saintnicster
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Everything posted by saintnicster
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It was fixed in EE 1.4.6.2 http://dl.dropbox.com/u/25591134/EE2/changelog.txt "For: Minecraft v1.2.5 Required: Minecraft Forge v3.3.7.135" Don't run a tekkit server anymore, so I'm not sure what versions everything runs these days.
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Please Add MoCreatures, It Has SMP Support Now!
saintnicster replied to TheReaperKing's topic in Tekkit Classic Discussion
Pretty sure that wisps will just leave you alone as long as you don't attack them. Yes, the thaum-slimes are mildly annoying, but they're easy enough to kill. -
NEI Loaded "Inventories" not available in SMP
saintnicster replied to Alexch2's topic in Tekkit Classic Discussion
Another thought - You may need to enable cheat mode by going into the Tekkit Server's Config folder and opening NEI.cfg. There will probably be a line that says cheat=false, or something along those lines to do with the loadouts. I can't access my server files to verify. -
NEI Loaded "Inventories" not available in SMP
saintnicster replied to Alexch2's topic in Tekkit Classic Discussion
I believe you need to be in "Cheat mode", as NEI just spawns the items into your inventory. Because of that, you'll likely need to be an op or whatever other permission level your server requires to be able to cheat in items. EDIT - To enable "cheat mode," you have to click on the "options" button in the lower left corner of NEI. From that screen, you should have a button that will say either Utility or Recipe Mode. Toggle through that to get cheat mode, if allowed. -
How would I add an item to EE? (Give it an EMC value)
saintnicster replied to Blaze0's topic in Tekkit Classic Discussion
http://www.minecraftforum.net/topic/1106178-125-equivalent-exchange-2-v1460/ No guarantee if this still works -
Tin buckets can be disabled via the server's IC2 config. This seems like a less extreme option than completely two useful blocks. As far as the UU matter translation stuff, I can't even comprehend the player escalation levels required to get to that point (esp without EE). You need several metric fuck-tons of copper, rubber, iron, glass, etc to just make a single HV block. How fast can people (semi-safely) crank out UU mater? Are you just running 50 cobble generators into a recycler to get the needed scrap?
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This doesn't really make sense. Are you just ignoring the material cost associated with these objects?
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Ah, fair enough, then.
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*wanders back to the thread* Another thought - You really only need one of your conditionals. Looking for both Yellow and Red are redundant, and in a not-useful way. When your engine is in a red state, it has already been in a yellow state. If your engine was already in the yellow state, it tripped the red pipe wire, and it still made it to red, then the shutoff system is a bit broken. So really, you only need the "Engine - yellow" conditional. With that, you can have still use the iron AND gate. Again, just a thought/note. The system still works your way.
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Sounds like a pain...
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Heh, yeah, looks familiar D'oh, I forgot to include the link to the video. http://youtu.be/uiOYNxd4G2U?t=13m44s, for completeness of the thread. Sorry, but I'm not sure what would be going wrong I'm pretty new to the gate stuff, myself, but originally stopped by with video to try and help self-diagnose.
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The "Red pipe" signal is specifically for the "wiring" that can be directly attached to a pipe, where you can connect multiple gates together. http://minecraftbuildcraft.wikia.com/wiki/Pipe_Wires Here's a video with Direwolf20's building his failsafe system in Season 3. It sounds pretty close to what you're doing, and he tends to explain things a bit better than I do.
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Right, I know I can do that. However, the "Tekkit Servers" part that I linked to is a group of 3 boards (Servers Deluxe, White List Servers, and Open Servers). In the time of forums past, I used to be able to go to the "unread posts" for Tekkit Servers and just mark everything there as read, instead of going into each of the forums. Same for the Yogbox, VoxelMod, Hack Slash Mine, and D Game Zone. Just a small feature that I will miss, as I tend to just scan the new posts link to try and find things of interest. The above forum groupings don't really interest me.
