Shukaro Posted July 18, 2013 Posted July 18, 2013 Artifice Artifice adds worldgen, new blocks, and new items. (Remind me to come up with a wittier description) Tooltips All blocks and items added by Artifice have tooltips which show their function, and any other relevant information. Recipes and Descriptions Artifice adds several categories of items. Frames Frames are basic building blocks that are used as components in other recipes. They come in four tiers. Blast-Resistant Blocks These come in solid and transparent varieties, and they have connected textures. Blast Walls Glass Walls Scaffolds Scaffolds are cheap blocks that can be quickly stacked and climbed, very useful for construction. Left click on a scaffold with a scaffold to stack upwards, right click to place normally. You can build out to the max overhang of each tier in any given direction. Sledges Sledges are tools used to smash crafted blocks down into pieces, with a chance to lose different pieces. They have a quarter of the durability of normal tools, and they can also be used from dispensers. Smashable Blocks Crafting Table Furnace Chest Wool TNT Brick Block Nether Brick Bookshelf Sandstone Quartz Block Jack-o-Lantern Anvil* Beacon Noteblock Jukebox Dispenser Dropper Piston Sticky Piston Redstone Lamp Daylight Sensor Hopper Trapped Chest Wooden Door Iron Door Repeater Comparator Fence Gate Bed Enchanting Table Cauldron Brewing Stand *Note, the anvil has a higher chance to lose components Boxes Boxes are storage items that allow you to store up to 8 of any item per box. They stack, and they fully support NBT data. Right click to open a box, shift-right click to open a whole stack. Dispensers can use boxes. Flowers Four varieties of flowers are added which can be crafted into blue, black, brown, and white dyes in the same manner as red and yellow flowers. A recipe for green dye from yellow and blue is also added. Lotuses will open and close in response to light levels as a bonus. Lotus lilies are also added, which are similar to vanilla lilypads, and have no related recipes. Basalt & Marble Basalt and marble generate in the world, with a variety of generation setting that can be configured. There are a variety of decorative blocks which can be crafted from basalt and marble, including bricks, stairs, and slabs. All blocks are crafted in the same way as their vanilla counterparts. Pavers Pavers come in two varieties, Paver and Antipaver. Each will connect to themselves, but they won't connect to the other, allowing for some interesting patterns. Pavers and Antipavers can be interchanged freely in the crafting grid. Gallery Sickles Sickles are tools which harvest plants or leaves in a radius around the harvest point. They have one half the durability of normal tools. Miscellaneous Detectors will send out a pulse any time a block adjacent to them is updated. Artifice adds steel, which is used in crafting the top tier frames and other items. Coins Artifice add copper, silver, gold, and platinum coins, which are mostly for use by server owners. Upgrades Upgrades are consumable items which can be crafted with tools, weapons, or armor to apply mundane enchants. By default these are limited in strength. They also obey enchantment application rules, so you can't apply multiple types of protection to one item, respiration on shoes, or anything like that. You can apply as many upgrades as will fit in the crafting grid at a time, for the sake of convenience. World Regeneration All worldgen added by Artifice can be retroactively added into a world, if necessary. Check the configs. Mod Compatibility Artifice has support for a number of other mods, the most important of which being the ability to transmute basalt and marble from cobblestone using EE3. Configuration I make every effort to provide configuration options for every feature, and to that end, all features can be independently enabled and disabled. Download Minecraft 1.6.2 Latest Stable (Click the jar file) Requires: Minecraft Forge (Built against build #804) Minecraft 1.5.1/1.5.2 Latest Stable (Click the jar file) Requires: Minecraft Forge (Built against build #738) SMP compatible, place the jar in the mods folder. See here for build-to-build changes. "Help! It doesn't work!" If you encounter any issues the very first thing you need to do is update to the latest stable version. Very often issues are fixed quickly, and a simple update will solve your problem. If updating doesn't work, then you need to provide a detailed post about what, exactly is going wrong. If there is a crash involved you must provide a full log of the crash. Other Stuff License This mod is distributed freely for non-commercial use. You are free to include it in any