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Omicron

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Everything posted by Omicron

  1. Step three: slap your friend with a fish. Preferrably IRL. I know I'd try if one of my friends crashed my server out of pure greed...
  2. There is no solution because this is not an error. Basically, Tekkit uses a modified CraftBukkit server, and because it is modified, it doesn't know anymore what it is itself. This has no influence on gameplay at all, though. It's just a message in the log. You can safely ignore it.
  3. I don't believe these pipes exist in Tekkit... But yes, stack tanks on top of each other.
  4. Have you tried actually building it, and then right clicked the reactor chamber...?
  5. No, because the mods aren't ready for 1.4, as said above. If you played Tekkit without mods, it would just be normal Minecraft, right...?
  6. No, a world anchor is for the purpose of keeping a chunk loaded when you are outside of chunk loading distance. It does not affect the fact that even in a loaded chunk, monsters will only spawn within a certain distance of a player.
  7. A handy trick is to plop down a batbox on the line towards your customer, which stores 40k EU. Then you add a splitter cable each before and after the batbox. When someone pays you to buy 40k EU, you open the splitter in front of the batbox, so that no more energy will flow into it. Then you close the splitter after the batbox, so that your customer can drain the EU from it. Once all 40k EU have been used up, you can open the splitter again and then close the splitter on the input side to refill the batbox, making it ready for selling again.
  8. In the server directory, there is a file called ops.txt - just write your player name in there and restart the server. Alternatively, on a running server, type "op playername" on the server console window (not ingame).
  9. Tekkit actually adds a separate installation of Minecraft for itself. It does not change your existing Minecraft installation. That is why you see different version numbers.
  10. Alright. Then make sure your Technic launcher is set to load Technic, not Tekkit. Technic is the singleplayer variant of Tekkit and comes with many additional mods, among them for example Logistics Pipes To install other mods like Forestry, download a Minecraft 1.2.5 compatible version of the mod and place it in the %appdata%\.techniclauncher\technic\mods subfolder. Pay attention to any other installation instructions that might come with the mod. If this still results in a crash, please post the crash log.
  11. 1.) Are you trying to mod a server, or just your client for singleplayer? 2.) Are you grabbing the correct version of the mods? They must be suited for Minecraft 1.2.5. 3.) Are the mods compatible in the first place? Logistics Pipes for example only exists as a singleplayer version for 1.2.5, you cannot use it in multiplayer Tekkit. Also note that you cannot install any mods that require ModLoader.
  12. Yeah, obviously you know this better than the staff... oh wait. The only thing that Bukkit is needed for are the plugins. I'm expecting that Tekkit would run just fine as "only" a modded vanilla server, if it came packaged that way. You just couldn't slap Towny etc. onto it anymore, which is a major concern for large public server administrators but does in no way, shape or form mean "the end of Tekkit".
  13. The IC2 miner is supposed to dig straight down. If you need to excavate a larger area, try a quarry. What the OV scanner does is add the capability to detect the presence of nearby ores. It will dig straight down until it arrives at a height level that has a piece of ore within 5 blocks of the central shaft. Then, and only then, will it branch out and dig a path towards that piece of ore until it can mine it. After that is done, it will continue digging straight down the center shaft until it once more finds itself on the same level as nearby ore (or hits bedrock).
  14. ...huh? *confused* The words look like English, but I have no idea what the heck you're on about or what it has to do with what I said. Are you sure you quoted the correct post?
  15. The "pause" followed by "press any key to continue" should only appear when the server shuts down and execution finishes. If you get to that point without typing anything, that is a surefire sign that your server failed to start. This is what my server looks like after it finished starting (the last couple of lines): (...) 11:23:43 [iNFO] Preparing start region for level 0 (Seed: 480228840) 11:23:44 [iNFO] Preparing spawn area: 32% 11:23:44 [iNFO] Fixed BC pipe energy loss 11:23:45 [iNFO] Preparing spawn area: 97% 11:23:45 [iNFO] Preparing start region for level 1 (Seed: 480228840) 11:23:45 [iNFO] Preparing start region for level 2 (Seed: 480228840) 11:23:46 [iNFO] Preparing spawn area: 28% 11:23:47 [iNFO] Preparing spawn area: 97% 11:23:47 [iNFO] [AntiEndermanGrief] Enabling AntiEndermanGrief v0.1 11:23:47 [iNFO] Server permissions file permissions.yml is empty, ignoring it 11:23:47 [iNFO] Done (4,723s)! For help, type "help" or "?" 11:23:47 [iNFO] [RedPower] FakePlayer created. 11:23:47 [iNFO] [RedPower] Login is disabled. 11:23:48 [iNFO] [Railcraft] Loaded 7 saved Anchors >_ It looks like your server corrupts every time you shut it down after playing once. Maybe you are not shutting it down properly, then. Simply closing the server console window is definitely the wrong way; you should type "stop" instead (or "/stop" in ingame chat if you are an admin). (...) 11:23:48 [iNFO] [Railcraft] Loaded 7 saved Anchors >stop 11:27:10 [iNFO] CONSOLE: Stopping the server.. 11:27:10 [iNFO] Stopping server 11:27:10 [iNFO] [AntiEndermanGrief] Disabling AntiEndermanGrief v0.1 11:27:10 [iNFO] Saving chunks 11:27:11 [iNFO] Stopping server > C:\Minecraft\Bukkit\Tekkit_Server_3.1.2>pause Drücken Sie eine beliebige Taste . . .
