Fenris SilverTail Posted October 14, 2012 Posted October 14, 2012 Hello there Nyan Wondering is ya can put Better Than Wolf Mod In tekkit or technic pack or something Next time the game is updating? http://sargunster.com/btw/index.php?title=Main_Page
andrewdonshik Posted October 14, 2012 Posted October 14, 2012 Hello there Nyan Wondering is ya can put Better Than Wolf Mod In tekkit or technic pack or something Next time the game is updating? http://sargunster.com/btw/index.php?title=Main_Page You do realize that that mod is incompatible with everything, and flowerchild does that on purpose.
charcharmunro Posted October 14, 2012 Posted October 14, 2012 The only possible time BTW will be compatible with Forge mods will be when the mod API comes out. Maybe.
andrewdonshik Posted October 14, 2012 Posted October 14, 2012 The only possible time BTW will be compatible with Forge mods will be when the mod API comes out. Maybe. Doubted.
Nod narb Posted October 14, 2012 Posted October 14, 2012 I see applications with BTW that may be of some use, like climbable ropes and elevators, but the later can be done with redpower if you know what your doing. Also your right Andrew, it's the mod that is MADE to be incompatible with everything.
andrewdonshik Posted October 14, 2012 Posted October 14, 2012 I see applications with BTW that may be of some use, like climbable ropes and elevators, but the later can be done with redpower if you know what your doing. Also your right Andrew, it's the mod that is MADE to be incompatible with everything. Meme alert.
Jay? Posted October 14, 2012 Posted October 14, 2012 Hello there Nyan Wondering is ya can put Better Than Wolf Mod In tekkit or technic pack or something Next time the game is updating? http://sargunster.com/btw/index.php?title=Main_Page AAAHHHHAHAHAHAHAHAHAHAHAno.
Nod narb Posted October 14, 2012 Posted October 14, 2012 Meme alert. I couldn't help myself X3 it was worth it! no matter the consequences it was worth it!
Silent Posted October 14, 2012 Posted October 14, 2012 Meme alert. I'm pretty sure as long as your whole post isn't the meme then it's alright.
charcharmunro Posted October 14, 2012 Posted October 14, 2012 Is it a bad thing that my first thought was to post what Jay? did?
andrewdonshik Posted October 14, 2012 Posted October 14, 2012 I'm pretty sure as long as your whole post isn't the meme then it's alright. Notice the warning above his post.
Nod narb Posted October 15, 2012 Posted October 15, 2012 Notice the warning above his post. as do I and again, it was simply something I could not control my inner child for. Next time I will exert more control over myself. So help me Je...wait, can I say the name of my lord and savior here or is the server run outside of the US?
gman96734 Posted October 15, 2012 Posted October 15, 2012 I couldn't help myself X3 it was worth it! no matter the consequences it was worth it! No. It was not worth it. It was not worth anything, it was worthless. A worthless meme.
Nod narb Posted October 15, 2012 Posted October 15, 2012 A meme that now no longer exists on this thread. Getting back to the discussion; BTW does not need to be on technic/tekkit simply because it is designed to be incompadable. I dont even think people want to make PATCHES for it.
charcharmunro Posted October 15, 2012 Posted October 15, 2012 If they did, I'm sure FC'd actually sue.
GreenWolf13 Posted October 15, 2012 Posted October 15, 2012 If they did, I'm sure FC'd actually sue. And then his ass would be laughed out of the courthouse.
Nod narb Posted October 15, 2012 Posted October 15, 2012 And then his ass would be laughed out of the courthouse. no contest.
Jorcer Posted October 15, 2012 Posted October 15, 2012 A meme that now no longer exists on this thread. Getting back to the discussion; BTW does not need to be on technic/tekkit simply because it is designed to be incompadable. I dont even think people want to make PATCHES for it. *Cough* The meme is still there *Cough* On-topic: There really isn't that much to be said here, FC doesn't want it compatible and it likely won't ever be compatible.
Nod narb Posted October 15, 2012 Posted October 15, 2012 On-topic: There really isn't that much to be said here, FC doesn't want it compatible and it likely won't ever be compatible. not only that, but what can it offer besides what to me looks like obvious gimp armor? wolf blocks? I'm sure the ID codes would conflict with something.
Jorcer Posted October 15, 2012 Posted October 15, 2012 not only that, but what can it offer besides what to me looks like obvious gimp armor? wolf blocks? I'm sure the ID codes would conflict with something. With ID Resolver ID's are not really an issue any more. The reason it is so incompatible is because of the amount of base class edits it uses.
Nod narb Posted October 15, 2012 Posted October 15, 2012 I took a computer programing class and still don't understand what the classes are really, but I do get the basic idea of how easily they can screw shit up.
Jorcer Posted October 15, 2012 Posted October 15, 2012 I took a computer programing class and still don't understand what the classes are really, but I do get the basic idea of how easily they can screw shit up. Well the issue is essentially that if two mods attempt to edit the same base class, there will be crashes and errors. It is theoretically possible to make everything compatible(within reason) but it would entail a lot of work figuring out what mod edits what code and then editing the base class with all of the different edits.
Nod narb Posted October 15, 2012 Posted October 15, 2012 ah, gotcha. that's something I'm sure I'll run into once I start trying my hand at a computer type mod. ;3
GreenWolf13 Posted October 15, 2012 Posted October 15, 2012 Classes are basically the files that make minecraft run. Base class edits are edits to the original minecraft code. A base class edit doesn't add a block to the game, it literally changes the way the game works. Now if you do this correctly, you can end up with a great mod that is compatible with most things. But usually, mods don't implement too many base class edits, as they screw up things. It can be easier and simpler to just add a new class instead. BTW changes the way vanilla code works. And it doesn't do it a little bit, it does it alot. The two hardest things in coding a minecraft mod are vanilla code (reading it and doing base class edits) and tile entities.
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