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Posted

I have a method that works, but it is very complex. I am wondering if anybody has a more efficient way of using frame motors to make a single vehicle that can move in all 6 directions on command?

My method:

For each axis (two opposite directions, e.g. up and down), I have 1 motor. A turtle or deployer places the motor, which is then flipped or not by a deployer with a screwdriver (depending on which way you want to go on that axis). It is then pushed one over so its touching the main structure, and then it pushes everything in the desired direction. It is then gobbled up by a block breaker at either end and fed back into its turtle/deployer.

This way, when you aren't moving in a given axis, all the machinery for that axis is one solid piece, not two floating disconnected pieces.

However, this still requires multiple breakers/deployers, turtles, computerized control, wireless galore, etc. Are there any really simple ways I'm not thinking of?

Posted

Try to use the caterpiller design, with upper and lower frame sections. A frame motor will move the upper part of the frame for one block, then the lower part immediately moves by a another frame motor,that gets you a frame airship which can travel infinitely.

Posted

as a general rule almost all of the best systems are caterpillar based. the challenge is how small can you get your central core. at the moment I believe the smallest that we have managed on our server is 5x5.

Posted

Try to use the caterpiller design, with upper and lower frame sections. A frame motor will move the upper part of the frame for one block, then the lower part immediately moves by a another frame motor,that gets you a frame airship which can travel infinitely.

No this won't work for SIX directions, though. At least not any way I can think of. It works for four only.

If you want to be able to move up and down, then you can't just have two plates sliding together. You need to have at least 3 separate components for a standard caterpillar design in 6 directions. 2 parts for up/down, and 2 parts for the side directions (you can share one = 3)

But then you have to have two separate mechanisms that temporarily bind the pieces together or unbind them. So if you want to move up, you need to use a deployer to place a frame to glue the two side-side plates together so they will both move up (otherwise you leave a piece behind)

Then if you want to go side-side, you have to bind the top of the up/down part temporarily, so it doesn't get left behind. Then you need block breakers to unbind each time you change direction.

2 binding modules + 2 unbinding modules + a 2-dimensional sliding plate module + a 1 dimensional sliding module = really complicated. More so than my system.

Moving just side to side is fairly trivial. With a wireless turtle, i can do it in like 4x4 or so, I think. I want to be able to move up though too.

Posted

no. that would be the case if frames worked the way you think they do however, they do not. keep in mind that frame motors can move blocs and that the movment side of a frame motor works like a frame. that means that you relitivly easily construct a solid state 4 way drive and while 6 way drives are possible it is generaly easier to simply tack the additonal two directions on after.

here is my favorite 4 way design that I use on all of my military grade airships from the top:

2012-08-21_230719.png?t=1345616638

this is it from the side:

2012-08-21_230733.png?t=1345616721

and this is it with the top blocs removed:

2012-08-21_230740.png?t=1345616765

the actual motion comes form the motor core and the entire contraption is provide with power via the 4 lapiz cables that are hooked up to a blutric sorce (usually thermopile because they are easier to make combat resistant) when a redstone pulse is sent down one of the obsidian cables it prompts the corresponding bottom mtor to slide the motor above it out of the square. that motor is now positioned such that when the next pulse comes it grabs the pillar it is facing (one of the frame ones on the corners) and slides the entire contraption the same way it was moved. effectively returning it to the core for reuse. their are more powerful systems and their are certainly faster systems (sprinter drives are an art form unto themselves) but i find that this is very durable and generally foolproof.

for the other two axis I generaly just tack on two of the systems pictured below somewhere above the previous set up.

