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Posted

Hey guys,

Im looking to make a texture pack but im not sure where all the files are.

I know how to get the basic minecraft files and folders but im stuck on where the tekkit files are.

If anyone could tell me where they are that would be great :D

Thanks.

Posted

ok make sure you can see hidden folders, Im on a mac but I used to have a windows so your going to go in search

%appdata%, go into roaming, and it should be above the .minecraft file as .techniclauncher, the files are in there

  • 2 weeks later...
Posted

the base texture pack is not in a file as such, so to edit it you would need to download a default texture pack, then use some sort of program to edit it, then place the finished tp (texture pack) into your technic/tekkit texture pack folder.

  • 2 weeks later...
Posted

Hey, I signed up just to help; unfortunately I cannot help with a video -yet- but here is the main things you need;

1.) as Smurfkiller said you go into %appdata%, in there you go to .techniclauncher

2.) Within .techniclauncher there are many folders depending on which type of minecraft you installed (aka tekkit, yogscast, ect.) here go to the "tekkit" named folder.

3.) [quite important!!!] When there, you will want to make a backup of the mods folder either in your documents folder or on your desktop (just in case).

4.) once thats done, open the mods folder and you will see a bunch of rar/zip/java files. These are all the mods tekkit runs off on (all 41).

5.) open the files (even the java files) using winrar.

At this point its blind luck if you find the exact thing you want to re-skin, but here are some markers:

Most mods will have either a telltale sign (such as block_machine will be machines and item_ will be items). Everything that starts with gui_ will be the background image of what you interact with within the game (aka crafting tables and furnaces etc.)

IC2 block files can be found here: industrialcraft-2-client_1.97.jar -> ic2 -> sprites (here the machines are titled block_machine.png and block_machine2.png and items are under item_0.png)

Buildcraft textures are here: buildcraft-client-A-core.zip -> net -> minecraft -> src -> buildcraft -> core -> gui -> block_textures.png

Railcraft textures: Railcraft_Client_5.3.3.zip -> railcraft -> textures -> railcraft.png

Redpower World: RedPowerWorld-2.0pr5b2.zip -> eloraam -> world -> world1.png

EE: EE2ClientV1.4.6.5.jar -> ee -> art -> sprites -> eqexterra.png (eqexsheet.png is the item texturepack)

Ironchests: mod_ironchests-client-3.8.0.40.zip -> cpw -> mods -> ironchest -> sprites -> block_textures.png

Weaponmod: Weaponmod.zip -> gui -> weaponmod -> weapons.png (the cannon and other textures are in the other folder titled item -> weaponmod -> ... - I havent touched these in my personal reskinning yet, so I have no idea what is what yet, but it should be straight forward)

There is a bunch of other folders and textures, but I think it shouldn't be that hard to find them. Pretty much you need to look out for folders named either "textures" "sprites" or "gui", and with a little bit of luck you find what you were looking for.

I hope this was helpful.

Happy Skinning!

Decoy out.

  • 2 weeks later...
Posted

So All that needs to be done is make files of identical dimensions, and rename to match the existing filename? What if I wanted to make a 32x32 or greater? is there something else that must be done? or do I simply chenge the resolution of the files I create?

Posted

if

hmmm. I use pixelmator, but I wonder now if I didn't save it as a png...

you didnt save it as PNG. all the translucent images like water or the single images like saplings and other images smaller than a block will have white backgrounds

png lets you save images with transparent backgrounds or semi opaque images

Posted

so do all the flies have to be input into the zips in the tekkit mods folder? (made account to ask)

i mean, once i edit them, can i put them in a zip texturepack in a format like vanilla MC and have extra folders

ex: mffs_rev7_for_1.2.5-client\mod_client\mffs_grafik\blahblahblah.png

IN the same texture zip. or do they need to be installed seperate. i am asking because i make textures for vanilla MC and am hoping that one doesn't need to install everything by hand, throws off some people.

  • 2 weeks later...
Posted

Hey, I signed up just to help; unfortunately I cannot help with a video -yet- but here is the main things you need;

1.) as Smurfkiller said you go into %appdata%, in there you go to .techniclauncher

2.) Within .techniclauncher there are many folders depending on which type of minecraft you installed (aka tekkit, yogscast, ect.) here go to the "tekkit" named folder.

3.) [quite important!!!] When there, you will want to make a backup of the mods folder either in your documents folder or on your desktop (just in case).

4.) once thats done, open the mods folder and you will see a bunch of rar/zip/java files. These are all the mods tekkit runs off on (all 41).

5.) open the files (even the java files) using winrar.

At this point its blind luck if you find the exact thing you want to re-skin, but here are some markers:

Most mods will have either a telltale sign (such as block_machine will be machines and item_ will be items). Everything that starts with gui_ will be the background image of what you interact with within the game (aka crafting tables and furnaces etc.)

IC2 block files can be found here: industrialcraft-2-client_1.97.jar -> ic2 -> sprites (here the machines are titled block_machine.png and block_machine2.png and items are under item_0.png)

Buildcraft textures are here: buildcraft-client-A-core.zip -> net -> minecraft -> src -> buildcraft -> core -> gui -> block_textures.png

Railcraft textures: Railcraft_Client_5.3.3.zip -> railcraft -> textures -> railcraft.png

Redpower World: RedPowerWorld-2.0pr5b2.zip -> eloraam -> world -> world1.png

EE: EE2ClientV1.4.6.5.jar -> ee -> art -> sprites -> eqexterra.png (eqexsheet.png is the item texturepack)

Ironchests: mod_ironchests-client-3.8.0.40.zip -> cpw -> mods -> ironchest -> sprites -> block_textures.png

Weaponmod: Weaponmod.zip -> gui -> weaponmod -> weapons.png (the cannon and other textures are in the other folder titled item -> weaponmod -> ... - I havent touched these in my personal reskinning yet, so I have no idea what is what yet, but it should be straight forward)

There is a bunch of other folders and textures, but I think it shouldn't be that hard to find them. Pretty much you need to look out for folders named either "textures" "sprites" or "gui", and with a little bit of luck you find what you were looking for.

I hope this was helpful.

Happy Skinning!

Decoy out.

Thank you so much for this I cant wait to see a video if you do! :D

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