DudesCast Posted March 1, 2012 Posted March 1, 2012 As you can see here: http://www.mcportcentral.co.za/index.php?topic=1360.0 Advanced machines has been updated and ported yesterday. So can we expect it to be in the Tekkit pack any time soon? Since we are still running 1.1.4 to keep all our solar arrays. Also will the converter still work when the advanced machines gets added to the pack?
J0P5 Posted March 1, 2012 Posted March 1, 2012 Advanced Machines has become kinda useless with the upgrades. I suggest not adding it, but adding the mod that only adds the solar arrays. Centrifuge etc are useless.
MechaCrash Posted March 1, 2012 Posted March 1, 2012 The advanced machines actually do have a use. While it's true that they aren't as fast as a sufficiently overclocked basic machine, they use a hell of a lot less energy to do the same amount of work. A regular furnace will use about 300 EU per operation. An induction furnace will use 200 EU per operation. A heavily overclocked furnace will use 8,000 EU per operation.
havocx42 Posted March 1, 2012 Posted March 1, 2012 I think it's a good thing that the overclockers significantly increase EU use, gives you more incentive to build big power systems and shifts the burden from gathering resources for expensive machines to creating lots of power which is what the mod is about to me. However I do like that the Advanced Machines adds a bit of detail with the various machines having to "heat up" before going at full speed. It's a bit more interesting than the overclockers just speeding everything up.
DudesCast Posted March 1, 2012 Author Posted March 1, 2012 Well for us who have been running a server for months now and have huge solar arrays panels and such would very much prefer if they get added in. I don't know exactly what you are talking about with overclocked furnaces, since I am still playing 1.1.4 until I see Tekkit 2.0 meet the basic requirements for our needs.
DudesCast Posted March 2, 2012 Author Posted March 2, 2012 Hmmm... The note to Tekkit 2 still says: "TAKE NOTE THAT ADVANCED MACHINES IS NOT IN THIS TEKKIT RELEASE, AS IT HAS NOT BEEN UPDATED FOR THE NEW IC2." Shouldn't this be changed to something more accurate? I mean it is out for a couple of days now...
Cheap Shot Posted March 2, 2012 Posted March 2, 2012 Well I mean, we're in the middle of updating it. Once we push a new tekkit release it wont really matter what that says.
MeyarCosmos Posted March 2, 2012 Posted March 2, 2012 Patience, virtue, etc. I did post a related topic that ONLY adds solars, if that's what the team wants. http://forum.industrial-craft.net/index.php?page=Thread&threadID=4907 This adds ONLY solars. I'm inclined to agree that normal Adv Machines has been made useless by the upgrades, but the solars hold relevance.
Rooster Posted March 3, 2012 Posted March 3, 2012 Until there's an output slot count upgrade chip, AM still have a feature that normal machines can't ever get. Go put a sapling in an extractor and tell me when it finishes the whole stack. Without removing rubber part way through. Or macerate a whole stack of ore without pulling dust out. Sure, we have tubes. But especially early, I don't have them yet. Also, argh at the aforementioned 8000 EU/cycle. :(
Kmartinator Posted March 5, 2012 Posted March 5, 2012 Well I mean, we're in the middle of updating it. Once we push a new tekkit release it wont really matter what that says. So, just to make sure I've got all the synapses firing properly, advanced machines will indeed be added to Tekkit again once all the compatibility and things are worked out? I'm still running the archaic pre-launcher Tekkit for our server because a lot of people are dependent on the things from advanced machines. I plan to keep checking in the launcher version to see if/when it shows up (maybe it's already there and I'm just too thick-headed to see it?). I've seen a fair bit of talk about replacements for it and all that good stuff, but I couldn't be sure that these mods are still going to be in Tekkit. If not, then I better get crackin' exploring these other options, eh? Thanks in advance!
Kmartinator Posted March 5, 2012 Posted March 5, 2012 Ah ha! Alright then. Will definitely be keeping an eye out for when it gets past the dev build stage now. Thanks!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now