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Posted

I was wondering if anyone knew (or could tell me how to tell) what the game "30 Flights Of Loving" was programmed in. It has a blocky look to it (forget the term but whatever) here's a screenshot so you understand...

xgnhF.jpg

Anyway what programming language do you think it was made in? the reason I ask is because well I just want to know.

Posted

You are however forgetting that the dude(s?) at Blendo have employed an enormous number of tricks to get their game looking as good as it does.

They custom built a hilarious number of tools to do all the lightmaps and post processing.

While I'm sure you have the intelligence to get a playable game out of this engine, I wish you any luck getting it to look like a 21st Century game.

Posted

I know that they did not just come up with the idea and make it in the same day. However I am inclined to think that working with such an old engine would be easier than todays.

Posted

It's rather hit and miss.

What old engines offer is an enormous amount of plugins and documentation.

What newer engines offer is visual programming, better content pipelines and rapid prototyping.

I am currently creating a videogame using the Unreal 3 engine, and am having a whale of a time.

Rapid prototyping is exactly what I need as I'm new to a lot of techniques, and often need to experiment,

without having to wait half an hour for the level to compile.

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