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My Modpack Doesn't Work


EthanMaxCraft

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I made a new modpack by following a tutorial on YouTube. I finished it up and launched it on the Technic launcher, but then it crashed after all the mods loading in the Mojang loading screen. I will attach my crash report for the modpack, and it would help a lot if someone could tell me whats wrong.

Crash Report: http://pastebin.com/yGMywDXU

 

Edited by EthanMaxCraft
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  • Discord Moderator
  • You have multiple mods named in the format of "ModName-Mod-1.7.10.jar". Since almost no mod authors use this naming convention the implication is that you have obtained those mods from illegitimate sources. Always get your mods directly from the mod authors.
  • Several of your mods have a number in parenthesis (i.e. (2) or (1) ). This happens when you attempt to download a file to a folder which already contains a file with the same name. Having that string of characters in the file name sometimes causes issues. You should fix each file that is thusly named.
  • Your Blood Magic mod is fatally out of date. The current version for 1.7.10 is 1.3.3-4.
  • You should update to the latest version of Chisel 2: http://coloredlightscore.us.to:8080/job/Chisel-2 v1.7.10-Dev/
  • Your version of Advanced Genetics has a fatal bug with the Breeder. Update to the latest version.
  • You should update iChunUtil.
  • Your NotEnoughItems mod is fatally out of date.
  • Some mods belong in the /mods/1.7.10/ folder: Baubles, CodeChickenLib, ForgeMultipart

Address these issues and come back if you are still having troubles.

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