a set of rules, and then play with them. p.s. the rudeness about reading the rules is based upon how you ended your post. Happy hunting!