TheAlchemist Posted July 23, 2013 Posted July 23, 2013 Hi, I just came across a very... odd problem in my SSP world. I had built a big house, filled it with loads of good stuff, and decided to go to the Twilight Forest to get some slime balls. I ran around in the Twilight for a while, got some stuff, and decided to head back home. I jumped in the portal, and came out, only to see a battle tower nearby. At first I thought I had been teleported to the wrong place, but that wasn't right, I could see my Nether portal nearby. Then I realised: The chunk had somehow been replaced! Worst of all, it was the chunk my house was on. My house, and everything in it, is gone, and in it's place is a battle tower The only evidence that my house was even there is a bit of fencing which used to be the pen for my Chocobos, and some of the grass from the terraforming I did before building my house. Quote
likegames Posted July 23, 2013 Posted July 23, 2013 Some people have reported problems with structures randomly spawning in existing chunks. Were you on single player? Quote
TheAlchemist Posted July 24, 2013 Author Posted July 24, 2013 I wonder if I installed a chunk loader mod like ChickenChunks, it would keep my house chunk loaded and stop the random terrain respawn. Quote
BaronVonFail Posted July 24, 2013 Posted July 24, 2013 I've had the exact same issue but its not to do with the Twilight Forest thats for sure. I haven't touched that mod yet and its happened on 3 different occasions in 3 different chunks that affected my home. The latest one was the worst taking out the best part of my storage system and other important parts like an enchanting table ect. Its a shame I love this mod collection but what's the point if hours you pour in to it can just be completely wiped. Quote
David_Wolfe Posted July 24, 2013 Posted July 24, 2013 Re-write: Earlier I performed several tests, it seems that this is related to the chunk being corrupted. Unloading the chunk or using end/twilight portals will cause the chunk to reset. Edit: After unloading the chunk (travelling about 64 chunks, restarting, travelling back), the chunk seemed to stay unaffected. Placing any of the portals here would also not cause the chunk to reset in the distance. However, placing, entering and leaving the portal in a ~16x16 region of the affected chunk, North east south west, will still reset the chunk. Addition: Strangely enough, after opening this in MCEdit and deleting the receiving portal in twilight forest, this problem stopped occuring completely. However, jumping back through the portal now greets me with the following error: ---- Minecraft Crash Report ---- // Uh... Did I do that? Time: 24-7-13 20:28 Description: Unexpected error java.lang.IllegalStateException: Already tesselating! at net.minecraft.client.renderer.Tessellator.func_78371_b(Tessellator.java:481) at net.minecraft.client.renderer.Tessellator.func_78382_b(Tessellator.java:471) at net.minecraft.client.renderer.RenderGlobal.func_72718_b(RenderGlobal.java:1401) at net.minecraft.client.renderer.EntityRenderer.func_82829_a(EntityRenderer.java:1763) at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1571) at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1122) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871) at net.minecraft.client.Minecraft.run(Minecraft.java:760) at java.lang.Thread.run(Unknown Source) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at net.minecraft.client.renderer.Tessellator.func_78371_b(Tessellator.java:481) at net.minecraft.client.renderer.Tessellator.func_78382_b(Tessellator.java:471) at net.minecraft.client.renderer.RenderGlobal.func_72718_b(RenderGlobal.java:1401) at net.minecraft.client.renderer.EntityRenderer.func_82829_a(EntityRenderer.java:1763) at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1571) -- Affected level -- Details: Level name: MpServer All players: 1 total; [EntityClientPlayerMP['David_Wolfe'/376, l='MpServer', x=-43,00, y=50,66, z=285,00]] Chunk stats: MultiplayerChunkCache: 10 Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 933385 game time, 972175 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false Forced entities: 48 