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Status text shows up on your "profile page" if you hadn't already noticed. There's an "activity feed" below that shows a history. Yay, Tapatalk! (though we could have had that with SMF I miss being able to mark a whole forum section as read (Tekkit Servers, as an example). otherwise *PRAISE PRAISE PRAISE*
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Crash Report - Mac 10.7.4 - Unable to Play
saintnicster replied to Cosworth's question in Technic Launcher
I think I remember seeing other posts related to the first part elsewhere on the forums. My gut says that it involved deleting your techniclauncher folder (~/Library/Application Support/techniclauncher), but I'm not certain. -
Crash Report - Mac 10.7.4 - Unable to Play
saintnicster replied to Cosworth's question in Technic Launcher
The Launcher number should be in the title bar. The pack version would be listed by clicking on the "options" button, and reading the greyed out drop down. As for the error, I'm surprised that you actually got the error message. The OS X version used to just die on the transition (without showing anything). I haven't really used technic in a while. It's a bug between LWJGL, JAWT, and the OpenJDK7 implementation used by OS X, specifically, embedding an applet into a screen. For a while, I thought it would work if you compiled the launcher only against the 1.6 JDK, but that seemed to still be broken a while back. If you re-prioritize your java back down to Java6, does it allow you to go forward, or is there a different message? I'm away from my mac, so I can't check. -
Conductive pipes can only carry power. A Buildcraft quarry is smart enough to not try to spit items into a conductive pipe. Energy Links will accept any voltage input. Output should be to a wooden conductive pipe, and then through the stone or gold conductive pipes. Quarrys can't be directly shut off. You have to break the power connection to stop them. Even then, it'll continue for a little bit, as the quarry has an internal power buffer.
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You must be new to the internet.
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Please read what Neowulf posted. There isn't anything special that Tekkit does when it comes to the code. Modpack.jar is mostly any of the frameworks that are prerequisites that the mods need (modloader, forge, CodeChickenCore, etc). What specific "tricks" are you talking about?
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Need Coder To Fix Nuke -Read Please-
saintnicster replied to ryanj 858's topic in Tekkit Classic Discussion
You're posting in the wrong forum. -
Download a new version of the launcher. Account migrations were supported a while ago. Delete the lastlogin file to clear the old username
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Enderchests being introduced in new MC snapshot
saintnicster replied to killerx09's topic in Cafe Lame
With the exception of Jens being a founding member of Oxeye, Cobalt is an entirely separate studio. Mojang is only publishing the game. Yes, it's tying into the Mojang accounts, but that integration is done by their dedicated web developers, not the core game designers. 0x10c is only being developed by notch right now. From what I've read here, people don't want him coding on minecraft anymore (can't code, what was he thinking, blah blah whatever others were saying), so why not just keep him occupied on his own side projects? Scrolls really didn't interest me when I heard about it at Minecon, so I haven't really been paying attention on that front. I was never really a fan of the Magic: The Gathering type games. Dinnerbone _is_ one of the Bukkit team members that were hired to do the API work. So yes, they're doing more than just the API work. -
PHP by default, doesn't care if you're on a mobile or desktop browser. It is up to the programmers to determine what the correct HTML and CSS should be to optimize the client side (browser) experience. SMF (the forum software used here) does have support for older mobile formats. You can manaully go here if the software doesn't automatically redirect you. There are other plugins available that allow a forum to be exported out into a Some wikis do have plugins available to output the pages in a more "mobile friendly" mannor, but those are entirely up to the wiki operators to install. You also have to be careful with your page layouts. Some folks will heavily customize with tons of tables or other floating layers. The mobile plugins will try their best to tweak the output, but often, it'll look like vomit.
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He did also mention having to manually classify all the vanilla blocks, so my assumption is that this is something that the mod authors will have to do for their items, as well.
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It was released in today's update to the snapshot. http://www.mojang.com/2012/05/minecraft-snapshot-12w21b/