TheEpicModPack Posted January 18, 2016 Posted January 18, 2016 (edited) Welcome to the official TerrorCraft thread! Description: TerrorCraft is one of the longest running, widely played, and customization-ally advanced servers there is. The server has been around for nearly 3 years so far, and has seen over 11,000 players log in and try it out so far. The setting is a world filled with horrors and darkness, which you wake up in with no memory. By completing quests, gaining power, fighting bosses, and exploring huge cities and dungeons, you can slowly piece together the story of the strange world, and change yourself from being a victim to a hero.Features: 100% original soundtrack, with a different background track for every town, dungeon floor, and boss fight Completely custom world, designed to play like an RPG. There are over 100 game areas to explore on your journey Over 100 quests to complete, with bonuses for completing all of the content in each zone as you go along A story-rich world. There are over 1000 NPCs to talk to, each with their own special dialogue, shops, and quests Tons of epic weapons and armor. You will rarely go unrewarded for the battles you fight! Extremely dynamic environment. This is a horror RPG after all! Lighting and sound effects are used to create an immersive environment Highly customized plugins and mod configurations, to ensure a completely unique experience with minimal load on the server and your client Custom textures. The primary texture pack is not original, but many textures and skins have been developed for new content unique to the server Survival mode areas! You can still collect blocks, break stuff, and build stuff outside of story areas! You can even protect what you create, lock chests and doors, etc. No whitelist! Updates! New content from balancing fixes, bug fixes, quality of life updates, and whole expansions are always being developed and released! Earn custom titles as you complete game content to show off your achievements! 24/7 uptime! Server has auto restarts, and has been around long enough for all the bugs to be worked out. Seasonal events Much, much more! How to play: Just add our pack, found HERE Once you have installed the pack, just click on the multiplayer option and connect! The server is already included in the server list when you install the pack. Rules: Basically, just be nice to each other! The server is extremely self sufficient, as there is no way to grief other players, and PVP is turned off. The only rule you can break is to be offensive etc. in chat, which will get you a warning and potentially a permanent mute. Players caught exploiting bugs without reporting them will be permanently banned (don;t even try, it is very easy for me to see when someone manages to do this). Screenshots: Spoiler Videos: http://www.youtube.com/embed/K2FfDIDoKm4 Website: http://www.tinyurl.com/terrorsite If you have any questions, suggestions, or feedback, feel free to post here and I will answer you personally! I hope to see you online soon! Edited March 12, 2016 by TheEpicModPack
TheEpicModPack Posted January 21, 2016 Author Posted January 21, 2016 Some rather big updates to mention:1. I got the copy.com hosting working, so the download should be up 100% of the time now. Woo! 2. Some protection bugged out at spawn, and it got destroyed by some rather rude players. However, it is all fixed now and you can hardly tell anything happened. Hurray for backups. 3. We had some downtime last night, as a mod was trying to check for updates and the mod developer's server was down, so it would time out and crash the server when someone tried to log in. This problem is now gone and you can connect just fine. This is the #1 cause for server downtime, so if you ever can't connect, that is probably why (it happens maybe once or twice a week for several hours at a time, not the end of the world). 4. I added an updated donation shop with better rewards, donator titles for those who want them, an armor trade-in shop to make some use of those old armor sets you don;t need anymore, and have also barred off areas after Tier 2 to players who do not have the previous quests finished. This is to keep players from walking into Tier 7 right away, finding some OP gear, and then breezing through all the content before it. Now you actually have to play the game properly ;P That's all for now!
lSavageCoyotel Posted February 2, 2016 Posted February 2, 2016 When I click play on the Launcher, minecraft does not load. Here is the log i found in the crash reports folder: ---- Minecraft Crash Report ---- // There are four lights! Time: 2/1/16 2:25 PM Description: Initializing game org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:449) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:449) -- Initialization -- Details: Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) -- System Details -- Details: Minecraft Version: 1.6.4 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_60, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1831806464 bytes (1746 MB) / 2058354688 bytes (1963 MB) up to 2058354688 bytes (1963 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms2048m -Xmx2048m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: Launched Version: 1.6.4-Forge9.11.1.965 LWJGL: 2.9.0 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Pack: TerrorCraft Pack (Turn on for best experience).zip Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
TheEpicModPack Posted February 8, 2016 Author Posted February 8, 2016 On 2/2/2016 at 8:16 PM, lSavageCoyotel said: When I click play on the Launcher, minecraft does not load. Here is the log i found in the crash reports folder: ---- Minecraft Crash Report ---- // There are four lights! Time: 2/1/16 2:25 PM Description: Initializing game org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:449) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:449) -- Initialization -- Details: Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) -- System Details -- Details: Minecraft Version: 1.6.4 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_60, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1831806464 bytes (1746 MB) / 2058354688 bytes (1963 MB) up to 2058354688 bytes (1963 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms2048m -Xmx2048m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: Launched Version: 1.6.4-Forge9.11.1.965 LWJGL: 2.9.0 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Pack: TerrorCraft Pack (Turn on for best experience).zip Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null I would suggest going to your technic folder, opening the modpacks folder, looking for the "EMP dragonkins vs horrors" folder (thats the terrorcraft forlder, long story) Look for the options and optionsof text files that are in there and deleteing them. If that doesn't work, let me know. You find the technic folder the same way as you find your .minecraft folder
lSavageCoyotel Posted February 13, 2016 Posted February 13, 2016 (edited) On 2/8/2016 at 4:27 PM, TheEpicModPack said: I would suggest going to your technic folder, opening the modpacks folder, looking for the "EMP dragonkins vs horrors" folder (thats the terrorcraft forlder, long story) Look for the options and optionsof text files that are in there and deleteing them. If that doesn't work, let me know. You find the technic folder the same way as you find your .minecraft folder I had deleted the optionsof and options test files, but the problem still persists. btw i know the long story Edited February 13, 2016 by lSavageCoyotel Grammar
TheEpicModPack Posted February 13, 2016 Author Posted February 13, 2016 1 hour ago, lSavageCoyotel said: I had deleted the optionsof and options test files, but the problem still persists. btw i know the long story My other suggestion would be to uninstall java and download java 7.
lSavageCoyotel Posted February 18, 2016 Posted February 18, 2016 On 2/13/2016 at 4:44 PM, TheEpicModPack said: My other suggestion would be to uninstall java and download java 7. Downloading Java 7 worked. Thanks so much is there a designated time the server gets on?
TheEpicModPack Posted February 18, 2016 Author Posted February 18, 2016 10 hours ago, lSavageCoyotel said: Downloading Java 7 worked. Thanks so much is there a designated time the server gets on? Awesome, glad it worked. The server is normally always up. It went down randomly for a little bit, but it is online now again.
lSavageCoyotel Posted February 18, 2016 Posted February 18, 2016 Well its 4:26 Central Time Zone and its not on right now, it was not on yesterday so i was just wondering
TheEpicModPack Posted March 8, 2016 Author Posted March 8, 2016 I think I have worked out some of the crashing bugs we've had lately. Hopefully we'll have better up-time for a while now.
TheEpicModPack Posted March 13, 2016 Author Posted March 13, 2016 New trailer!https://www.youtube.com/embed/xUVkeb3VqcI ZakDank 1
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