total; [EntityPig['Pig'/7294, l='MpServer', x=8,03, y=63,64, z=214,94], EntityPig['Pig'/7295, l='MpServer', x=11,47, y=62,64, z=254,81], EntityBat['Bat'/7293, l='MpServer', x=12,80, y=42,68, z=206,39], EntityBat['Bat'/7280, l='MpServer', x=-16,06, y=13,31, z=221,47], EntityPig['Pig'/7281, l='MpServer', x=-0,25, y=63,64, z=208,81], EntityPig['Pig'/7271, l='MpServer', x=-26,97, y=66,64, z=342,91], EntityPig['Pig'/7270, l='MpServer', x=-22,88, y=65,64, z=333,16], EntityPig['Pig'/7269, l='MpServer', x=-21,47, y=66,64, z=326,31], EntityPig['Pig'/7268, l='MpServer', x=-25,47, y=62,64, z=315,78], EntityPig['Pig'/7267, l='MpServer', x=-28,81, y=65,64, z=218,34], EntitySheep['Sheep'/7260, l='MpServer', x=-35,56, y=66,64, z=339,34], EntityBat['Bat'/7256, l='MpServer', x=-34,75, y=42,10, z=271,75], EntityBat['Bat'/7258, l='MpServer', x=-42,06, y=58,10, z=299,91], EntityBat['Bat'/7259, l='MpServer', x=-41,49, y=44,90, z=307,22], EntityPig['Pig'/7252, l='MpServer', x=-38,84, y=66,64, z=219,97], EntityPig['Pig'/7253, l='MpServer', x=-33,94, y=66,64, z=220,03], EntityPig['Pig'/7254, l='MpServer', x=-33,78, y=65,64, z=227,38], EntityPig['Pig'/7245, l='MpServer', x=-48,84, y=67,64, z=348,97], EntityChicken['Chicken'/7244, l='MpServer', x=-60,44, y=67,75, z=345,56], EntityBat['Bat'/7243, l='MpServer', x=-61,94, y=50,10, z=295,50], EntityPig['Pig'/7242, l='MpServer', x=-48,38, y=66,64, z=230,97], EntitySheep['Sheep'/7236, l='MpServer', x=-76,53, y=62,64, z=359,72], EntityBat['Bat'/5025, l='MpServer', x=-3,51, y=14,83, z=235,76], EntityPig['Pig'/7235, l='MpServer', x=-75,13, y=70,64, z=231,19], EntityPig['Pig'/7234, l='MpServer', x=-64,50, y=68,64, z=216,97], EntityBat['Bat'/7226, l='MpServer', x=-86,25, y=55,10, z=273,25], EntitySquid['Squid'/7227, l='MpServer', x=-81,06, y=60,34, z=311,31], EntityItem['item.item.dyePowder.black'/7228, l='MpServer', x=-87,41, y=61,73, z=310,28], EntityPig['Pig'/7222, l='MpServer', x=-103,69, y=65,65, z=289,50], EntityChocoboYellow['Yellow Chocobo'/7209, l='MpServer', x=-132,66, y=56,47, z=308,34], EntityChocoboYellow['Yellow Chocobo'/7214, l='MpServer', x=-139,59, y=70,47, z=322,75], EntityChocoboYellow['Yellow Chocobo'/7213, l='MpServer', x=-139,06, y=69,47, z=326,00], BT_EntityBackItem['unknown'/7197, l='MpServer', x=-43,00, y=50,66, z=285,00], EntityPig['Pig'/7323, l='MpServer', x=33,94, y=63,64, z=258,94], EntityClientPlayerMP['David_Wolfe'/376, l='MpServer', x=-43,00, y=50,66, z=285,00], EntityBat['Bat'/7324, l='MpServer', x=37,39, y=30,75, z=343,10], EntityPig['Pig'/7296, l='MpServer', x=15,44, y=63,64, z=319,56], EntityPig['Pig'/7297, l='MpServer', x=12,78, y=63,64, z=319,94], EntityFreeFormRope['entity.RopesPlus.FreeFormRope.name'/7448, l='MpServer', x=-45,50, y=16,00, z=270,50], EntitySheep['Sheep'/7298, l='MpServer', x=0,69, y=68,64, z=359,78], EntityFreeFormRope['entity.RopesPlus.FreeFormRope.name'/7449, l='MpServer', x=-36,50, y=37,00, z=268,50], EntityPig['Pig'/7303, l='MpServer', x=29,03, y=63,64, z=216,06], EntityPig['Pig'/7304, l='MpServer', x=26,44, y=62,64, z=238,84], EntityPig['Pig'/7305, l='MpServer', x=28,78, y=63,64, z=285,19], EntityPig['Pig'/7306, l='MpServer', x=20,09, y=63,64, z=304,81], EntityBat['Bat'/7307, l='MpServer', x=32,63, y=26,80, z=330,74], EntityBat['Bat'/7308, l='MpServer', x=17,25, y=35,10, z=349,66], EntityPig['Pig'/7309, l='MpServer', x=25,69, y=68,64, z=348,50]] Retry entities: 0 total; [] Stacktrace: at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441) at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2414) at net.minecraft.client.Minecraft.run(Minecraft.java:783) at java.lang.Thread.run(Unknown Source) -- System Details -- Details: Minecraft Version: 1.5.2 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_12-ea, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1134432552 bytes (1081 MB) / 1668349952 bytes (1591 MB) up to 5726666752 bytes (5461 MB) JVM Flags: 1 total; -Xmx6144m AABB Pool Size: 4761 (266616 bytes; 0 MB) allocated, 486 (27216 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63 FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 Optifine OptiFine_1.5.2_HD_U_D5 79 mods loaded, 79 mods active mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CodeChickenCore{0.8.7.3} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CoFHFramework{1.5.2.5} [CoFH Framework] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ImmibisMicroblocks{55.0.7} [immibis's Microblocks] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NotEnoughItems{1.5.2.28} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_bspkrsCore{v2.09(1.5.2)} [bspkrsCore] ([1.5.2]bspkrsCorev2.09.