R1mP3x Posted August 5, 2012 Share Posted August 5, 2012 Hey guys, Im looking to make a texture pack but im not sure where all the files are. I know how to get the basic minecraft files and folders but im stuck on where the tekkit files are. If anyone could tell me where they are that would be great Thanks. Link to comment Share on other sites More sharing options...
Smurfkiller9000 Posted August 5, 2012 Share Posted August 5, 2012 ok, first, are you on mac or windows or linux? Link to comment Share on other sites More sharing options...
R1mP3x Posted August 5, 2012 Author Share Posted August 5, 2012 Windows, sorry i should of added that Link to comment Share on other sites More sharing options...
Smurfkiller9000 Posted August 5, 2012 Share Posted August 5, 2012 ok make sure you can see hidden folders, Im on a mac but I used to have a windows so your going to go in search %appdata%, go into roaming, and it should be above the .minecraft file as .techniclauncher, the files are in there Link to comment Share on other sites More sharing options...
DrSlaughter Posted August 6, 2012 Share Posted August 6, 2012 · Hidden Hidden Well, First PM Back to me and i'll help you with it! Link to comment
Beanz65 Posted August 15, 2012 Share Posted August 15, 2012 Im on windows and can see hidden folders...where exactly in .techniclauncher are the files? :/ Link to comment Share on other sites More sharing options...
Smurfkiller9000 Posted August 15, 2012 Share Posted August 15, 2012 the base texture pack is not in a file as such, so to edit it you would need to download a default texture pack, then use some sort of program to edit it, then place the finished tp (texture pack) into your technic/tekkit texture pack folder. Link to comment Share on other sites More sharing options...
SnappTechnic Posted August 30, 2012 Share Posted August 30, 2012 A video would help. :/ Link to comment Share on other sites More sharing options...
DeCoY Posted September 5, 2012 Share Posted September 5, 2012 Hey, I signed up just to help; unfortunately I cannot help with a video -yet- but here is the main things you need; 1.) as Smurfkiller said you go into %appdata%, in there you go to .techniclauncher 2.) Within .techniclauncher there are many folders depending on which type of minecraft you installed (aka tekkit, yogscast, ect.) here go to the "tekkit" named folder. 3.) [quite important!!!] When there, you will want to make a backup of the mods folder either in your documents folder or on your desktop (just in case). 4.) once thats done, open the mods folder and you will see a bunch of rar/zip/java files. These are all the mods tekkit runs off on (all 41). 5.) open the files (even the java files) using winrar. At this point its blind luck if you find the exact thing you want to re-skin, but here are some markers: Most mods will have either a telltale sign (such as block_machine will be machines and item_ will be items). Everything that starts with gui_ will be the background image of what you interact with within the game (aka crafting tables and furnaces etc.) IC2 block files can be found here: industrialcraft-2-client_1.97.jar -> ic2 -> sprites (here the machines are titled block_machine.png and block_machine2.png and items are under item_0.png) Buildcraft textures are here: buildcraft-client-A-core.zip -> net -> minecraft -> src -> buildcraft -> core -> gui -> block_textures.png Railcraft textures: Railcraft_Client_5.3.3.zip -> railcraft -> textures -> railcraft.png Redpower World: RedPowerWorld-2.0pr5b2.zip -> eloraam -> world -> world1.png EE: EE2ClientV1.4.6.5.jar -> ee -> art -> sprites -> eqexterra.png (eqexsheet.png is the item texturepack) Ironchests: mod_ironchests-client-3.8.0.40.zip -> cpw -> mods -> ironchest -> sprites -> block_textures.png Weaponmod: Weaponmod.zip -> gui -> weaponmod -> weapons.png (the cannon and other textures are in the other folder titled item -> weaponmod -> ... - I havent touched these in my personal reskinning yet, so I have no idea what is what yet, but it should be straight forward) There is a bunch of other folders and textures, but I think it shouldn't be that hard to find them. Pretty much you need to look out for folders named either "textures" "sprites" or "gui", and with a little bit of luck you find what you were looking for. I hope this was helpful. Happy Skinning! Decoy out. Link to comment Share on other sites More sharing options...
GuardTower Posted September 5, 2012 Share Posted September 5, 2012 FINALLY! a proper guide ... Can someone PLEASE pin this in this thread so that it wont get pushed back Link to comment Share on other sites More sharing options...
steelerman82 Posted September 13, 2012 Share Posted September 13, 2012 So All that needs to be done is make files of identical dimensions, and rename to match the existing filename? What if I wanted to make a 32x32 or greater? is there something else that must be done? or do I simply chenge the resolution of the files I create? Link to comment Share on other sites More sharing options...
