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Malexion

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Everything posted by Malexion

  1. Try making an elevator with Mffs, not sure how fast it would be but could be interesting.
  2. Considering the Rapier ignores mob armor and the manayullyn blade breaker hits 13s in addtion to coming with an automatic vorpal enchant.
  3. Two problems with thaumcraft though, Technic can't get perms for it and it doesn't have spells, only items that generate spell effects "wand of lightning". For anyone who loves magic, spell casts without having to use items and depending only on your mana is a more gratifying experience.
  4. Kinda prefer the Voxel mini map over this one. The pack is also seriously lacking in the magic department, it just needs one good magic mod. If only it had permissions for Ars Magica.
  5. They may be assertions in your mind, but they are little more than comments on the past in reference to the rumors. Things may be better now with a newer mod community but that doesn't change the mindset of older modders. This is what I implied and what was clearly misunderstood. When I said this seems to be this way with a lot of decent mods, I was referencing those who went with the rumors and sided in the end with FTB alone. Likewise with the "bad reputation".
  6. Ars Magica is a bit overpowered at the moment so I suppose thats for the best, it was more like a list of suggestions to consider. I have no idea about who is licensed and who is not nor have I ever said I had knowledge of such. I simply thought each of those might add some interesting features and so I was curious why they were not in the new version of Tekkit. I should have clarified, my apologies. Hostility is an odd thing to introduce into an otherwise light conversation, however.
  7. Ars Magica BiblioCraft Extrabiomes Soulshards Twilight Forest Were more along the lines of what I was thinking. Although I think a few of those are missing stable 1.5.x versions.
  8. So your probably going to have issues if you don't at least try to look up videos. Pick a forge version to match the mc version. Also how many people are you planning on having on this server? It might be wise to allocate a bit more ram.
  9. Seems to be that way with a lot of decent mods.
  10. Technic has a bad reputation with modders, and FTB has a poor security history. Pick your poison.
  11. That is an interesting question, I can understand why RP2 isn't in Tekkit, but why isn't Xycraft? It has versions in 1.5.x and its a very pretty mod.
  12. By this I mean blastcraft is never coming back. So yeah...They have already replaced concrete.
  13. You realize they have their own platform right?
  14. Its been posted else ware, blastcraft and ICBM modders had a conflict which resulted in seperation and so on, ICBM is attempting to replace most of the blocks lost. MPS already has an amazing customization suite in 1.5.x versions http://puu.sh/2Odky.png Make sure to look at the second image and keep in mind this is with MC 1.5.x versions only, this wont be bridged to 1.4.7 voltz and so on.
  15. If only P2P sharing wasn't barred on college campuses, onto the official forum it is.
  16. So 1.1.4 has the glitchiest version of ICBM i've ever seen. -Hypersonic explosive crashes client -Anti-gravity explosive crashes client -Red-matter explosive crashes client and corrupts the world -EMP explosive crashes client -Sonic explosive crashes client
  17. Oh man bring on the bugs, list was from 12 hours ago....
  18. Here is a list JP has assembled. Here the list of mods you have to wait for to be updated: CodeChickenCore by chicken_bones (1.5.1 updated) Inventory Tweaks by Jimeowan(1.5.1 updated) Not Enough Items by chicken_bones(1.5.1 updated) Railcraft by CovertJaguar(Not updated) Rei's Minimap by ReiFNSK(1.5.1 updated) Assembly Line by Calclavia(1.5.1 updated) DEV Atomic Science by Calclavia(1.5.1 updated) Basic Components by Calclavia(1.5.1 updated) DEV needs work BlastCraft by cammygames(Will not be In-Game anymore) Electric Expansion by Mattredsox and Alex_Hawks (1.5.1 updated) Fluid Mechanics by DarkGuardsman (Not updated)Dev work in progress ICBM by Calclavia(1.5.1 updated) Mekanism by Aidancbrady(1.5.1 updated)Dev needs alot of work Mekanism Generators by Aidancbrady(1.5.1 updated)"" Mekanism Tools by Aidancbrady(1.5.1 updated)"" MFFS by ThunderDark(Not updated) Modular Power Suits by MachineMuse(1.5.1 updated)Needs a little more tweaking too OP
  19. When they release a new update I suppose, since all of the mekanism fixes and bugs in 1.1.3 are mostly gone in newer versions of the mod.
  20. So I found this and thought it might be of use for spawn: first do /icbm for more commands second do /icbm addregion <name> <radius> <all,grenade,bomb,blocks> legend: <name> - name of the region <radius> - range of region protection <all,grenade,missile,blocks> - disable certain item within the region why use this command? to protect your spawn area from grief (grenade,missile,blocks)
  21. Something on mffs after voltz has been updated to match 1.5 would be cool, especially more on the security/defense stations.
  22. new launcher? or old jar/exe launcher? suppose you could go into appdata and delete the .techniclauncher and .technic folders
  23. Oh that makes a lot of sense, considering most current versions don't show anything about capes.
  24. Cool also while your at it whats your opinion on owner permissions? Better with or without them, without them we get thievery tactics which inspire their own play style. With them faction leaders can protect valuables and assign each player their own spot for personal storage within their territory.
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