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[Bug][2.1.1]Is there a way to properly protect an area/chunks/spawn ?


NormenKD

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I have a nice rootserver desperately waiting to run Tekkit. We are already building a cliche spawn City (walls of text, tutorials, travelhub etc.) on a small, secret "offshore" vServer.

From all the small Bugs and annoyances that are still present in Tekkit (its still indev , i know) the ONLY thing hindering me to make it public is the broken Protection.

I want to make something not whitelisted, but those kind of servers only work if there is a way to protect certain areas.

If you haven't noticed yet, a protected area tends to prohibit normal users from destroying block just fine, but they are still able to place any block anywhere they want.

Im going to list a few things i tried(all these servers used jdk1.7_03):

Windows 7 Tekkit2.0: "Regios", "WorldGuard", "Factions", "bukkit.yml spawn-radius: X"

Linux Tekkit2.0: "Regios", "WorldGuard", "Factions", "bukkit.yml spawn-radius: X"

Windows 7 Tekkit2.1.1: "bukkit.yml spawn-radius: X", "WorldGuard"

Linux Tekkit2.1.1: "bukkit.yml spawn-radius: X", "WorldGuard"

I also gathered a few Threads in this forum that cover the same Topic, some report mixed results for "Towny", everything else seems to be confirmed not working:

http://forums.technicpack.net/index.php/topic,2143.0.html

http://forums.technicpack.net/index.php/topic,2376.0.html

http://forums.technicpack.net/index.php/topic,1922.0.html

Is this "just a bug" that could get fixed in the next recomended build? is this even fixable for all the tekkit mods? tekkit seems to be based on craftbukkit 1.1R4, and there its working fine.

If its not fixable, i would have to start thinking about something web based to whitelist people. Maybe this will keep most trolls and griefers away.

Edit for the sake of the Formatting:

Launcher/pack Version: 2.1.1

Operating System: Linux Kernel 3.0

Version of Java: jdk1.7_03

Description of Problem: Protection through Bukkit itself or plugins does not work Properly. Block placement (vanilla blocks or mod blocks) is still possible in protected areas.

Error Messages: N/A

Link to pastebin of log: N/A

more topics edit:

http://forums.technicpack.net/index.php/topic,3707.0.html

http://forums.technicpack.net/index.php/topic,3410.0.html

Probably best if i leave a lead to the solution here:

http://forums.technicpack.net/index.php/topic,4645.0.html

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I'd say this is actually pretty crutial to the point of having a tekkit server. Without proper grief protection then no real server can operate without restricting their player base.

Please make this a priority to resolve. I have recently started a tekkit server and we love it, but this causes us a big problem.

note: I just tested hawkeye and the same issue it detects block breaks but not block placement.

To fix that use this:

http://forums.technicpack.net/index.php/topic,4645.0.html

Works great... BUT. Any version of WG wont even LOAD it gives me a error.

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this problem is occouring all around the tekkit community there are not ANY plugins i have come across that will protect your land to the full the only thing it can do is prevent block destruction.

this is because tekkit uses custom .class files. within these class files there is not the critical event onBlockPlace this is key for any of the protection plugins to function correctly this means that tekkit does not have control over any placings of blocks. i have not found any soloutions to this and i am currently trying to try differnt bukkit files within the tekkit.jar...

hopefully they will fix it up when they update.

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Guest fondelaar

whan i had my first tekkit server, i couldnt build at my spawn myself. i didnt have any fixes installed, but i think it was essetialsspawn. i couldnt build in a radius of 50 blocks arount the spawn point. i didnt have fixes, so how did it do this?

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