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Posted

As mentioned on IRC, I'ma post my suggestion here on the forum. Seems like the best place soo...

The custompacks should link to a yml, not a zip(though zip could be kept for backwards-compat I suppose) and an example custompack.yml is as follows:

recommended: 1.0.1

latest: 1.0.2

resources: http://mysite.com/modpack/resources/

builds:

    1.0.2:

        minecraft: 1.4.6

        packzip: http://mysite.com/modpack/modpack-1.0.2.zip

        md5: b24db5c8391ec5c5d93cd0ac083acbdf

    1.0.1:

        minecraft: 1.4.5

        packzip: http://mysite.com/modpack/modpack-1.0.1.zip

        md5: 3accddf64b1dd03abeb9b0b3e5a7ba44

Resources would be a link containing the logo and icons, the builds quite obvious, though MD5 could be optional to make it easy on people. Builds would be a single zip file, just as it is now, and the minecraft version is referenced so that techniclauncher can apply the pack to the proper version. In fact, players could also choose [modpack] versions.

  • Forum Administrators
Posted

This is for serious being all talked about, kissed upon, and butt'd at at this moment. Don't lose faith dearest SethAten.

Posted

I like this. Another idea (thought maybe even harder to implement): do magnet links to packs. So that when I click a link on a server thread my browser suggests to open it in technic launcher, which then downloads the pack and installs it for the user. Probably works in Windows only, but then again that's about everyone anyways.

Posted

Magnet links will need to handle silly adfly links, tho.

Edit: Oh, silly me, didn't quite read that correctly. Ignore me, carry on my wayard son.

Guest Ysharma
Posted

what about being able to copy and paste links instead of typing them

Guest Ysharma
Posted

Does that work, its not working on my mac, its command c, command v over on this side of computing

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