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saintnicster

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Everything posted by saintnicster

  1. Press the O key
  2. This is as expected. Please note that when you tap it the second time, you destroy the resin node, and no more will respawn from that spot.
  3. _Almost_ anything. Not all mod items have EMC values, while others still require processing (coal dust from coal, refining iron, building and compressing Mixed Metal Ingots, etc). I'm currently running the FTB insanity map, and this definitely pops up on me from time to time.
  4. It's funny that people say that condensers are overpowered, but then suggest UU-Matter. Given sufficient power and time, UU can be almost as powerful. This is especially true since the goal of this project is to create more HV solar arrays automatically. Take a look at direwolf20's latest Server Play series to see the abuse, there :D
  5. I don't like your lack of capitalization, punctuation, and grammar. It would allow for a better understanding of what you are trying to communicate. Why are you suggesting that a "separate mod add-on" be created, when one already exists? Or are you actually saying that you are too lazy/"important" to do the calculations of what the items should be worth when it comes to EMC values?
  6. Seems like way too much redmatter to create HV solars.
  7. Do you realize that dw20 released a video with tahg explaining how the clock worked, and that it showed part of the inside wiring?
  8. The forums moved from a different engine a few months ago. If you're looking at older posts, they have the older formatting/encoding that it used.
  9. You may be thinking onabout Ender Pouches. Those do share an inventory between all players on a server, depending on the color code EDIT - Derp, looks like I posted as you replied. Yes, (mod) Ender Chests and Ender Pounches share inventories between players, as long as the chests have the same 3-color code.
  10. iOS, Blackberry, and Android versions of the app are available. Did you guys think to actually look at their website? >.> http://www.tapatalk.com/
  11. So cpw responded to my issue, and apparently this was already fixed and released in a subsequent build of FML and forge. You can go to their build system here http://jenkins.minecraftforge.net:7070/job/forge/lastBuild/ and download the latest version with a little star. There's a different error that pops up, but at least this specific one is resolved.
  12. Ok, one thing to note. You can actually add the jar/zip files into the instance that Eclipse uses, so that you can debug their loading. There will be a line somewhere in the console output saying "[iNFO] [ForgeModLoader] Searching XXXXX for mods". It appears to be the jars/mods folder inside your MCP folder. Did a little debugging, and I think it has to do with you not having a "mcmod.info" file in the zip folder. There appears to be code that should be putting default values in, but I don't think it's being properly triggered on jar mods. Can you give that a try? EDIT - I went ahead an posted an issue report on the FML github, we'll see what they think. https://github.com/cpw/FML/issues/89
  13. I think you may be mistaken. Minecraft.net doesn't have any forums.
  14. Graaaaaaainnssssss
  15. That sentence makes no sense. Please slow down and use correct spelling, grammar, and proper punctuation. Only then might we be able to correctly parse your statements.
  16. http://forums.technicpack.net/threads/slowing-down-mk1-collectors.11080/
  17. If you don't know Java, and you want to make a Minecraft mod, then that is step 1. What kind of programming background do you have? EDIT - Learning java is your step 1. Whether it comes from books or online tutorials is completely dependent on your personal learning style.
  18. I assume so. My approach was mainly out of laziness in finding and setting it up EDIT - And for anyone else that stumbles upon it, the thread jakj was talking about is here http://www.technicpack.net/forums/threads/how-to-decompile-a-mod-to-see-how-it-works.7602/
  19. Thanks for pointing these out. I had been starting on a small little mod of my own and had only really stumbled upon the first "Upgrading to forge 1.3.1" link. I was using that, along with looking at sample code from IronChests and other still-obfuscated code using JD-GUI.
  20. Sorry, but I don't run any server stuff. This just happened to be a general java problem that I could help answer.
  21. Yep, you're running the 32bit JVM. If it was the 64bit, it would actually say "Java HotSpot 64-Bit Server VM" You're going to need to point your environment variables to use the right java. That, or you can change your script to explicitly use the 64bit. It'd be something along the lines of ""C:\Program Files\Java\jre7\bin\java.exe" -Xmx3g -Xms2G -jar Tekkit.jar nogui"
  22. Make sure that you are actually using the 64bit jvm Add "java -version" to the line above your "java ... Tekkit.jar", run it, then post the results here.
  23. Rotary Macerators are part of AdvancedMachines, an IC2 addon. The version that Technic uses is a bit wonky when in comes to tubing. You're probably better off using multiple over clocked, regular macerators in a sorting system.
  24. Check your console (/Applications/Utilities/Console) to see if any errors related to the launcher are being generated there.
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