neojames Posted January 7, 2013 Posted January 7, 2013 Hello! Firstly, I'd like to say that the custom zips feature is really exciting! Me and my friends are creating a server, and I can't cont how many times I've had to tell them that I couldn't do something because it would be too hard to let other people connect but that's different now . I do wonder though, how would a custom zip affect the ability of clients to connect to other servers. Presumably, if you update a mod then you won't be able to connect to other servers, but what about adding a new mod? As far as I'm aware it shouldn't interfere, right? Quote
Lothos Posted January 7, 2013 Posted January 7, 2013 I would like to know more details on this feature. 1. Can you use a local filepath instead of a url for folks playing SSP? 2. What do you do if you play Technic with a custom zip and Tekkit Lite with a different custom zip? Maybe some kind of list or drop down history. 3. Does it have to be a zip file? Structure of that zip file? And thanks. We've been needing this feature for a while. Quote
theprolo Posted January 7, 2013 Posted January 7, 2013 Having extra mods shouldn't stop you going into servers. Not having the correct mods might, but you can have extra ones. Quote
dragonshardz Posted January 7, 2013 Posted January 7, 2013 I would like to know more details on this feature. 1. Can you use a local filepath instead of a url for folks playing SSP? 2. What do you do if you play Technic with a custom zip and Tekkit Lite with a different custom zip? Maybe some kind of list or drop down history. 3. Does it have to be a zip file? Structure of that zip file? And thanks. We've been needing this feature for a while. 1: As far as I know, no. You can host the zip somewhere and provide your users with a link to it. If you want to do something for your own personal use, just host it in your Dropbox, copy public link, and paste in the field. 2: I believe custom zips are set per-modpack. Don't quote me on this, but it seems like the kind of functionality the team would include. 3: Yes, it does. Structure is detailed on the page about custom zips: http://www.technicpack.net/custom-zip-build-your-own-private-modpacks/ I have a question of my own, will Technic's flavor of Vanilla load a custom /bin/modpack.jar? Oooh, looks like there's support for custom modpacks without overwriting Vanilla? Nice! I wonder how you change the splashes for them, though... Quote
Lothos Posted January 7, 2013 Posted January 7, 2013 sorry dragon, i only asked because the youtube in that video is completely blurry to me being next to useless If it has to be a zip, some text instructions on ordering, syntax, etc.. for not only the contents in the root, but if any change to the mods as published in their zips needs to be made. Quote
spiekman168 Posted January 7, 2013 Posted January 7, 2013 i have a question when modding my custom zip i can't enter my mod pack it says this file is ether corrupted or damaged and it's brand new any reason why? p.s. if this comment should be a bug report let me know edit: happens with every custom build i make Quote
dragonshardz Posted January 8, 2013 Posted January 8, 2013 sorry dragon, i only asked because the youtube in that video is completely blurry to me being next to useless If it has to be a zip, some text instructions on ordering, syntax, etc.. for not only the contents in the root, but if any change to the mods as published in their zips needs to be made. The YouTube video isn't blurry in 1080p. i have a question when modding my custom zip i can't enter my mod pack it says this file is ether corrupted or damaged and it's brand new any reason why? p.s. if this comment should be a bug report let me know edit: happens with every custom build i make A screenshot of what the contents of your custom zip look like would help, as well as the UTL to it. Also, yes, it would be better as...not exactly a bug report but in that general direction. Quote
andrewdonshik Posted January 8, 2013 Posted January 8, 2013 i have a question when modding my custom zip i can't enter my mod pack it says this file is ether corrupted or damaged and it's brand new any reason why? p.s. if this comment should be a bug report let me know edit: happens with every custom build i make If you are going through Dropbox, they're having upload issues. Use the Dropbox client. Quote
murphbreaker Posted January 8, 2013 Posted January 8, 2013 wat do u do with the the zip file u made with the mod inside after Quote
LazDude2012 Posted January 8, 2013 Posted January 8, 2013 BTW, Lothos: the custom zip path can be local, using the file:/// url format. Quote
dragonshardz Posted January 8, 2013 Posted January 8, 2013 wat do u do with the the zip file u made with the mod inside after "wat do u do" with the English you are supposed to speak in a coherent manner when someone mangles it this badly? Quote
dragonshardz Posted January 9, 2013 Posted January 9, 2013 Presumably. Anycase, does anyone how to/if we can change the image in the modpack selector and the window title after someone installs a custom modpack? Quote
alpha4rex Posted January 9, 2013 Posted January 9, 2013 From my understanding....you can change the image but because the launcher auto updates, it will remove your custom image and restore the old one. So for the time being, it is rather pointless Presumably. Anycase, does anyone how to/if we can change the image in the modpack selector and the window title after someone installs a custom modpack? Quote
spiekman168 Posted January 11, 2013 Posted January 11, 2013 If you are going through Dropbox, they're having upload issues. Use the Dropbox client. drop box client? Quote
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