modpack without needing to ask permission (I'd certainly love to hear about it though!), as long as you give proper credit. You are also free to produce bukkit ports. A link back to this thread would be nice when redistributing, to keep things neat and clean. Source Here's the repository I use to develop Artifice. I encourage you to check it out if you're curious about the code or bugfixes or whatnot. I always appreciate pull requests to fix bugs or improve code. Of course, I don't appreciate code being nabbed wholesale without credit, just ask if you aren't sure. Builds I make use of a Jenkins system to automatically build my stuff, and it can be found here. If they aren't marked as stable, they will probably do bad things to your world, so please do not include non-stable builds in modpacks, I don't want to hear about how you killed your world by ignoring this. Todo If you're curious about what might be coming in the future, I like to keep a list of ideas here, in no particular order and with no guarantees. Contact If you would like to get in touch, the best place is this thread. You can also PM me about server-specific or otherwise unique queries, but I can't guarantee I'll respond to others. I'm also often available on the Espernet and Synirc IRC servers as Shukaro, as well as on Twitter as @Shukaro, if you'd like to shoot me a message there. Donate Some people have wanted this, so here you go, in case you're feeling especially generous. Technic Forums Addendum I only work on making mods thanks to the fantastic community fostered by the Technic team so I absolutely want your feedback. If you want to give a suggestion, or feel that I may have missed something, or may not have taken something into account, tell me. I hope you enjoy this mod as much as I enjoy making it! Quote
Lethosos Posted July 18, 2013 Posted July 18, 2013 It's already found a home in my modpack. Hrm, may add this to a special adventure map building modpack as well... Quote
Viktor_Berg Posted July 18, 2013 Posted July 18, 2013 The links are broken, could you fix them? I am talking about the links in item/block descriptions, specifically. Quote
Shukaro Posted July 18, 2013 Author Posted July 18, 2013 The links are broken, could you fix them? I am talking about the links in item/block descriptions, specifically. Fixed. Weird things were happening in the BBCode. Quote
Shukaro Posted July 18, 2013 Author Posted July 18, 2013 Nice avatar bro! Yeah man a cool dude made it for me! Can't quite recall his name... Quote
Industrial Miner Posted July 19, 2013 Posted July 19, 2013 This looks neat. Just more mods to add to my upcoming private pack. (not in the Platform, just for myself ) Quote
M-C Posted July 19, 2013 Posted July 19, 2013 I'll just quickly drop this into my tekkitmain mods folder.. Quote
Industrial Miner Posted July 20, 2013 Posted July 20, 2013 About the smelting recipe for Steel, it could conflict when trying to make IC2 Refined Iron. So maybe a way to make it interchangable or change it's recipe? Quote
Viktor_Berg Posted July 21, 2013 Posted July 21, 2013 I have a question. Is this mod compatible with Immibis Microblocks? I'd love to be able to cut up your delicious basalt and marble. Quote
Lethosos Posted July 21, 2013 Posted July 21, 2013 Should be, Immiblis coded it to be mod-compatible no matter what. Give it a try. Quote
Shukaro Posted July 23, 2013 Author Posted July 23, 2013 About the smelting recipe for Steel, it could conflict when trying to make IC2 Refined Iron. So maybe a way to make it interchangable or change it's recipe? Right now one overwrites the other, so I'll be adding a config option for an alternate steel recipe soon. I have a question. Is this mod compatible with Immibis Microblocks? I'd love to be able to cut up your delicious basalt and marble. At the moment basically everything should work as expected with the exception of the pavers. Getting support for those is a priority. Quote
planetguy Posted July 23, 2013 Posted July 23, 2013 If you use IC2 and Artifice, you can set the item IDs of steel and refined iron the same to make one overwrite the other. I'm pretty sure recipes are based on IDs and so they won't notice a difference. Quote
NightKev Posted July 24, 2013 Posted July 24, 2013 Don't ID conflicts usually cause Minecraft to crash? Quote
planetguy Posted July 24, 2013 Posted July 24, 2013 Block ID conflicts cause crashes. Item ID conflicts don't, but they do cause funny bugs where trees grow powersuit parts and you make saddles out of wax and a bit of string. Quote
dwwojcik Posted July 25, 2013 Posted July 25, 2013 I like dis Then why isn't it in Tekkit yet? The Hexxit folks get it.... Quote
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