2012-08-21_230750.png?t=1345616846

the Hidden motor always faces the same way as the visible one and you have to make sure their is something for the visible one to grab when it is triggered (as control and power of course)

I do have a couple of true solid state 6 axis engine cores like the one below but they are very finiky so I dont generaly use them unless it is for a special military aplication where size and modularity realy matter. unforunatly all of hte ones I have are covered but you can kind of get an idea of how it works form the outside:

2012-08-21_233203.png?t=1345617441

and here are some pictures of a frameship where the first system has been successfully implemented. all of the movent systems are in the central column and the only remotely logic like blocks I use are 6 timers one for each direction. everything else completely dumb circuitry.

outside:

2012-08-21_233213.png?t=1345617605

you can inkda see a power cable and a control cable underneath the glass:

2012-08-21_233242.png?t=1345617630

better image:

2012-08-21_233254.png?t=1345617710

control room:

2012-08-21_233254.png?t=1345617710

hope that helps

Posted

I don't mean to criticize... But taking screenshots at night and then resizing them to just above thumbnail size is not how you provide instructions and/or guidelines.

Could you please make the images larger, and preferrably in daytime?

Posted

Yeah I THINK i know what you mean, but daytime larger pictures and ideally a 6 axis one without a huge occluding box around it would be helpful.

Can probably figure it out though now, thanks.

Posted

Remember when you are wiring everything up and figuring out the timings, frame motors take 0.800 seconds (or 4 ticks) to move a block.

That's useful. I wish I had known that when I made my old airship. All six engines were controlled by turtles over wireless. It was epic. :P

  • 3 weeks later...
Posted

no. that would be the case if frames worked the way you think they do however, they do not. keep in mind that frame motors can move blocs and that the movment side of a frame motor works like a frame. that means that you relitivly easily construct a solid state 4 way drive and while 6 way drives are possible it is generaly easier to simply tack the additonal two directions on after.

here is my favorite 4 way design that I use on all of my military grade airships from the top:

2012-08-21_230719.png?t=1345616638

this is it from the side:

2012-08-21_230733.png?t=1345616721

and this is it with the top blocs removed:

2012-08-21_230740.png?t=1345616765

the actual motion comes form the motor core and the entire contraption is provide with power via the 4 lapiz cables that are hooked up to a blutric sorce (usually thermopile because they are easier to make combat resistant) when a redstone pulse is sent down one of the obsidian cables it prompts the corresponding bottom mtor to slide the motor above it out of the square. that motor is now positioned such that when the next pulse comes it grabs the pillar it is facing (one of the frame ones on the corners) and slides the entire contraption the same way it was moved. effectively returning it to the core for reuse. their are more powerful systems and their are certainly faster systems (sprinter drives are an art form unto themselves) but i find that this is very durable and generally foolproof.

for the other two axis I generaly just tack on two of the systems pictured below somewhere above the previous set up.

2012-08-21_230750.png?t=1345616846

the Hidden motor always faces the same way as the visible one and you have to make sure their is something for the visible one to grab when it is triggered (as control and power of course)

I do have a couple of true solid state 6 axis engine cores like the one below but they are very finiky so I dont generaly use them unless it is for a special military aplication where size and modularity realy matter. unforunatly all of hte ones I have are covered but you can kind of get an idea of how it works form the outside:

2012-08-21_233203.png?t=1345617441

and here are some pictures of a frameship where the first system has been successfully implemented. all of the movent systems are in the central column and the only remotely logic like blocks I use are 6 timers one for each direction. everything else completely dumb circuitry.

outside:

2012-08-21_233213.png?t=1345617605

you can inkda see a power cable and a control cable underneath the glass:

2012-08-21_233242.png?t=1345617630

better image:

2012-08-21_233254.png?t=1345617710

control room:

2012-08-21_233254.png?t=1345617710

hope that helps

instruction video pls

  • 4 months later...
Posted

I built my airship based off of this design http://imgur.com/a/UIj3H#0 It works wonderfully, but I had to make some modifications due to the the finickiness of the motors, the up and down directions i placed on the back and for the motors controlling forward, back, left, and right, make sure there's no frames under the motors themselves and only under the empty spot in the middle

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