adolf hamster Posted January 26, 2013 Posted January 26, 2013 ok, so here goes the story, yes i know this mod is riddled with bugs [dont let it to touch the rest of the world unless you like system crashes etc] but i also think it is rather awesome, so awesome in fact i'm attempting to get it to work with tekkit. problem is, i'm getting to the point of absolute confusion, installing it as per instructions leads to having the block, placing the block, and getting told it couldnt find the 'wu class' file in the minecraft jar, ie the same file i just put there. now the only reason it wouldnt work is that it claims to need modloader, which of course kills tekkit. any tips on what i'm doing wrong here? *battens down the hatches for being called a noob * Quote
Portablejim Posted January 27, 2013 Posted January 27, 2013 Apparently it is incompatible with tekkit. However there is 'Traincraft' which is probably a continuation or a remake of the mod. The website has downloads for both Minecraft 1.2.5 (Tekkit classic) and minecraft 1.4.5-1.4.7 (Tekkit lite) Quote
adolf hamster Posted January 27, 2013 Author Posted January 27, 2013 i'm slowly finding that out, thus far i've established i can get it to work but it 'cant find wu class', which is the one i defo put in the minecraft.jar, currently trying it in the modpack.jar see if that makes any difference. nope, just get a good old fashioned crash that way. tried the traincraft mod, managed to crashed forge with that, i'll try again. all i can say is thank god for backing up files... edit: also, why must tekkit take forever to load.... Quote
Portablejim Posted January 27, 2013 Posted January 27, 2013 Actually, with traincraft, it goes in the mods folder. Quote
adolf hamster Posted January 27, 2013 Author Posted January 27, 2013 yeah, its a bit vague, tbh i think it might be having problems with railcraft/forestry. conflicting block id's it says. Quote
adolf hamster Posted January 27, 2013 Author Posted January 27, 2013 also, i'm not entirely convinced that the traincraft mod is exactly what i'm after, the idea is to create a mobile oil/mining platform. Quote
theprolo Posted January 27, 2013 Posted January 27, 2013 also, i'm not entirely convinced that the traincraft mod is exactly what i'm after, the idea is to create a mobile oil/mining platform. Zeppelin Mod wouldn't let that work. If you put BC stuff on a Zeppelin, it would disappear. Quote
adolf hamster Posted January 27, 2013 Author Posted January 27, 2013 i thought it could, only certain stuff it wouldnt let work, like quarry frames? Quote
theprolo Posted January 27, 2013 Posted January 27, 2013 BC pipes and stuff won't work. I'm not sure about engines. Quote
adolf hamster Posted January 27, 2013 Author Posted January 27, 2013 hmm, fair point. oh well, it doesnt matter seeing as i cant get the mod working anyway, time to go get this reactor station done.... Quote
theprolo Posted January 27, 2013 Posted January 27, 2013 Use RP2 frames instead. Inchworm drives are far more mod-compatible. Quote
watsonj11 Posted January 27, 2013 Posted January 27, 2013 the best way to get it to work is too remove ic2(industrial craft 2) and then fix the block id conflicts that you get from it I have it working on my pc right now in fact it's really cool if you do get it working because you can even set red stone to enable the blocks Quote
Teraku Posted January 27, 2013 Posted January 27, 2013 Wheres the Tekkit Download????? The 1.2.5 version doesn't work with tekkit atall! and both is spelled "both" not "bothe" "Atoll" is spelled "Atoll", not "atall!". And I never heard of a new modpack called Tekkit Atoll. Intriguing. Quote
Lothos Posted January 27, 2013 Posted January 27, 2013 Use RP2 frames instead. Inchworm drives are far more mod-compatible. not really. It has issue with solar arrays, ironchests, and advanced IC2 machines that I know of for a fact. Quote
theprolo Posted January 27, 2013 Posted January 27, 2013 Really? Didn't realise that. Still seems to be a far less crash-creating method, though. Especially for what hamster wanted. Quote
Lothos Posted January 27, 2013 Posted January 27, 2013 Really? Didn't realise that. Still seems to be a far less crash-creating method, though. Especially for what hamster wanted. yeah, i ended up removing my living stuff off my quarry as a result. The other issue is dealing with food on a frame machine. Now, single player wise I'd up my block limit for frames and use MFR planters and do wheat I think. That might work being moved. Otherwise some setup involving frames to hold melon vines and blockbreakers. Quote
watsonj11 Posted March 28, 2013 Posted March 28, 2013 Zeppelin Mod wouldn't let that work. If you put BC stuff on a Zeppelin, it would disappear. not true I put it on but it just did not work Quote
theprolo Posted March 28, 2013 Posted March 28, 2013 not true I put it on but it just did not work Only certain stuff, for instance pipes. Quote
watsonj11 Posted March 29, 2013 Posted March 29, 2013 I'm pretty sure the zepplin mod is programmed to accept any block apart from things you have told it not to in the config and so me and my brother tested it out with some block breakers, pipes and transposers and the only problem was that the block breakers did not work while it was moving Quote
theprolo Posted March 29, 2013 Posted March 29, 2013 As far as I know, buildcraft pipes just screwed up with it so it auto-blacklisted them. This might have changed, but it was certainly true back in 1.2.5 on the version I used. Quote
techno156 Posted April 4, 2013 Posted April 4, 2013 "Atoll" is spelled "Atoll", not "atall!". And I never heard of a new modpack called Tekkit Atoll. Intriguing. Old post, but maybe he meant 'at all'? Quote
watsonj11 Posted April 5, 2013 Posted April 5, 2013 they had a point I felt a bit sarcastic that day Quote
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