DragnHntr
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Everything posted by DragnHntr
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Stick a gem of eternal density in it Make it an alchemical chest so it has more storage in it. Sort fewer things into that chest. Stick another chest on the end of the line that has unpainted pipe going into it, like a catch-all for items you are not sorting, or items whose sorting chest is full. Make that chest an alchemical chest. Stick a gem of eternal density in it ;D Use a filter to suck items from chests prone to over-fill into an adjacent chest with the same items, It will stop sucking items when the backup chest is full, effectively doubling your storage of that color. Just a couple things I thought of. What are you getting so much of that you need to sort and keep more then a chest full?
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You forgot tampons... Heres what she actually had, in case it may be amusing to anyone: 1 Talisman of Repair 1 Diamond Pick 1 stack of Coal 4 stacks of Torches and a fully charged Klein Star Omega Women... : ;D
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Well that's... special. Haha, still glad I could help. Good luck tracking down the culprit. Appreciate the offer, but il stay on my little private server with just me and the wifey ;D
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Couple things we may have done differently, I ignored the 0 bag. I shut down the server before touching any files, dunno if you did but worth mentioning. I did not mess with the player.dat files.
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Alright, I see your problem and am now motivated to help So i just fiddled around with the files on my server and was able to see the contents of my wifes bags, here is how I did it. In the Tekkit/(world name)/data folder there are files (you already found) called bag_(player name)#.dat. Luckily we had just started a new server, and I knew my wife had one red bag, and I had none. There was a # 0 file for each of us, and she had one # 14. So I ignored the zero, copied hers and changed her name to mine. That is to say, bag_wife14.dat copied and renamed to bag_me14.dat. If you already had some bags you will probably want to back yours up somewhere of course. I am going to assume he has bag_thief1 through 14. It should be a simple matter of copying and renaming those to bag_you#.dat for each of them. Once that is done, ya should be able to spawn yourself one of each color bag and check the contents to see if he has the contraband. Good luck! Edit: I realize you said you already tried this, but it did work for me, thats why I did the step by step, maybe you did something slightly different. Another thought, did you make sure the server was shut down before changing the files?
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Not a great workaround, but you could use ender chests instead :)
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Next time Modify your post instead of creating a new thread. Also, this should go in the launcher section, since it is the launcher that is not working. If you were to visit the launcher section you might notice this sticky: Topic: Common Problems (And their solutions) It happens to include a section that sounds very much like what you are experiencing:
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Also, this should go in the launcher section, since it is the launcher that is not working. If you were to visit the launcher section you might notice this sticky: Topic: Common Problems (And their solutions) It happens to include a section that sounds very much like what you are experiencing:
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Edit the java command line in the server launcher bat. This page helped me when I had to lower the heap size because im hosting my private server on my old POS computer basically, make the xmx bigger.
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Prolly jammed. If it picks something up and there is nowhere to send it, it holds in the internal buffer until there is a valid destination and stops picking up items. I had a heck of a time getting my sorting machine set up, it doesnt seem very intuitive nor work precisely the way described, at least not the way I understand it. Good luck.
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You can change the tool in the worldedit config so you dont have to make a pick first to get stone to make a stone axe. If you are like me you prefer to gather a bunch of wood before going spelunking, and that means a wood axe.
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Sounds like a bug, lets hop on over to the bug forum and... hold the phone, whats this top sticky? Topic: *FIX* mod_IC2AdvancedMachines : Unsupported major.minor version 51.0 Sounds like your problem unless I am mistaken :P
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i guys should add all the mods that direwolf20 has
DragnHntr replied to 47flamingpies's topic in The Whale Box
So do it then 8) -
Tekkit question about Op/Admin/Permissions
DragnHntr replied to Aayla's topic in Tekkit Classic Discussion
You could have just changed the name of the world in the server config file and it will create a new world with that name. Alternatively, you can load up a world with MCedit and change the spawn point location with that. For future reference I suppose :P -
Ha, that didn't even occur to me, thats jacked up. I only play with my wife and close friends on our private server so that isn't an issue for us hehe :)
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As an alternative to using a LV transformer, most machines will take a Transformer Upgrade which will allow them to make use of higher voltage input and run faster. 1 upgrade for MV, 2 for HV. Definately replace that HV wire with gold though, or diamond if you are rich The HV has terrible energy loss.
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This was my first thought as well. Happened on my server because of inefficient piping, like you said.
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edit: I am an idiot, gotcha now.
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Its Chunk Loader The minecraft world is divided into chunks, they are 16x16 blocks of landscape that go all the way from the sky to bedrock. As you are walking around, only the blocks you can see (or anyone can see if on SMP) are actually loaded into memory. Actually it may also keep chunks you were in recently loaded for a bit as well, I'm not 100% sure on this. The point is that the whole world is not always loaded, only certain chunks. You can see these chunks occasionally when one or several chunks fail to load, its like a piece of the world is missing and you can see the sides of adjacent chunks all the way down to the void. Like this: http://www.minecraftwiki.net/wiki/File:Ocean_chunk_error.png This is relevent to technic pack because of all the complex machinery. Your engines and such for example, will not run unless the chunk they are in is loaded. Your quarry will not run, your solar panels will not charge your bat box, your EE flower will not accumulate EMC, unless you are standing near them. But wait! There is another way to keep the chunks loaded in memory, place a chunk loading block and it will load 5 chunks in a Plus formation around the block. Press F9 to see the chunk boundaries. Make sure your machines that you want to keep running are fully within the chunk loader boundaries and you can continue to pollute the environment and such even while mining far away!
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If you made yourself an OP for your server you will be able to cheat even with the .cfg set to disalow cheats, i believe.
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There is not a server mod for logistic pipes, let alone a bukkit plugin. A quick google search reveals that the author is not even going to think about a SMP version until Buildcraft3 is in SMP.
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I am wondering this as well. I don't even know where to start. NEI cheat mode is disabled by default. The only way your players can use it to spawn items or other cheats, is if you make them an OP or you changed the cfg file. They will be able to SEE the items, this is called recipe mode and is super useful so you do not have to tab out to the wiki every time you want to know how to make an item. Do not turn off all of NEI just because you do not know how it functions. Also, what "not working" things are you going to trade, and why? All raw materials other then Tungsten have use and are working. If there are things that your players want to get rid of, they can simply burn it in EE and make what they want, why would you have any need for a market?
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Why do you need to load the chunks? If the chunk being loaded is pumping dozens of items through pipes constantly and theres engines and other moving blocks and maybe some items are dropping on the ground as well... and you are loading that chunk while trying to adventure elsewhere, that can easily cause lag. Especially if it is dropping tons of items on the ground.
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You still didn't say in what manner they do not work. You downloaded the bukkit plugin and put it in the plugins folder for the server, restarted the server and... it didnt start? It started and the plugins appear to be present but do not function fully? not at all? They do not even appear to be present? Based on the limited information you provided it could simply be that you did not install them correctly. I have only tried a couple bukkit plugins, permissions, cenotaph, and catacombs, and other then some design flaws of catacombs not meshing well with all the new block IDs, everything worked perfectly. edit: i just saw you said they are in but only partially. Depending on what the mod is supposed to do and what parts are not working, im guessing there is a conflict with existing mods. Sorry I cannot be more helpful, but I am not familiar with the plugins you are trying to add. You could try disabling some of the built-in mods that share features with the ones you are trying to add and see if that helps.