Jump to content

Recommended Posts

Posted (edited)

Hello!

I'm trying to set up Solder for a modpack that I play/inspired/admin/co-own(?)... something!... because Solder and VCSes in general are super cool but there seems to be so little documentation and most of the docs that do exist talk about really complicated unnecessary things. It also didn't help that the Technic platform was down while I was trying to work on it so that was really frustrating.

So I made my modpack file and set the latest, recommended, and only version to "0.0.1", but when I go to install it via the official launcher it pops up with an error saying, "Error unzipping [...] Attempting to extract file <modpack name>-1.2.zip, but it did not exist. Please consult [...]". 1.2 is what I set the latest version to on http://technicpack.net, which seems sort of strange but I'll worry about that later. Where is the <modpack name>-1.2.zip supposed to go??? ("<modpack name>" is the name of my modpack)

More details: My modpack successfully linked with my Solder setup, it correctly shows that the modpack uses Minecraft 1.7.10 and that the version is "0.0.1" just like I have it set to in the modpack file, and the mods tab on http://technicpack.net successfully shows (without any red error) that there are 0 mods installed, since I haven't added any yet, so I'm assuming that most of my Solder is set up alright. When I take a look at the access logs I see a bunch of successive get requests for the modpack file from a Macintosh Firefox (the launcher).

Any help will be greatly appreciated, thanks! :)

Edited by Lexxy Fox
Posted (edited)

Thanks, I changed the version on technicpack.net to what I had on my Solder, but I still get the same results :(

Here's the modpack file I made (for testing): http://higgs1.github.io/Technic-Solder-Repo/api/modpack (the modpack is named "Zaqwsxcderfv")

I copy and pasted some of it from a modpack called "Basic Components 1.8" obviously, the modpack description says that it was made to be used as a template.

Edited by Lexxy Fox
Posted

True, but Solder would be nice so that an update doesn't force a re-download of the whole thing :)
I haven't yet been able to find any documentation or tutorials or instructions about this part of Solder unfortunately :/ I've tried to download the source code of the launcher in Eclipse to try to debug it but it just makes lots of errors and/or acts incorrectly.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...