Kotja Posted November 4, 2013 Posted November 4, 2013 Does autospawner have slower spawn rate for ghasts?
Flextt Posted November 4, 2013 Posted November 4, 2013 Yes and I am pretty sure this has to do with 1) the individual mob's spawn probability, which is low for ghasts and 2) viable spawn spots. MFR machines usually scan their range block by block, so if it scans at ceiling level, there will not be any viable spawn spots. If it has finally found one, 1) will factor in. edit: all of this considering you left enough room for ghasts to spawn
Kotja Posted November 4, 2013 Author Posted November 4, 2013 10*10*6 I need to make some eyes of galgador so I need ghast tears.
Flextt Posted November 4, 2013 Posted November 4, 2013 I have a 9x9x9 kill room and I have not managed to spawn a ghast for some time. Cannot tell you why to be perfectly honest. It simply stopped working from one day to the next even though I actually made more room by putting the powersupply underground. Do you light the room with floodlights? Because the floodlights replace air with light, they do not count as viable blocks along the whole length of the beam
Daemon_Eleuel Posted November 4, 2013 Posted November 4, 2013 I fear 6 is not tall enough for ghasts. I reckon I had to increase the height of my ghast cage to 8 or 9 since they were not spawning :|
Kotja Posted November 4, 2013 Author Posted November 4, 2013 They are spawing but slowly and they seldom drop a tear.
Daemon_Eleuel Posted November 4, 2013 Posted November 4, 2013 Ah, then it is just it being slow Anyway you might want to just automate the spawner so you don't need to stay there and wait. You're using ME for storage? That being the case just set a level emitter to emit redstone signal on the spawner when you have the desired amount of tears.
Timendainum Posted November 4, 2013 Posted November 4, 2013 Make sure you stay close enough to the spawner for the mobs to spawn. Spawner or not, minecraft will not spawn mobs when no players are nearby.
Daemon_Eleuel Posted November 4, 2013 Posted November 4, 2013 I am pretty sure that is not the case as long as you have a dimensional anchor in place and the spawner chunk is loaded :| Not 100% sure tho.
Timendainum Posted November 4, 2013 Posted November 4, 2013 Nope, our experience has been that dimensional anchors and chunk loaders do not matter. Keep in mind, I'm just talking hostile mobs here, like ghasts. Cows, pigs and such (entities) will spawn when no one is nearby. But, despite chunk loaders, mobs (creepers, zombies and such) will despawn and not spawn when no players are nearby, even if you are using an autospawner.
jakalth Posted November 5, 2013 Posted November 5, 2013 Ghast spawning. I've played around with this myself. Things to note: 1: A Ghast present takes up so much space that the autospawner can not find a suitable place to spawn another until the Ghast is removed. 2: They need at least a 5x5x8 room(inside dimensions) to spawn in. The auto spawner has to be taken into account due to the size of a Ghast.(effectively 5x5x7, actual dimensions are smaller) 3: Anything on the ground, that is higher then the Autospawner, can and will make spawning difficult and slow regardless of room height.. This includes conveyer belts. This might also be effected by the autospawner it's self being recessed into the floor. Mine was on top of the floor. 4: Lighting seems to have no effect, except for the mentioned floodlights. 5: Chunk loaders have no effect.(the same goes for all hostile mobs.) Other then for keeping the power supply and mob essence supply flowing.
weirleader Posted November 5, 2013 Posted November 5, 2013 I also learned through much trial-and-error that I had to remove my liquiduct feeding into my autospawner from above. It makes sense now that I think about it, but for some reason I just (subconsciously) figured the ghast would clip right through it.
KiwiUSA Posted November 5, 2013 Posted November 5, 2013 I also learned through much trial-and-error that I had to remove my liquiduct feeding into my autospawner from above. It makes sense now that I think about it, but for some reason I just (subconsciously) figured the ghast would clip right through it. Agreed, I wish there was some kind of block extender for MFR machines. Wiring conduit, liquiduct and level emitter makes autospawning rooms inefficient at best.
dwwojcik Posted November 5, 2013 Posted November 5, 2013 Agreed, I wish there was some kind of block extender for MFR machines. Wiring conduit, liquiduct and level emitter makes autospawning rooms inefficient at best. I know Engineer's Toolbox can do this kind of stuff.
Neowulf Posted November 5, 2013 Posted November 5, 2013 Agreed, I wish there was some kind of block extender for MFR machines. Wiring conduit, liquiduct and level emitter makes autospawning rooms inefficient at best. So use BC piping to get the essence to the spawner and setup an iron gate to transfer a control signal. Only two faces need to be used then.
jakalth Posted November 5, 2013 Posted November 5, 2013 Pipe wires might also connect a redstone signal into the same face as the BC pipe.
Neowulf Posted November 5, 2013 Posted November 5, 2013 Need an iron gate to change the pipe wire signal into a redstone signal.
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