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Posted

So, I am having an issue with WAILA where it isn't showing information it should be. For example, Thermal Expansion Energy Cell power. 

 

Config (same for both the client and the server)

# Configuration file

####################
# general
####################

general {
    I:waila.cfg.alpha=80
    I:waila.cfg.bgcolor=1048592
    I:waila.cfg.fontcolor=10526880
    I:waila.cfg.gradient1=5243135
    I:waila.cfg.gradient2=2621567
    I:waila.cfg.heartsperline=20
    B:waila.cfg.keybind=true
    B:waila.cfg.liquid=true
    I:waila.cfg.maxhpbeforetext=40
    B:waila.cfg.metadata=false
    I:waila.cfg.posx=5000
    I:waila.cfg.posy=100
    I:waila.cfg.scale=100
    B:waila.cfg.shiftblock=false
    B:waila.cfg.shiftents=false
    B:waila.cfg.show=true
    B:waila.cfg.showmode=false
}


####################
# modules
#===================
# Those are the config keys defined in modules.
# Server side, it is used to enforce keys client side using the next section.
####################

modules {
    B:appeng.monitorcontent=true
    B:bc.tankamount=true
    B:bc.tanktype=true
    B:bcapi.consump=true
    B:bcapi.storage=true
    B:bcapi.trigger=true
    B:carpenters.hide=true
    B:enderstorage.colors=true
    B:extrautilities.fluidamount=true
    B:general.showcrop=true
    B:general.showhp=true
    B:pr.showdata=true
    B:pr.showio=true
    B:stevescarts.colorblind=true
    B:stevescarts.shifttoggle=true
    B:stevescarts.showall=true
    B:thermalexpansion.conditemmode=true
    B:thermalexpansion.energycell=true
    B:thermalexpansion.energyhandler=true
    B:thermalexpansion.fluidamount=true
    B:thermalexpansion.fluidtype=true
    B:thermalexpansion.owner=true
    B:thermalexpansion.tankmode=true
    B:thermalexpansion.tessfreq=true
    B:thermalexpansion.tesssendrecv=true
    B:vanilla.comparator=true
    B:vanilla.jukebox=true
    B:vanilla.leverstate=true
    B:vanilla.redstone=true
    B:vanilla.repeater=true
    B:vanilla.silverfish=true
    B:vanilla.spawntype=true
}


####################
# server_forcing
#===================
# Any key set to true here will ensure that the client is using the configuration set in the 'module' section above.
# This is useful for enforcing false to 'cheating' keys like silverfish.
####################

server_forcing {
    B:appeng.monitorcontent=false
    B:bc.tankamount=false
    B:bc.tanktype=false
    B:bcapi.consump=false
    B:bcapi.storage=false
    B:bcapi.trigger=false
    B:carpenters.hide=false
    B:enderstorage.colors=false
    B:extrautilities.fluidamount=false
    B:general.showcrop=false
    B:general.showhp=false
    B:pr.showdata=false
    B:pr.showio=false
    B:stevescarts.colorblind=false
    B:stevescarts.shifttoggle=false
    B:stevescarts.showall=false
    B:thermalexpansion.conditemmode=false
    B:thermalexpansion.energycell=false
    B:thermalexpansion.energyhandler=false
    B:thermalexpansion.fluidamount=false
    B:thermalexpansion.fluidtype=false
    B:thermalexpansion.owner=false
    B:thermalexpansion.tankmode=false
    B:thermalexpansion.tessfreq=false
    B:thermalexpansion.tesssendrecv=false
    B:vanilla.comparator=false
    B:vanilla.jukebox=false
    B:vanilla.leverstate=false
    B:vanilla.redstone=false
    B:vanilla.repeater=false
    B:vanilla.silverfish=false
    B:vanilla.spawntype=false
}

Yet, for some reason, the options are set to "no" and greyed out...

 

s7j8Fnh.png?1

 

iRx0iYb.png?1

Posted (edited)

Never played around with the WAILA mod, but the only difference between mine and yours is

 

B:waila.cfg.showmode=false

 

Mine is set to true, and my WAILA looks fine.

 

Shot in the dark, but maybe it'll work.

Edited by Sir_Obama
Posted

I'm not sure what's wrong, but my 1.2.7 Tekkit works fine WITHOUT hitting any modifier keys.  Try deleting/renaming the waila.cfg and then restarting the pack.

 

lS0Mzbf.png

Posted (edited)

from the client, server, or both? And yeah, first it wasn't working for me, then I played single-player, went back to my server, and it was working for a while. Now it isn't again.

