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Posted

for this mod you need 5 diamonds then you make a condenser put some uranium in it becouse that stuff is everywhere and bam you have 2 stacks of diamonds and you can do this right at the begining of the game this makes buildcraft and ic2 and all other mods un needed becouse you can make verything just at the condenser take about 1 hout to make an energy colector and bam you won the game let it run for an hour and again 2 stacks of diamonds there is no need to make any of the machines of ic2 or somthing like that they keep this in and get forestry mod out i dont get that

like the quantum armor you can easly make such a fly ring and a smite ring bam won the game and the armor what takes a lot of time is total worthless it sucks if any of you developers see this please get that op mod out of the pack its not fun if you agree reply on this topic

Posted

Why don't you just disable the collectors/relays on your server? After that the condenser becomes less OP, and if you still think its OP then just disable the condenser as well then. You shouldn't just yell and complain for no reason and try and force a mod to be remove just because you don't like it.

Also for the rings they aren't OP as they all need fuel to be used so it'll cost people to do OP stuff. And if you still don't like it then just disable EE on your server.

Posted

This is what you call an opinion. That is your opinion. Many people disagree with your opinion and enjoy the mod. No developer is going to remove EE just because you don't like it. That is your job, and many server moderators have been able to remove EE, so you can remove it also.

Posted

In my opinion, EE is not OP, it just changes the way you play the game.

We had private server without EE. Our focus was mainly on gathering materials, we had huge farms, quarries, mining stuff etc.

But then friend convinced me to enable EE. After collecting enough materials for several collectors, our focus changed from gathering materials to building stuff. We had huge HV solar factories, expensive machinery with ridiculous amounts of HV solars, MFSUs, overclockers etc.

EE is basically creative mode - it makes you forget about collecting materials and allows you to focus on actually building stuff. It also nullifies server economy, so it's not very good for servers that want people interacting with each other.

Posted

tsukikitsune plays on my server and i have EE collectors disabled and so far it has worked out pretty well :) a lot of noobies complain that collectors should be allowed but then I would agree that it becomes OP since you just generate emc out of nothing (sunlight). I find its a pretty good balance to nerf EE in that way

Posted

Well energy collectors er definately OP in a survival aspect, they make something from nothing. I have them disabled on my server

Posted

In my opinion, EE is not OP, it just changes the way you play the game.

We had private server without EE. Our focus was mainly on gathering materials, we had huge farms, quarries, mining stuff etc.

But then friend convinced me to enable EE. After collecting enough materials for several collectors, our focus changed from gathering materials to building stuff. We had huge HV solar factories, expensive machinery with ridiculous amounts of HV solars, MFSUs, overclockers etc.

EE is basically creative mode - it makes you forget about collecting materials and allows you to focus on actually building stuff. It also nullifies server economy, so it's not very good for servers that want people interacting with each other.

And what's the point in having HV solars if you can make anything out of thin air with a collector and a condenser? XD

You can also make shit out of thin air with a HV solar (or any other IC2 power source), a RP2 cobble farm, and a mass scrapbox deployer. Someone who wants pure balance should not only disable EE but everything else that creates items out of thin air (anything having to do with scrap). Solar panels and wind mills create energy out of thin air, but as long as you can't turn that into magic items, in my opinion they're okay.

Posted

For example you cannot build quantum armor or use teleporters without power. But as I said, when you have enough EE collectors, you don't build stuff to get more stuff. You build machinery just because it's interesting and fun to create it.

Sure there are a lot of options that create stuff from thin air, but no option is nearly as powerful as EE. Every other option requires huge amounts of space and materials to build to be at least close to production of one "EMC flower", which is small 5x5x5 machine that can be built easily, because low tiers are quite cheap and still provide plenty of EMC to get to new tier.

Posted

1 Isn't that the point of any game of tekkit. gota build this before you can get that.

2 There is only a couple things more powerful than ee and that is redpower/computer craft, but you don't see admins everywhere disabling redpower.

3 EE is a very good thing to have, and i find it much preferable to having GIANT holes all over the map.

4 your right about the creative mod thing, sorta?, I mean it is like a limited creative mode, but you know a quatum suit is like "limited invincibility" even overpowered ee armor does not block All damage last I checked.

