Hidendra Posted July 31, 2012 Posted July 31, 2012 Hello. Since Tekkit v3 was introduced a requirement on Java 7 was made. As a developer I know how important backwards compatibility is, and requiring a version of Java some can't get for one mod is pretty crazy. I've been building Tekkit versions compatible with Java 1.6 since 3.0.4 with very minimal changes. I recommend that the developers take note and too do the same, then everyone is happy. ---- no ---- The _diff has the changed files over the official version of Tekkit. Also of note, only NetherOres was compiled with Java 7 (with no target to 1.6 -- it doesn't use 1.7 features). CodeChickenCore only contains a fix for where it is hardcoded to only accept CRLF line endings not LF. So, given how small of a change it is to make NetherOres work on 1.6 (-target it or edit it manually) I believe the tekkit devs should seriously consider fixing this. It will make everyone happier that they aren't forced to install a specific version of Java :) Quote
andrewdonshik Posted August 1, 2012 Posted August 1, 2012 I seriously like this idea. It makes it impossible to run a tekkit server on a Mac without using caspertheghost's hotfix. (OpenJDK 7 doesn't seem to like me.) Quote
Forum Administrators sct Posted August 2, 2012 Forum Administrators Posted August 2, 2012 We don't allow distribution of Tekkit builds outside of ours. i believe your releases are legitimate and you have properly recompiled the mods but you can't just restribute the entire package. If you want, send me a message with the recompiled versions and fixes and I will look into including them in the server package. Also to clarify we do not compile these mods, the original mod developers/bukkit porters do. Should they build against 1.7? Probably not... but Java 7 has been required since Tekkit 2.1. (Advanced Machines also required Java 7 back then) Quote
rrfarmer Posted September 28, 2012 Posted September 28, 2012 So if we delete the NetherOre mod we can run Tekkit without 1.7 ?? Quote
andrewdonshik Posted September 28, 2012 Posted September 28, 2012 So if we delete the NetherOre mod we can run Tekkit without 1.7 ?? 1. Don't Necropost, 2. Don't threadjack, and 3. Yes, but why would you? Quote
rrfarmer Posted September 28, 2012 Posted September 28, 2012 1. Sorry, google search led me here (2 months old post sorry!) 2. Not sure what that means 3. I am unable to put Java 1.7 on a Red Hat linux server. So if the mod is insignificant then I'll cut it and be able to run Tekkit on my server. Thanks for the reply! Quote
Jay? Posted September 28, 2012 Posted September 28, 2012 Seriously? Redhat STILL doesnt have java 1.7? it's been months! Quote
rrfarmer Posted September 28, 2012 Posted September 28, 2012 Yeah! I got a server with Red Hat Enterprise, go to run Tekkit instead of vanilla MC, and hours and tons of errors later, GAH Java 1.7! Quote
Revelator Posted September 28, 2012 Posted September 28, 2012 Could always try to manually build it, but.. life sucks. Quote
Teraku Posted September 29, 2012 Posted September 29, 2012 Really, it's your own fault for not keeping up with Java Updates. Java 1.7 isn't even a Beta anymore. It's been an official, recommended release for months. If it really bothers you, then recompile it yourself or delete it. Quote
andrewdonshik Posted September 29, 2012 Posted September 29, 2012 Really, it's your own fault for not keeping up with Java Updates. Java 1.7 isn't even a Beta anymore. It's been an official, recommended release for months. If it really bothers you, then recompile it yourself or delete it. Slight issue there is that LWJGL doesn't like Mac Java 7. That forces me to have 2 separate server and client computers. Quote
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