  16. Look, I am seriously in favor of helping newcomers, but have you learned nothing at all from this thread? You will not get replies or solution suggestions if all you say is "it's not working". You're making this ten times harder for everyone involved than it needs to be, and I'm getting tired of that.
  17. If only Mojang didn't keep pushing back the modding API over and over and over. Originally it was planned for "directly after v1.0". Unfortunately v1.0 is now a year ago, and they haven't even started on the API yet... Even though I doubt the official API will provide all the hooks that modders need, it would definitely reduce the workload of those people developing the community APIs, and reduce the frequencies of silly incompatibilities.
  18. Clay spawns in copius amounts underwater, especially on shorelines. When I was building a nice factory roof out of bricks, I used to go on diving trips that resulted in six to eight 64-stacks of clayballs every time. If you really can't find any but want to keep testing, consider spawning yourself an alloy furnace. It may not be fully "legit", but if the world generator is screwing you over...
  19. By the numbers given on the Buildcraft wiki, a lone steam engine that is powering something should never explode. In fact, it should never even change color because it transfers so much energy per stroke that its own energy generation cannot move it across the threshold to green (or even away from the 0% mark for that matter). Is that not how it works in Tekkit? EDIT: It's really simple, wfs0801. Place the transposer next to the chest so that the small hole in the back faces away from the chest and the big front opening faces the chest (a screwdriver can rotate it while placed). Connect the back of the transposer to the macerator with pneumatic tubes in exactly the same way you've been doing it with transport pipes. Then build a timer. The recipe is complex, so look it up in NEI - but trust me, once you play Tekkit for a bit you will know it from memory, you need it that often Set it down next to the transposer, facing it. It will begin pulsing immediately. Rightclick the timer to set its speed. The transposer will suck one item from the chest with every timer pulse. To turn the timer off, place a redstone signal source (such as a redstone torch or a lever) behind it.
  20. Most Industrialcraft machines have their inputs similar to what you see when you open the machine's interface. For example, the furnace has the fuel slot on the bottom, the smelting slot on the top, and the product slot over to the side. Meaning the furnace accepts smelting input from the top side, fuel (like coal) from the bottom, and output can be retrieved from the sides. You'll find the macerator to be very similar. Buildcraft transport pipes will spill the items on the ground when the target inventory is full. Redpower pneumatic tubes will return the item to the sender, called "backstuffing", which blocks the sender from sending any items until the target inventory clears up and the backstuffed item can finally travel to the intended destination. Both things can be inconvenient, especially when your Redpower sender is for example a sorting machine catering to many different outputs. And item spills, of course, are a bad thing. So regardless fo what you use, it pays to set up your system in a way that minimizes target inventory overflow. There exist different strategies for both Buildcraft (pipe loops, insertion pipes) and Redpower (precise timing) or both (buffer chests, splitting input between multiple processing machines). However, if all you want to do is pump stuff from one chest into one machine, backstuffing won't hurt you (since the sender isn't sending anywhere else anyway), so just use a transposer, a timer and some pneumatic tubes.
  21. Most importantly, if the server is running on the same machine as your minecraft client, you need to connect to your loopback IP (127.0.0.1) and not to your LAN IP.
  22. See, that startup log is full of errors. That is why just saying "it's not showing up as online" doesn't allow us to help you very much. If the server throws an error, you need to tell us that. Cause: You have corrupt files in your server directory. Solution 1: 1.) delete C:\Users\stuart.williams\Documents\New folder\Tekikt Server\mods\mod_NetherOres.jar 2.) retrieve a fresh one from the server zipfile you downloaded and place it into the aforementioned directory If that doesn't work... Solution 2: 1.) back up your world folders (worldname, worldname_nether, worldname_the_end) 2.) delete the entire tekkit server directory 3.) redownload the server from the Technicpack website and unzip into a new directory 4.) restore your backed up world folders to the new directory 5.) specify your worldname in server.properties so it actually loads it instead of creating a new one 6.) re-op yourself and anyone else who needs to be 7.) start the server, verify it loads the correct world, and shut it down 8.) if you made any config file changes, now is the time to add them 9.) you should now be able to play again
  23. Hmmm... actually, the way I am used to do it with doesn't seem to trigger. Let me try to find it... Okay, color me confused. I could have sworn that I've seen the standard tag used on these boards before, but I absolutely can't find it right now. Guess you'll just have to make a monster post then.
  24. Might help. Stick in in a spoiler tag. Also, the static IP thing is ill-advised. Unless you need it for a specific purpose, always leave that setting empty.
  25. Christ people, do you have to nitpick every word someone else says? o_O The only reason I even included the glass fiber cable in my post was to show that it exists, and contrast it to the ULV cable, as an option to transport larger amounts of energy long-distance later in the game. And the default IC2 recipe just happens to be with redstone. Anybody with the ability to perform a simple search via Google or NEI, which the OP would have to do to look up the recipe anyway, can immediately see that there are crafting alternatives. You don't have to spoonfeed everything all the time...
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