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available TreeCapitator{Forge 1.5.2.r14} [TreeCapitator] ([1.5.2]TreeCapitator.Forge.1.5.2.r14.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CoFHCore{1.5.2.5} [CoFHCore] (CoFHCore-1.5.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CoFHWorld{1.5.2.5} [CoFHWorld] (CoFHCore-1.5.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CustomLAN{2.2} [Custom LAN Mod] (CustomPortForge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DynamicLights{1.2.2} [Dynamic Lights] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DynamicLights_onFire{1.0.2} [Dynamic Lights on burning] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DynamicLights_creepers{1.0.2} [Dynamic Lights on Creepers] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DynamicLights_dropItems{1.0.4} [Dynamic Lights on ItemEntities] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DynamicLights_mobEquipment{1.0.0} [Dynamic Lights on Mob Equipment] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DynamicLights_flameArrows{1.0.0} [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DynamicLights_otherPlayers{1.0.4} [Dynamic Lights Other Player Light] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DynamicLights_thePlayer{1.0.8} [Dynamic Lights Player Light] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ImmibisMicroblocksInstallCheck{55.0.7} [immibis's Microblocks (Checks for incorrect installation, ignore this)] (immibis-microblocks-55.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (1.5.2 DamageIndicators v2.7.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AsgardShield_Core{2.0.4} [AsgardShield] (1.5.2AsgardShield_Core_2.0.4Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ASAddon_Hallowed{2.0.0} [AS Addon- Hallowed] (1.5.2ASAddonHallowed_v2.0.0Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available HarkenScythe_Core{2.1.6} [HarkenScythe] (1.5.2HarkenScythe_v2.1.6Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ASAddon_HarkenScythe{2.0.0} [AS Addon- HarkenScythe] (1.5.2ASAddonHarkenScythe_v2.0.0Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ASAddon_NetherEnder{2.0.0} [AS Addon- Nether-Ender] (1.5.2ASAddonNetherEnder_v2.0.0Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ASAddon_ColorAPI{1.0.0} [ASAddon_ColorAPI] (1.5.2AsgardShield_Core_2.0.4Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BetterStorage{0.6.2.23} [betterStorage] ([1.5.2]BetterStorage_0.6.2.23.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_ArmorBarMod{0.7.1} [Armor Bar Mod] (ArmorBarv0.7.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Artifice{1.5.2R1.1.2} [Artifice] (Artifice-1.1.2-142.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ArtificeCompat|Chisel{1.5.2R1.1.2} [Artifice Compat: Chisel] (Artifice-1.1.2-142.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ArtificeCompat|EE3{1.5.2R1.1.2} [Artifice Compat: EE3] (Artifice-1.1.2-142.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ArtificeCompat|Forestry{1.5.2R1.1.2} [Artifice Compat: Forestry] (Artifice-1.1.2-142.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ArtificeCompat|MFR{1.5.2R1.1.2} [Artifice Compat: MFR] (Artifice-1.1.2-142.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ArtificeCompat|Railcraft{1.5.2R1.1.2} [Artifice Compat: Railcraft] (Artifice-1.1.2-142.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ArtificeCompat|Vanilla{1.5.2R1.1.2} [Artifice Compat: Vanilla] (Artifice-1.1.2-142.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Backpack{1.12.13} [backpack] (backpack-1.12.13-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_BackTools{1.5.2v1} [mod_BackTools] (BackTools1.5.2v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BattleTowers{1.3.4} [battle Towers] (BattleTowers_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BetterDungeons{1.8} [better dungeons] (BetterDungeons.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BiblioCraft{1.3.3} [biblioCraft] (BiblioCraft[v1.3.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_BuffBarMod{0.7.1} [buff Bar Mod] (BuffBarv0.7.