Made_You_Look Posted September 19, 2012 Share Posted September 19, 2012 What program is best for editing texture packs? Is there a program around designed specifically for it? Link to comment Share on other sites More sharing options...
GuardTower Posted September 19, 2012 Share Posted September 19, 2012 the most useed program would be Paint.net or GIMP.. you can also use photoshop~ just as long as the editor can save a .png file~ Link to comment Share on other sites More sharing options...
Made_You_Look Posted September 20, 2012 Share Posted September 20, 2012 Thank you. :D Link to comment Share on other sites More sharing options...
steelerman82 Posted September 20, 2012 Share Posted September 20, 2012 hmmm. I use pixelmator, but I wonder now if I didn't save it as a png... Link to comment Share on other sites More sharing options...
GuardTower Posted September 20, 2012 Share Posted September 20, 2012 if hmmm. I use pixelmator, but I wonder now if I didn't save it as a png... you didnt save it as PNG. all the translucent images like water or the single images like saplings and other images smaller than a block will have white backgrounds png lets you save images with transparent backgrounds or semi opaque images Link to comment Share on other sites More sharing options...
ErusPrime Posted September 21, 2012 Share Posted September 21, 2012 DeCoy: good guide. A video to go along with that and it's own post would be a fantastic help to new art peoples. Link to comment Share on other sites More sharing options...
Plague Doctor X Posted September 24, 2012 Share Posted September 24, 2012 so do all the flies have to be input into the zips in the tekkit mods folder? (made account to ask) i mean, once i edit them, can i put them in a zip texturepack in a format like vanilla MC and have extra folders ex: mffs_rev7_for_1.2.5-client\mod_client\mffs_grafik\blahblahblah.png IN the same texture zip. or do they need to be installed seperate. i am asking because i make textures for vanilla MC and am hoping that one doesn't need to install everything by hand, throws off some people. Link to comment Share on other sites More sharing options...
chrissyhailfire Posted October 5, 2012 Share Posted October 5, 2012 awesome i was just looking for this. i wanted to edit the IC2's crops since they don't match the normal plant files. as well as make my own versions of gui's ect. Link to comment Share on other sites More sharing options...
Kueeny Posted October 5, 2012 Share Posted October 5, 2012 Hey, I signed up just to help; unfortunately I cannot help with a video -yet- but here is the main things you need; 1.) as Smurfkiller said you go into %appdata%, in there you go to .techniclauncher 2.) Within .techniclauncher there are many folders depending on which type of minecraft you installed (aka tekkit, yogscast, ect.) here go to the "tekkit" named folder. 3.) [quite important!!!] When there, you will want to make a backup of the mods folder either in your documents folder or on your desktop (just in case). 4.) once thats done, open the mods folder and you will see a bunch of rar/zip/java files. These are all the mods tekkit runs off on (all 41). 5.) open the files (even the java files) using winrar. At this point its blind luck if you find the exact thing you want to re-skin, but here are some markers: Most mods will have either a telltale sign (such as block_machine will be machines and item_ will be items). Everything that starts with gui_ will be the background image of what you interact with within the game (aka crafting tables and furnaces etc.) IC2 block files can be found here: industrialcraft-2-client_1.97.jar -> ic2 -> sprites (here the machines are titled block_machine.png and block_machine2.png and items are under item_0.png) Buildcraft textures are here: buildcraft-client-A-core.zip -> net -> minecraft -> src -> buildcraft -> core -> gui -> block_textures.png Railcraft textures: Railcraft_Client_5.3.3.zip -> railcraft -> textures -> railcraft.png Redpower World: RedPowerWorld-2.0pr5b2.zip -> eloraam -> world -> world1.png EE: EE2ClientV1.4.6.5.jar -> ee -> art -> sprites -> eqexterra.png (eqexsheet.png is the item texturepack) Ironchests: mod_ironchests-client-3.8.0.40.zip -> cpw -> mods -> ironchest -> sprites -> block_textures.png Weaponmod: Weaponmod.zip -> gui -> weaponmod -> weapons.png (the cannon and other textures are in the other folder titled item -> weaponmod -> ... - I havent touched these in my personal reskinning yet, so I have no idea what is what yet, but it should be straight forward) There is a bunch of other folders and textures, but I think it shouldn't be that hard to find them. Pretty much you need to look out for folders named either "textures" "sprites" or "gui", and with a little bit of luck you find what you were looking for. I hope this was helpful. Happy Skinning! Decoy out. Thank you so much for this I cant wait to see a video if you do! :D Link to comment Share on other sites More sharing options...
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