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fabricator77

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Everything posted by fabricator77

  1. The broken teleporter is linked to 0,0,0 eg its not linked to anything, in that direction anyway. Its just an annoying mixture of teleporters, badly configured HS rail, nether portals, and some obviously spawned items (HV solar array powered oil rigs). Aside from the CC terminal story line, it's an mostly incompetently build mess. The rail line, nuclear reactors are clearly built by someone who has almost no knowledge of IC2 reactors or railcraft in general. The tower you spawn on top of is a mob infested pointless structure, there is nothing to explore in it. No sign of food anywhere on the map, you start the map with absolutely nothing, not even a stone sword. Just not enough to explore, or puzzles to solve to make this an adventure map.
  2. Actually Snowgolems do produce snow, just only in certain biomes, basically Mojang did something with that humidity value in all biomes. Anyway, Snowgolems work correctly in any snow/ice biome (obviously), but also in Ocean, River and Swamp biomes. I finally managed to get it to load by deleting EE from my mods folder, then rebuilt all the things that were broken. Block ID changes in: Singularity Compressor, Wireless redstone, and most annoyingly of all, the railcraft concrete blocks. I've fixed almost all of it, but need another day or so to check all the wiring and paste it into a suitable biome/map.
  3. Its almost certainly EE2, some of the tools in particular bypass protection plugins. Also delete the NEI plugin from the server, it can be used to spawn banned items and items in general by hackers. One other possible item is the mining laser from IC2, but I have the feeling its EE being used.
  4. Had to figure out which mod adds teleport tethers, its in the buildcraft add on called additionalpipes. The first few lines in this file deal with it. AdditionalPipes.cfg
  5. Alter railcraft.cfg, namely change these two lines to as shown. entity.cart.anchor=0 cube.world.anchor=false
  6. There is a list here, and more information http://forums.technicpack.net/threads/tekkit-smp-grief-issues-patch-for-proper-ee-logging-4th-post.6322/ Some have reported the patch made their server crash constantly, so test it before use. Also disable Watch of Flowing time, it interferes with power generation with IC2. You can basically watch the power stored in a MFSU go down despite being powered by a 5 LV arrays, and only running a few basic machines. That and its annoying sun scrolling feature.
  7. Correct. Oil wells, rubber wood tree forests, volcanos, marble caves and some other things are randomly generated, and not derived from the seed. Chest loot is semi random from what I've been able to work out. Any normal seed for the matching version of minecraft will have almost the same. Some things like NPC villages may be removed by volcanos and the like.
  8. There is no obvious difference between the surface terrain in say tekkit 3.0.4 and vanilla 1.2.5, as that version of tekkit is based off 1.2.5 anyway. The difference is the various mods add things, BC adds oil wells, forge does most of the ore generaton, IC2 and RP add trees, RP generates marble caves. If your vanilla server is 1.2.5 it *should* be ok, but here is how to test. 1. run tekkit server for the first time, then stop it. 2. go into its 'world' folder, nuke level.dat and the entire 'region' folder. 3. replace the files you removed with the same ones from your old map 4. reboot machine to clear the memory 5. run tekkit server and explore to a known existing map edge. If on the other hand you want your existing surface/buildings but with the extra ore underground, your better off not copying the region files, and using MC edit to do a major copy/paste job into a fully explored new version of the original map seed.
  9. So I want to get a simple mod that changes a few base files, uses forge and the IC2 API. So I battled with the so called guide at. http://mcportcentral.co.za/wiki/index.php?title=How_to_port_a_mod 3 problems I have are: "4. Decompile the server jar with MCP. Note: It's normal to get some errors at this point" No get fucked, fix your script so it does decompile properly. "Download our [MCPC build] and use it as library to compile the java files." Huh, details morons. And for that matter, why the hell can't I just use your build directly huh ? Finally, why when I know exactly what lines for code I changed, what files and what mods I added, do I need to alter the same sets of files twice ? Anyone know of a better guide, or more direct way to just stick the god darn mod into bukkit without needing to sacrify a goat ?