If you think ee is as O.P as it gets in tekkit you are dead wrong sir.

Posted

1 Isn't that the point of any game of tekkit. gota build this before you can get that.

2 There is only a couple things more powerful than ee and that is redpower/computer craft, but you don't see admins everywhere disabling redpower.

3 EE is a very good thing to have, and i find it much preferable to having GIANT holes all over the map.

4 your right about the creative mod thing, sorta?, I mean it is like a limited creative mode, but you know a quatum suit is like "limited invincibility" even overpowered ee armor does not block All damage last I checked.

If you think ee is as O.P as it gets in tekkit you are dead wrong sir.

I guess you're thinking about quarries when you talk about giant holes, right? To counter the bad aesthetic influence quarries can have, I only quarry lakes and oceans. Plus, this has the advantage of making any lava encountered into obsidian.

Posted

I guess you're thinking about quarries when you talk about giant holes, right? To counter the bad aesthetic influence quarries can have, I only quarry lakes and oceans. Plus, this has the advantage of making any lava encountered into obsidian.

That's what I've been doing for the lattest half of my BuildCraft career.

I had an AVOID LIKE THE PLAGUE attitude towards EE until I started playing Technic SSP. It's actually pretty fun if you're dead bored of doing the whole initial vanilla setup and then the intial IC2/BC setup because you've done it a million times and you want to explore other aspects of the mod pack; in my case I really wanted to focus on getting a Millénaire country, a airport (Planes mod & Zeppelin) and make an oil refinery which I had never done (successfully) before. I made a house of bricks and basalt without having to hunt down lakes to mine clay and quarrying a volcano. And I don't have to go on a long mining session when I need ONE diamond because I can just take my iron into a transmutation tablet.

The problem is I have to hold myself back. The moment I want to get filthy rich, I just have to make a bunch of collectors. At that point I ruined the game for myself.

Posted

Energy collectors are terribly expensive and pretty slow for me. If I macerate a few thousands of blaze rods I can achieve thesame EMC production that a few MK3 powerflowers can produce without having to spend thousands of EMC. And anyone who says that I can simply take out some redmatter from NEI; no, fucking no. This is my SSP world and I decide what is OP and what isn't. I don't even give a crap about people calling it EE a cheating mod and that I am cheating if I use it.

Posted

The new versions of the modpacks balance things out a bit. I still think condensers are terribly OP, downright cheating when used with macerators or deployers to get more EMC than a power flower. However, if you ban the condensers and just use the table for transmuting, it's pretty nice.

Posted

The new versions of the modpacks balance things out a bit. I still think condensers are terribly OP, downright cheating when used with macerators or deployers to get more EMC than a power flower. However, if you ban the condensers and just use the table for transmuting, it's pretty nice.

Unless you use the macerator/blaze rod trick, I don't see how condensers are so awful. They're basically just an easier to use transmutation table, nothing less, nothing more.

Posted

Unless you use the macerator/blaze rod trick, I don't see how condensers are so awful. They're basically just an easier to use transmutation table, nothing less, nothing more.

Perhaps he meant collectors? I used to get them mixed up at first. o.O

Posted

Perhaps he meant collectors? I used to get them mixed up at first. o.O

No, the macerator technique involves the condenser only, not the collectors.

Posted

Please tell the people who made 512 solar panels that their power source is IMBA. All those nights they spend without energy, all the coal and omgwtf iron they have to gather and so on. The solar panel is definately not imbalanced. Its actually perfectly balanced

Posted

I find ee is a weird piece of crapmod that doesnt belong either into minecraft or tekkit in any way, go play creative if you dont want to collect ressources.

Posted

I guess you're thinking about quarries when you talk about giant holes, right? To counter the bad aesthetic influence quarries can have, I only quarry lakes and oceans. Plus, this has the advantage of making any lava encountered into obsidian.

ya i mean quarries, but digging in any kind of liquid and leaving it, from what i understand causes lag, one other thing the water trick does not work in snow biomes(it just freazes).

the main reason I like ee is becuase of the cool tricks your can do and that it makes possible the impossible builds, to get those resourses you would need to expand your world file alot.

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