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ChestTransporter{1.1.6} [Chest Transporter] (chestTransporter_1.1.6_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DimDoors{1.5.2R1.4.1RC1} [Dimensional Doors] (DimensionalDoors-1.5.2R1.4.1RC1-194.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available eplus{1.15.4} [Enchanting Plus] (EnchantingPlus-1.15.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ExtrabiomesXL{3.13.4} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.5.2-3.13.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available hexxitgear{1.5.2R1.0} [Hexxit Gear] (HexxitGear-1.0-23.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ImmibisCore{55.1.6} [immibis Core] (immibis-core-55.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available InfernalMobs{1.3.1} [infernal Mobs] (InfernalMobs_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available inventorytweaks{1.54b} [inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MapWriter{2.0} [MapWriter] (mapwriter-2.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Meteors{2.10.2} [Falling Meteors] (Meteors Mod V2.10.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available More Bows{1.5_v1} [More Bows mod] (More bows 1.5.2_2 Forge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Natura{2.1.2} [Natura] (Natura_2.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Natura|CompatMineFactoryReloaded{0.1} [Natura compat: MFR] (Natura_2.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NEIPlugins{1.0.9.3} [NEI Plugins] (NEIPlugins-1.0.9.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available LegendGear{1.5.2} [LegendGear] (NMcCoy-LegendGear-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ObsidiPlates{1.5.0} [Obsidian Pressure Plates] (obsidiplates-1.5.2-universal-1.5.0.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available OffLawn{1.0} [offLawn] (OffLawn-1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ProjectZulu|Core{1.0.3.8} [Project Zulu Core] (ProjectZuluCompletev1.0.3.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ProjectZulu|Blocks{1.0.3.8} [Project Zulu Block and Items] (ProjectZuluCompletev1.0.3.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ProjectZulu|Dungeon{1.0.3.8} [Project Zulu Mobs] (ProjectZuluCompletev1.0.3.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ProjectZulu|Mobs{1.0.3.8} [Project Zulu Mobs] (ProjectZuluCompletev1.0.3.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ProjectZulu|World{1.0.3.8} [Project Zulu World] (ProjectZuluCompletev1.0.3.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available xreliquary{1.5.2} [Xeno's Reliquary] (Reliquary1.0.6d.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RopesPlus{1.4.0} [Ropes+] (RopePlus_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available rftl{1.0} [RottenFleshToLeather] (RottenFleshToLeather-1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AS_Ruins{10.3} [Ruins Spawning System] (Ruins_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available secretroomsmod{4.6.0} [secretRoomsMod] (SecretRoomsMod-universal-4.6.0.283.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_SmartMoving{14.0} [smart Moving] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_SmartRender{1.1} [smart Render] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available SoulShards{1.0.16} [soul Shards] (SoulShards-1.0.36-universal-srg.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available TConstruct{1.5.1_1.4.0} [Tinkers' Construct] (TConstruct_1.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] (TConstruct_1.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available TwilightForest{1.18.1} [The Twilight Forest] (twilightforest-1.18.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available weaponmod{1.5.2 v1.12.0} [balkon's WeaponMod] (WeaponMod v1.12.0_srg.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WildCaves3{0.4.2} [Wild Caves 3] (WildCaves3-0.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available chococraft{2.8.8} [Torojima's ChocoCraft] (zzzChococraft_2.8.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available LWJGL: 2.4.2 OpenGL: GeForce GTX 260/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Texture Pack: LSP.zip Profiler Position: N/A (disabled) Vec3 Pool Size: 185 (10360 bytes; 0 MB) allocated, 126 (7056 bytes; 0 MB) used Quote
