Jump to content
  • 0

Tekkit Legends, Multicraft status problem


FaresSpeed
 Share

Question

Hi,
I tried to setup my server in multicraft and sadly, I couldn't figure a way to fix this annoying problem
this problem isn't about the setting of the modpack, everything is just fine it's all about multicraft and how it gets that the server is actually up
it gets stuck for some reasons in loading mode which disable the chat but the console works fine
here's the logs
  http://www.mediafire.com/download/s7u3ccm10urfsx8/fml-server-latest.log
to save your time from reading it the server is fine, but it won't show up in multicraft for some reasons that I don't know
the modpack isn't the problem as it seems, and cauldron.jar and kcauldron.jar had the same problem too, it seems like it only happen with 1.7.10 mc as I made a B-Team server already and it works fine
I know what happen with cauldron, but it doesn't explain why multicraft is stuck in loading mode.
I have few things I haven't tried which it's the conf file in multicraft jar
as I have no idea where to get it and how to set it up as I haven't tried it before
so any ideas?
 

Edited by FaresSpeed
Link to comment
Share on other sites

3 answers to this question

Recommended Posts

  • 0

Hi,
I tried to setup my server in multicraft and sadly, I couldn't figure a way to fix this annoying problem
this problem isn't about the setting of the modpack, everything is just fine it's all about multicraft and how it gets that the server is actually up
it gets stuck for some reasons in loading mode which disable the chat but the console works fine
here's the logs
  http://www.mediafire.com/download/s7u3ccm10urfsx8/fml-server-latest.log
to save your time from reading it the server is fine, but it won't show up in multicraft for some reasons that I don't know
the modpack isn't the problem as it seems, and cauldron.jar and kcauldron.jar had the same problem too, it seems like it only happen with 1.7.10 mc as I made a B-Team server already and it works fine
I know what happen with cauldron, but it doesn't explain why multicraft is stuck in loading mode.
I have few things I haven't tried which it's the conf file in multicraft jar
as I have no idea where to get it and how to set it up as I haven't tried it before
so any ideas?
 

I've had that problem too. I fixed it by buying more RAM

Link to comment
Share on other sites

  • 0

Buying more RAMs won't fix a multicraft problem, as the server works fine and it only needs 4GB RAMs at least
I think this is not the right place to ask about this issue

anyway thanks, I guess... :\

You say that doesn't fix it. I try to fix it, thats how it works :D

Allright, first things first. The error in your log is the following:
The world 370d2070 (world) may have leaked: first encounter (5 occurences).

 

So this means some mod screws up the unloading of your world, if you have a shady mod in your modpack that alters these kind of actions, try to remove it.

I found this too:
You can fix this by making sure the worlds never unload.

  1. Start server
  2. Go to dimension (nether, end, twilight forest, ..)
  3. Place loader (make sure with /chunkloaders that it is properly doing its job)
  4. Stop server
  5. Start server (there shouldn't be any more world leakage)

My guess is that when a world unloads some mod does not properly do so and keeps a reference to the old world. Then, after loading the world again, there are two versions. Placing items (only really seen it with chunk loading blocks) crashes the client and freaks the server out, which results in regenerated chunks. Again, all my speculation, based on the post by Nallar I quoted above.

There is also this program you can try to use to fix it:

http://www.ej-technologies.com/products/jprofiler/overview.html

 

I hope this does help you ;),

Greetings from holland

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Similar Content

    • By Omega_Volta
      I was planning on using some mods, but when I opened the modpack I intended to use, it just shut down and sent me back to the launcher screen. 
      I've tried removing the mods, uninstalling and reinstalling the modpack, updating my launcher, updating java, and restarting my computer, to no avail.
      Down below is the log in pastebin:
      https://pastebin.com/y64AeY0t
    • By BloodScythe
      https://pastebin.com/kRLp5Y2Y These are the error msgs, I have already tried re installing the pack, restarting the launcher, updating the pack, any more ideas?
    • By NVRGP22
      Hello there. I have been fighting this issue for a while now, but now im mad enough to make a forum post about this. After 2 weeks, i still cannot find any way to solve this issue.
      I have updated windows, used DDU to delete my gpu driver, reinstalled my gpu driver, updated my bios, deleted then reinstalled every version and instance of minecraft, java and every launcher, Set the technic launcher to the newest version of java, oldest version of java. Tried running the program from an ssd, checked with another gpu, still nothing. I have sent the logs to the discord bot, but it found nothing out of the ordinary [ Im Matt Moody#0101 ]. I have no idea what is happening now.

      DxDiag.txttechniclauncher_2021-07-24.log
    • By CStan96
      I'm at a loss. I've been playing my modpack for a month now and after updating to 1.16.5, it fails to launch as it loads Minecraft assets. I managed to get it to launch once, but it was vanilla Minecraft.

      RAM: 8gb
      MC Version: 1.16.5
      Forge: forge-1.16.5-36.1.0-installer
       
      Pastebin won't work (404 error) so here's the error log:
       
    • By Capio13
      So I have been working on a modpack of mine lately, recently switched computers to a higher end one, and here I am working on the first update I have done for this modpack since I got the new pc. I make sure to test to make sure all the mods work together in a test pack, and then I decide to zip up the mods,scripts(for crafttweaker), llibrary, coremods, config, cache, bin, and the .mixin.out folder into one neat folder like I have done in the past. So here i go and upload the folder onto dropbox and test downloading the update through the technic launcher, instead of the name of the folder, it starts downloading a folder with the name of the version it is on the website, and when I launch it, it is just a fresh install of forge with none of the mods or anything. I don't know what went wrong in the process, but I need some help. Here's the DL Link and the modpack link.
      DL link: https://www.dropbox.com/s/nn2zia9l4g9u6sa/EOI 0.2.0.zip?dl=0
      Modpack Link: https://www.technicpack.net/modpack/eoi-devbuild.1783065

      TLDR; It is defaulting to a fresh install of forge with no mods even though I have done the exact same thing I did in the past.
×
×
  • Create New...