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Tekkit Restoration [WIP][1.7.10][Idea]{Did You Miss Tekkit?}


Mulixman33

What do you think?  

2 members have voted

  1. 1. Should I continue development?

    • Yes
      2
    • No
      0


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Do you miss the great days of Tekkit back in 1.2.5? Today I present a mini project Ive been throwing togeather called Tekkit Restoration! Thats right! Im bringing Tekkit Classic to the modern ages while keeping the classic mods and bringing in new ones that would make the experience even better! I currently have a running copy: www.technicpack.net/modpack/tekk-restoration.562302 ! Please let me know your opinions or email me at [email protected]<script cf-hash='f9e31' type="text/javascript"> /* */</script>

My Lets Play (Its not the greatest, but its something!):

 

Screenshots!:

2015-01-09_215508.png

2015-01-09_220840.png2015-01-09_221727.png

Heres the ENTIRE modlist! (Some mods may be removed to keep the authentic Tekkit feeling):

  • Forge
  • Applied Energistics 2
  • BiblioCraft
  • Buildcraft
  • Carpenter's Blocks
  • Chicken Chunks
  • Chisel
  • Compact Solars
  • ComputerCraft
  • Dense Ores
  • Ender Storage
  • Enet Bridge
  • Extra Utilities
  • Forestry (may be removed)
  • FPS Plus
  • Nuclear Control
  • Pam's Harvestcraft
  • IguanaTinkerTweaks
  • IndustrialCraft2
  • Inventory Tweaks
  • Iron Chests
  • Jabba
  • Mantle
  • MineFactoryReloaded (may be removed)
  • Morph
  • Mystcraft (may be removed)
  • Nether Ores
  • NoMoreRecipeConflicts
  • NotenoughItems
  • NotenoughKeys
  • Obsidiplates
  • OpenBlocks
  • Optifine
  • Ore Dictionary Converter
  • Project E (EE2 recoded)
  • Project Red (may replace/add BluePower)
  • Railcraft
  • Tinker's Construct
  • Thermal Expansion (may be removed)
  • Twilight Forest
  • WAILA
  • Power Converters
Edited by Mulixman33
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