TheAlchemist Posted July 24, 2013 Author Posted July 24, 2013 Thanks David, glad to see some troubleshooting happening. I deleted my old SSP world, because I wondered if it had something to do with being called the default name, and the files being confused with an older version of a SSP world. Would you say it was safe to play as long as you don't place your twilight portal in the same 16x16 chunk? I mean, it might still reset the chunk, but at least it won't wipe your entire base off the map! Quote
David_Wolfe Posted July 24, 2013 Posted July 24, 2013 I'll see what I can do about making a non crash prone guide to this. Considering you probably wont have an enderportal in your base I don't think I'll go after a fix for that. EDIT: Alright, so after numerous tests, it doesn't appear to be is hard as I thought it would be. First thing first, close the portal in both the twilight forest and your base. Do this MANUALLY (so with a warping plugin, or MCEdit to move the player character between dimensions). Second, move your portal 12 steps in any direction (not counting up or down) and place it down again. Enter the portal, if this works, there's no problem. If you go back and the game crashes, teleport to the twilight forest either with a warp plugin or with MCEdit, disrupt the portal and create it again (preferably the exact same spot) and it should allow you to freely warp back and forth again. I'll test now if it works for the original position. After edit: Testing this with the original position still caused the game to crash, unfortunately. Attempted to delete DIM 7 and creating the same portal, caused the chunk to STILL be cleared, however, moving the portal 12 steps as mentioned before doesn't result in any problems like this. Disregard, only saved for reference. Aaaaaaannd it's gone: After a 3 hour session in the twilight forest, I attempted to go back, followed by a crash and the chunk being lost again. Forget it, this doesn't work. Might as well just start over completely. If you are reading this and are in a persistent SSP world you absolutely do not want to 'do over', save your DIM1 folder inside your world's save folder everytime before you jump OUT of twilight forest, that way you can just teleport out, then splash the old DIM1 folder right onto it and restart. Either that, or use MCEdit and copy over all the chunks you would like to save with the export/import function and paste it in a newly generated world. I'm not certain that this will work but for some reason I think it's related to the seed. Quote
MentallyDazed Posted July 26, 2013 Posted July 26, 2013 I experience the exact issue that TheAlchemist had experienced. I spent days building up my "home Base" only to lose the best part of it. This is frustrating and wish I could recover from the error. I guess I need to move the portal further away. Check out the image below. http://gyazo.com/e8bbe0006d8c736847c5078c8be1f788 Quote
TheAlchemist Posted July 27, 2013 Author Posted July 27, 2013 It looks like GenerikB experienced something similar in his livestream. He cleared out a castle and moved all his stuff in there, and then went to the Nether, where he died (I think). When he came back a battle tower had spawned right in the middle of his castle, taking all of his stuff with it. Video is here Quote
David_Wolfe Posted July 27, 2013 Posted July 27, 2013 That's also a common issue, older versions of better dungeons and battle towers directly spawning stuff in an occupied chunk. This, in fact, is also deemed to be the cause of what crashes most hexxit servers (apparently moreso than unloaded chunks popping out and the usage of the stupid enderbow). Quote
HigginsHere Posted August 1, 2013 Posted August 1, 2013 Hey, I really doubt this is the solution to all, but it seemingly has been the solution for me. My brother and I were able to replicate the chunk reset to the T by using a portal log-in/log-out system. Through the basic process of elimination, we found out that when the mod "SecretRooms" was disabled, the chunk reset/error/whatever stopped doing its dreaded griefing. We're still on the look out and are very hesitant to let our guard down, so there will be continuous backups. But in the mean time, it seems as if we've solved our problem. I really hope this helps someone else. Quote
