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Everything posted by NightKev
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[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
NightKev replied to jakj's topic in Modders Metropolis
I think he's just adding emphasis to his statement. :P -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
NightKev replied to jakj's topic in Modders Metropolis
"Tool Dynamism" from Thaumic Tinkerer, probably. -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
NightKev replied to jakj's topic in Modders Metropolis
You can change the movement delay, but even at a 0-tick delay it will still take 20 ticks (~1 second) per movement iirc. So you can move 1m/s at best. -
The hotkey is L by default, I believe, to customize the armor appearance. If not, look it up in the controls menu (something like "Armor Display (MPS)" would be the caption iirc).
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[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
NightKev replied to jakj's topic in Modders Metropolis
You could probably replace nuclear control with openperipheral I would think (or at least misc peripherals). -
[1.5.X/1.6.2] Artifice - We have the technology...
NightKev replied to Shukaro's topic in Modders Metropolis
Don't ID conflicts usually cause Minecraft to crash? -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
NightKev replied to jakj's topic in Modders Metropolis
Well, you could also have the teleport source block (that's on the carriage) also have to be placed by the same player to teleport to that player's teleport destination block of whatever color. Naturally, anyone could hijack this person's carriage by rebuilding around the placed source block, but the player could just make sure their carriage is hidden if they need it to be "secure". -
[Beta] Python script to fix block-id collisions
NightKev replied to wassname's topic in Mod Makers Market
Does it require Python 2.7 or 3.x? -
Why Mekanism will not feature BuildCraft integration for 1.6
NightKev replied to aidancbrady's topic in Mod Makers Market
According to CJ: So, I guess there was no need to worry (this time...)? -
Disable the "custom font" feature in the MPS config. It's incompatible with Optifine atm.
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You might have to set MPS to use TE recipes in the client config, though it's weird that they wouldn't be synced. You should probably report it as a bug if you indeed have to make this change.
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Does treecap work when you're in creative mode? You might try while in survival mode just to make sure.
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Well, there's your problem. From the page you linked: "For more up-to-date information, I recommend the mod NotEnoughItems, by Chickenbones. All the recipes should show up." Note the first part. The screenshot must have been taken at a point when the recipe was bugged, and hasn't been fixed yet. You need to use hardened glass rather than sawdust. In the future, you should probably just check the recipe in NEI (and if you don't have it for some insane reason, get it).
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Uh, that looks like you're using compressed sawdust. Is that really the recipe? It's hardened glass + solenoid on my install, and I really doubt it was ever using sawdust...
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In fact, it's so guaranteed to be true that it is actually completely false! Big Dig (an official Technic modpack) is 1.5.2, and Tekkit as well is 1.5.1 (or if you use the beta build, 1.5.2). FTB also has a beta 1.5.x pack, somewhere. As for mods, most of them either updated to 1.5.x (for an incomplete -- though quite extensive -- list, see here) or haven't had any updates at all (ie: Redpower, Xycraft) since before 1.5 even came out. Regardless, Voltz doesn't have the MPSA (Modular Power Suit Addon) mod, which is probably why you don't have all the extra modules. The Yogscast don't use Voltz anymore either, they have their own personal "Yogcraft" FTB pack. Finally, it's "moot", not "mute".
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Make sure you deleted the old MPS file, you might have forgotten to delete it on the client and so it's overriding the newer one.
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I blame your avatar for this nonsense.
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Pretty much all the browsers have a multi-computer sync thing. Firefox, Chrome/ium, Opera. IE10 might even have such a feature by now... well, it's a nonzero chance at least.
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I noticed. I'm glad they finally did something about that. One less bugfix I need to update, too! Speaking of updates, I should check for 1.5.2 compatibility.
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I've got some ice cubes in my drink right now! What a coincidence.
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The wait times in the USA are pretty abysmal too. You're lucky if your regular physician doesn't do triple-booking...
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List of good places to host your modpack file
NightKev replied to FatsackTony's topic in Platform Pagoda
Mega doesn't seem to work in Opera or Chrome (no problem in Firefox), so there's that to keep in mind. -
List of good places to host your modpack file
NightKev replied to FatsackTony's topic in Platform Pagoda
Odd, it used to work I think... oh well, maybe they've changed something. -
List of good places to host your modpack file
NightKev replied to FatsackTony's topic in Platform Pagoda
Did you make sure to use the direct download link? It should look something like this: http://ge.tt/api/#/files/<hash>/#/blob?download ex: http://ge.tt/api/1/files/4PndYxb/0/blob?download -
I suspect a Mystcraft age of liquid glowstone would utterly destroy a server.