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How do I install zombe's modpack on Tekkit


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Actually, flying is optional. I use zombe's pack and in the readme you can see that flying is a optional file. (I have it enabled though... No-Clip does also work if you install the optional Bukkit plugin that exists. Works perfect for my server.)

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I'm not trying to hack multiplayer servers. I just happen to play Tekkit on a singleplayer world. If I wanted to play god on a multiplayer server, I'd wait until vanilla 1.3 and create my own server and be an admin in creative mode.

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So did you install just the flying feature or all of zombe's modpack? How did you do it?

I did enable fly/noclip-mode, cheatmode, world info and the critter light-check function. (That last-one is extremely useful if you want to light up your shit properly.) I do use all of it just as a tool on my server. You can certainly grief with it, but it's a tool and should be used like such. ;) Anyways, how I do it is just dumping it in modpack.jar, but not all of the files. If you open readme.html first, you'll see what to copy and what not. Pretty easy.

i'm a noobie totaly

Yes, you are...

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I did the same as you. I dropped all the class files in the modpack.jar. I did all the files. From the way I understood the instructions, some are optional, but all are not turned on by default anyway so I just dropped all of them in. Then made the zombe folder for the config files. But when I try to join the server it gives me an error about needing Forge. I just gave up and went back to my backup, modpack.jar and all is fine, but I would like to get the flying enabled.

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Yep, I only enabled 2 the flying and the path tracking. I adjusted the default controls for them in the config as well, but that was the only change and I get the error on the client side saying I need Forge when I try to join the server. When I undo what I did and roll back to my original modpack.jar all is fine. I might try it again and remove the optional class files. Maybe one of them happens to be overwriting an existing file that is causing problems.

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The only other thing I can think of is when I was on Windows trying various mods out I could not get 7zip to work. 7zip wouldn't open the file up it would extract it. When I made my changes and then archived it back it made it a .zip file, and I would change it to .jar and I could never get it to work. Then I switched to WinRar and it worked like a charm.

I explain that because I am running all this on my Mac partition now and it works similiar to 7zip where it will extract the modpack.jar into a modpack folder, I then make the changes, and compress it, it creates a .zip and I rename it .jar. Maybe that is the issue, maybe I need another archive utility like WinRar where it will open and can modify the contents of the archive rather than extracting it.

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