David_Wolfe Posted August 1, 2013 Posted August 1, 2013 I was afraid SecretRooms had something to do with it, because I also noticed it started behaving this way AFTER secretrooms was added. I tried building a fake base filled with secretroom items but it never occured there, yet whiped my base the second I built secretroom stuff in it. Unfortunately, my base has secrets built around the secretrooms mod... Quote
Raeth Posted August 1, 2013 Posted August 1, 2013 I've had the same problem happen. It was also after the update that added secretrooms. It happened when I made a trip into the nether and came back, a battletower had spawned inside of my base, destroying much, including my locker full of weapons and armor. I had my save to before the update and lost a couple hours of work. Quote
Adm.Venge Posted August 1, 2013 Posted August 1, 2013 This happened to a couple of my players. We think it mostly occurs in areas where a structure was generated by the mod. So my players avoid building in towers or castles that they have conqured. We also think that building high above the ground or really deep will prevent this sort of destruction, but it could also be pure luck. Anyone know if there is a height/depth that is immune to "battle tower griefing"? Anyone see a battletower spawn in an area that didnt already have some mod created structure? Quote
David_Wolfe Posted August 1, 2013 Posted August 1, 2013 We think it mostly occurs in areas where a structure was generated by the mod. I've even built in towers, right next to towers and inside cities and never faced this problem in that specific area... We also think that building high above the ground or really deep will prevent this sort of destruction... ... My base went all the way down to bedrock and it still was destroyed. This is not a problem with dungeons being generated in this area, as some have already noticed, it's a conflict between other dimensions and for some reason secretrooms, it corrupts the chunk on the way back, having it freshly generated (deleting everything in the process) and then occassionaly it'll plop down a battletower there. So far in multiple tests I've had the following spawns: -Battle towers -Dimensional door -Ruins -Nothing -Mushrooms so I'd almost 100% dare to say it has nothing to do with dungeons being generated. Quote
koro Posted August 1, 2013 Posted August 1, 2013 So this is happening in multiplayer too? On the SMP server I play on, I fixed up one of those "ruined" battle towers (the six-floor ones made from a mix of cobble and mossy cobble). I have a twilight portal on a chunk adjacent to the chunk the tower spawned on and a nether portal four chunks away. I also have several Secret Rooms blocks in and near the chunk the tower spawned on, but even after using the nether and twilight portals a lot, I've never had any chunk respawn on me. Edit: However, no Secret Rooms blocks happen to be in a chunk containing either a twilight or nether portal. Maybe that has something to do with it? Quote
HigginsHere Posted August 2, 2013 Posted August 2, 2013 Like David said, I really don't think it has anything to do with dungeons, or even battletowers for that matter. Through some of my own tests, (on a LAN server) my brother and I kept messing around in other dimensions, logging in and logging out, then exiting the dimensions to either crash or lag. After said crash or lag there would always be a fresh chunk (sometimes with a battletower) right smack in the middle of our base, much to our chagrin. But after disabling SecretRooms, the error/crash completely stopped. We've been playing for hours since with little to no problems. I wish I knew how far spread this problem was, but considering the scarcity of bugs, it seems fairly large. Edit: I would be remiss if I didn't mention that we did have at least two blocks from SecretRooms in the chunk that would get reset/overwritten. Quote
hepsilon Posted August 2, 2013 Posted August 2, 2013 Thanks I was playing with capsules and i was tiking my problem was because of the capsules but what you say was true i didnt realise that was the secret blocks that i have in my base that was causing that problem. Everitime i build my house over again i did put the blocks in the same place. My Savefile now is fine at least for a while i havent experienced any bugs animore. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.