theMij Posted July 21, 2013 Share Posted July 21, 2013 Heya! I just noticed this yesterday: http://www.mod-buildcraft.com/2013/06/22/buildcraft-3-7-1-for-minecraft-1-5-2/ From the wiki: The behaviour of conductive pipes has changed drastically in version 3.70. Pipes can no longer explode, and have no loss. Instead various pipes can handle different power levels, e.g. cobblestone can only handle 8MJ/t, while diamond can handle 1024MJ/t, enough to carry power from 178 Combustion engines. The gist of it, as I understand it, is that they're overhauling the way conductive pipes work. If there's a loop, it's not a critical issue anymore (although I think it still traps power in there, from what it looked like in the video on it by CovertJaguar here: ). Also, the horrible loss of power from using conductive pipes is no longer a thing. Instead, we have tiers for each of the power types. According to the wiki they are: 8 Cobblestone 16 Stone 64 Quartz 256 Gold 1024 Diamond This refers to the max MJ/t that can flow through them. The really cool thing about this is that it lets us do all number of clever things with our system. For example, your main power cores can output to a diamond pipe that holds all the power you can produce. You can then segment it off with gold pipes to make sure half your power goes to one area and half to another. When you get closer to a machine, you can switch from gold down to Quartz or Stone to throttle the power and conserve resources. Personally, I've been frustrated in how redstone conduits have been basically our only functional option for power transfer. I'm interested to see how this interacts now. I suppose some balance aspects are out now, as the 5% per connection thing is now unmatched by BC. Anyway, I'm really excited about this update, and can't wait until it's in Tekkit Main. Just wanted to share the thingy I noticed in case some of you haven't noticed. Link to comment Share on other sites More sharing options...
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