Hidendra Posted July 31, 2012 Share Posted July 31, 2012 Hello. Since Tekkit v3 was introduced a requirement on Java 7 was made. As a developer I know how important backwards compatibility is, and requiring a version of Java some can't get for one mod is pretty crazy. I've been building Tekkit versions compatible with Java 1.6 since 3.0.4 with very minimal changes. I recommend that the developers take note and too do the same, then everyone is happy. ---- no ---- The _diff has the changed files over the official version of Tekkit. Also of note, only NetherOres was compiled with Java 7 (with no target to 1.6 -- it doesn't use 1.7 features). CodeChickenCore only contains a fix for where it is hardcoded to only accept CRLF line endings not LF. So, given how small of a change it is to make NetherOres work on 1.6 (-target it or edit it manually) I believe the tekkit devs should seriously consider fixing this. It will make everyone happier that they aren't forced to install a specific version of Java :) Link to comment Share on other sites More sharing options...
andrewdonshik Posted August 1, 2012 Share Posted August 1, 2012 I seriously like this idea. It makes it impossible to run a tekkit server on a Mac without using caspertheghost's hotfix. (OpenJDK 7 doesn't seem to like me.) Link to comment Share on other sites More sharing options...
Forum Administrators sct Posted August 2, 2012 Forum Administrators Share Posted August 2, 2012 We don't allow distribution of Tekkit builds outside of ours. i believe your releases are legitimate and you have properly recompiled the mods but you can't just restribute the entire package. If you want, send me a message with the recompiled versions and fixes and I will look into including them in the server package. Also to clarify we do not compile these mods, the original mod developers/bukkit porters do. Should they build against 1.7? Probably not... but Java 7 has been required since Tekkit 2.1. (Advanced Machines also required Java 7 back then) Link to comment Share on other sites More sharing options...
rrfarmer Posted September 28, 2012 Share Posted September 28, 2012 So if we delete the NetherOre mod we can run Tekkit without 1.7 ?? Link to comment Share on other sites More sharing options...
andrewdonshik Posted September 28, 2012 Share Posted September 28, 2012 So if we delete the NetherOre mod we can run Tekkit without 1.7 ?? 1. Don't Necropost, 2. Don't threadjack, and 3. Yes, but why would you? Link to comment Share on other sites More sharing options...
rrfarmer Posted September 28, 2012 Share Posted September 28, 2012 1. Sorry, google search led me here (2 months old post sorry!) 2. Not sure what that means 3. I am unable to put Java 1.7 on a Red Hat linux server. So if the mod is insignificant then I'll cut it and be able to run Tekkit on my server. Thanks for the reply! Link to comment Share on other sites More sharing options...
Jay? Posted September 28, 2012 Share Posted September 28, 2012 Seriously? Redhat STILL doesnt have java 1.7? it's been months! Link to comment Share on other sites More sharing options...
rrfarmer Posted September 28, 2012 Share Posted September 28, 2012 Yeah! I got a server with Red Hat Enterprise, go to run Tekkit instead of vanilla MC, and hours and tons of errors later, GAH Java 1.7! Link to comment Share on other sites More sharing options...
Revelator Posted September 28, 2012 Share Posted September 28, 2012 Could always try to manually build it, but.. life sucks. Link to comment Share on other sites More sharing options...
Teraku Posted September 29, 2012 Share Posted September 29, 2012 Really, it's your own fault for not keeping up with Java Updates. Java 1.7 isn't even a Beta anymore. It's been an official, recommended release for months. If it really bothers you, then recompile it yourself or delete it. Link to comment Share on other sites More sharing options...
andrewdonshik Posted September 29, 2012 Share Posted September 29, 2012 Really, it's your own fault for not keeping up with Java Updates. Java 1.7 isn't even a Beta anymore. It's been an official, recommended release for months. If it really bothers you, then recompile it yourself or delete it. Slight issue there is that LWJGL doesn't like Mac Java 7. That forces me to have 2 separate server and client computers. Link to comment Share on other sites More sharing options...
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