AcesOyster Posted February 2, 2014 Share Posted February 2, 2014 Been playing the pack for about 12 hours now, mainly mining. I've noticed a couple of little nit picking points that would make the modpack even more suitable for quick progression. Of course, this is all just personal taste, but I think it would help in the ultimate goal of a video-friendly modpack. 1) Lapis is less common than it ought to be. It's obviously a crazy world if I have found more diamonds than I have lapis. 2) Project Red gems are hard to come by I find. If i ever got into micro-blocks, I imagine this would be inhibiting. 3) Ferrous ore could do with a little more spawning, given it's importance towards the end of TE. 4) (Totally unimportant observation warning) Silver seems a fair bit rarer than lead. Whenever I've played TE in the past, they've always been balanced pretty much the same. This might just be my perception, but is it possible that perhaps lead overrides silver blocks at generation? It's not a huge deal, as I use lead more than silver anyway, but just in case it's not on purpose... cadac1234 1 Link to comment Share on other sites More sharing options...
Kr0nZ Posted February 3, 2014 Share Posted February 3, 2014 IMO the ore gen needs to be toned down a bit. Its way overpowered, just digging a single staircase down and mining the ores on the walls I was able to get a stack of diamonds, tons of copper / tin / iron / aluminium and about a half stack of lapis all before hitting level 30. Lapis is definitely more common than default ore gen. Didnt see any Ferrous ore, but that has always been difficult to find. I hope they release a 'normal' ore gen config eventually, I've already changed it for myself, but would be nice to get an official one. jaycar5979 and Felonious68 2 Link to comment Share on other sites More sharing options...
AcesOyster Posted February 3, 2014 Author Share Posted February 3, 2014 Yeah, but the modpack's about fun, not game progression. I don't think anyone would deny that when modpacks start going into gregtech territories they just become grindy as hell. This way youtubers don't have to spend hours upon hours just searching for ores (or minding their quarries) in order to put out a sparse episode. But yeah, maybe it would be nice to get the ore height limits back into the game. The only reason I ever travel below y:30 is to get lava. Link to comment Share on other sites More sharing options...
Melfice Posted February 3, 2014 Share Posted February 3, 2014 Indeed. The idea behind this pack seems to be "build your base and machines quickly, and then experiment and see what kind of monstrosities you can make with Darwin, and get your Jurassic Park up and running." Link to comment Share on other sites More sharing options...
Brigadon Posted February 6, 2014 Share Posted February 6, 2014 I actually like the stupid spawns. a couple of runs with minions, and I am set to start committing crimes against nature. the mining grind has been supplanted by the experimentation/research grind, which is a nice change of pace. sct and Felonious68 2 Link to comment Share on other sites More sharing options...
AcesOyster Posted February 7, 2014 Author Share Posted February 7, 2014 Higher tier stuff is still slow going, which is nice, and no amount of ore gen can give you the shiny ingots you need for most TE advances. It's a really nice for just having fun, love it. Link to comment Share on other sites More sharing options...
CanVox Posted February 7, 2014 Share Posted February 7, 2014 Our goal with Attack of the B-Team was make something that the B-Team would like to stream, and that meant high oregen, along the lines of Hexxit. Â I was actually asked to crank it up a bit and so I did. Â That said, this pack fills a similar role in my mind as Big Dig- for me, Big DIg was always about letting me quickly try out a bunch of smaller oddball mods that I didn't have enough time to try out, and I think that B-Team fulfills that role better than BD ever did. Â It also has a more well-designated niche, whereas Big Dig was a bizarre amalgamation of tekkit, hexxit, and random crap. Â That said, the ore config is in there and can be worked on by anyone who wants fewer ores, particularly server owners. Â We're probably not going to release an "official" low oregen pack, because the pack as distributed is the official. Â If you want a more metered experience with tech tiers, that's what Tekkit is for, and if it's not doing it for you at current, I'd rather address that than turn B-Team into Tekkit. Felonious68 1 Link to comment Share on other sites More sharing options...
AcesOyster Posted February 7, 2014 Author Share Posted February 7, 2014 Oh, please don't get the idea I am complaining; I think the pack is wonderful. Nothing has ever kept me so enthralled in modded minecraft as this. I really hope this pack gets the user-interest it deserves, and that the people who built it get the credit due. Link to comment Share on other sites More sharing options...
CanVox Posted February 7, 2014 Share Posted February 7, 2014 Sorry if it seemed like I was mad or something, I was just trying to explain our position on the oregen. Felonious68 1 Link to comment Share on other sites More sharing options...
rickcraft0 Posted May 1, 2014 Share Posted May 1, 2014 I have a question, what (mod) adds the ore gen? Link to comment Share on other sites More sharing options...
BatDood Posted May 1, 2014 Share Posted May 1, 2014 I have a question, what (mod) adds the ore gen? You'll find it in the CoFHWorld-Generation.cfg located in the CoFH folder. Link to comment Share on other sites More sharing options...
DanielUSA Posted May 2, 2014 Share Posted May 2, 2014 We actually need more spawns. Some stuff is actually hard to make. They require entire cubes of compress ingots to craft. Link to comment Share on other sites More sharing options...
Turgle Posted May 3, 2014 Share Posted May 3, 2014 I pulverised about 42 Ferrous Ore and ended up with 5 Shiny Dust. Time to get mining again. Link to comment Share on other sites More sharing options...
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