Hey there,
I've got a question regarding the installation for this. I'm having trouble making it Tekkit compatible, since all the IDs are clashing with RedPower IDs. Now if I edit all the IDs for RedPower, I run into the trouble of having to change the IDs for a lot of other mods. You see, when I edit one ID, it conflicts with yet another mod that was using that ID again, so what I'd rather do is edit the IDs as defined in SecretRooms mod; however, I'd need to somehow decompile and open the .class files to do this. How did you make your packs compatible to your Tekkit? I've edited the ID values of the client and server already, so that there are no more severe ID conflict errors. However, some RedPower blocks appear as stone blocks in-game, and I noticed this was because the server and client were for some reason using two different IDs for the same blocks. Now when I try to match those up correctly, I get the beforementioned problem, so ideally, I would just edit the .class files. Is this what you did? Thanks for the effort.