  10. Launcher/pack Version:3.0.4 Operating System:windows Vista Version of Java:7 Description of Problem: Issuing stop command on server doesn't save inventory of railcraft tunnel bore. All items, rails, fuel, gravel and bore head are missing after server is restarted. In addition if save-all is issued then stop, any carts linked to the tunnel bore are unlink from the bore and each other. Error Messages: Nothing of use in the server or client logs.
  11. Sure your not playing in creative mode ?
  12. I doubt it, I fell 27,000 blocks into the void with quantum with no ill effects. I've done railway boobytraps in the past, pistons that remove an entire 3x2 section of floor under the rails that covered a huge pit. Triggered by a detector rail. The circuit then sabotages itself by flooding the room with lava. Had other ideas involving huge stacks of gravel or cobble generators to create walls that self repair. That and stations where the cart dispenser button is wired to to TNT.
  13. It's exactly the same as the enderchest ChickenBones originally made, except for: 1. Being far too easy to craft 2. Not having the colour coding 3. Being accessable by anyone on the same server as you 4. Looking like a washing machine after a house fire So aside from game balance, practicality, being 99% unusable on servers, and general style it is exactly the same.
  14. Two major problems: 1) The usual reason for having to get a new map, is to get a new biome feature. For example the jungle biome in 1.25 or the cocoa plants in the 12w19a snapshot. Hence is the new surface you want to keep, or at least what is growing on it. 2) As jakj stated, block ID changes are another problem you'd need to deal with. Would be easier to find the changes made to the world compared to a new version of it using the same seed. Then use that raw data somehow to locate man made structures. Note easier not easy. How about some sort of copy paste tool which can blend edges ? That would hide the usual cliffs you end up with from copying whole chunks into a new world.
  15. Looks like the one you need to start with is BiomeDecorator.java , I only took a which look at things. However, tekkit uses some forge classes to generator many ores, like copper, tin, silver. So you need to change how it generates its ores as well. The actual caves themselves are generated after all the ore/dirt/stone is, and simply delete blocks. Its an entirely separate piece of code.
  16. The copper ingot you need is id 1257:5 or the ore which is id 140:5 and smelt that (say in RP bluectric furnace). Just get an admin on your server to spawn said copper/copper ore.
  17. MC edit copy/pastes tekkit blocks just fine, I used it to save some creations of mine from a corrupted map. Its a stand alone application so make sure you work on a copy of the world.
  18. That is precisely what it is doing, and what solution I need. I tried many times but I could not get the undocumented functions in MC to move to the block above. It should be simple but I don't know which of the parameters are x,y,z in the call to getBlockIdAtCurrentPosition.
  19. I have some code with this line in it. int k = par1World.getTopSolidOrLiquidBlock(i, j) - 1; k is the height of the block involved. Problem is it lies, and returns to the top solid block completely ignoring water, ice etc. So what I want is the code to detect what blockID is above the dirt/sand/grass etc, and if its not air (water, ice etc) then use different code. I tried using getBlockIdAtCurrentPosition, but no matter what I've tried it just won't return any value except 0 (air). Anyone used this function and know how it works ? Is there a better way to code this ?
  20. Blaming software for damaging your hardware is a dumb question. No maybe involved, you have a hardware problem. Java can't do shit to your hardware (or video card drivers), but a ton of dust stuck in fans, a dud power supply or non existent airflow, can and will destroy your shit. All that happened is you ran a game that actually made your PC do more an produce more heat. My advice, drag your PC out of the dusty corner in that cave you live in, put on a fresh loincloth, and drag the box down to your nearest PC repair/voodoo witch doctor. Tell them this shit don't work no more, and that you are too bloody stupid to own a computer.
  21. Le front page of tekkit site says: Forestry will no longer be included in future versions of Technic or Tekkit. There are these things call scroll bars, for like when the page is long and you want to read more than the top part.
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