 

EDIT: entered a new single-player creative game, placed a full cell, WAILA worked fine. Entered my server again. Works fine again for now O.o

Edited by Gorian
Posted

waila is a client side only mod and should not be installed on the server. I am actually surprised you got it to work server side, when I forget to remove it during as server update I get a entity rendering crash

Posted

Why wouldn't I install it? I has server-side only configs. Maybe it's different with WAILA, but with NEI, server-side configs were only obeyed when NEI was installed server-side. As I'm typing this and decompiling the mod, it has server only code programmed into it.

Posted

nei is different and actually people have been asking for what the server side is for, mostly to hide things in nei, microblocks and creative items. no one seems to know though.

I would love to know the server side of nei too

Posted

Server side of NEI is for controlling what people have access to. Banning items in NEI (stopping them from being listed and spawned through NEI, not banning them from being crafted or used) as well as determining who can use what feature. For instance, if I wanted to, I could allow anyone on my server to use the magnet function by specifying it in the server config. Also,

 

https://unsee.cc/mosuri/

Posted

how NEI works? Just edit NEIServer.cfg on the server. Works pretty well, except it has an issue with MicroBlocks for some reason (works fine with vanilla blocks though). I've mentioned it to ChickenBones and he said he'll look into it.

Posted

issue as in hiding microblocks? 9/10th of nei is microblocks it feels like

 

nei server eh? I will have to look into that

 

as for walia. yea I dont run it server side nor see a reason to, clients can view whatever they want. I just have the default setup in our modpack and it seems to work fine

 

I do hope you get that figured out though. 

Posted

NEIServer.cfg. You need to have NEI installed server-side for it to do anything. As for WAILA, apparently, you can force configs server side, such as disabling seeing silverfish, if that's important. I don't particularly care about that, I just want to know why sometimes WAILA works right, and sometimes it doesn't.

Posted

is there a special nei for server side or is it just regular nei with the neiserver.cfg instead. lol disable seeing silverfish. I want to see those little buggers from as far away as possible so I can kill them. nasty little things.

I would be interested in your waila fix too just incase it happens on our server too

Posted

nope. Just copied the jar over from my client.. It basically detects if it is the client or the server.

 

haven't really  "fixed" waila. It just randomly decided to work again after playing in single-player.

Posted

oh hahaha I am a tool, I have NotEnoughItems 1.6.1.9.jar on the server it was the neiplugins-1.1.0.6.jar that is client side only and causes a entity render crash if I forget to remove it.

  • 3 weeks later...
Posted

So, for all this talk about what mods don't need to be installed server-side, I still don't have a solution, and it's still an issue, if anyone else has experienced this, or has any suggestions. 

  • 1 month later...
Posted (edited)

I am having this very issue. Ever since I moved my singleplayer world to a dedicated server on my LAN, I am unable to see most things in Waila. Almost anything in the modules is set to disabled and greyed out. I notably miss the ability to read energy and fluid levels, which is really annoying.

I looked into the Waila.cfg on the server, and most things were set to true. Most entries in the "force" section were set to false, but changing them to true did not solve the problem (of course I restarted the server and checked if my changes persisted - which they did).

 

So, is this an issue for the tracker, or am I overlooking something? Using 1.2.9 beta here.

Edited by Curunir
Posted

The latest version of TE3 broke Waila's TE integration.  The author of Waila has released a new version to fix this issue.  Have you tried updating your Waila to 1.5.2a (can be downloaded from Curse)?

Posted

If I am reading this correctly, Waila 1.5.2 is for Minecraft 1.7.2 and thus not for the current Tekkit. I also fail to see any TE-specific fix in the recent patch notes.

The thing is, when I play in Singleplayer, everything displays fine. Only when I changed to Multiplayer on the very same Tekkit version, it all stopped working for me. This points to a problem with server-side Waila, don't you think? It is not only TE information that fails me, but just about anything from mods. For starters, I would like to understand why all those options are greyed out (screenshot in the opening post is pretty much the same thing I see here).

 

So, should I post it as an issue on the tracker?

Posted (edited)

You misread that post for sure.  Also, had you followed my suggestion and went to Curse to find the link to 1.5.2a, you would see that site repeat the same information.  1.5.2a is for MC 1.6.4.

 

Look at the right table on this page.  1.6.4.  Changelog indicates a fix for TE 3.0.0.5 (It's the very first line in the changelog on Curse!)

http://minecraft.curseforge.com/mc-mods/waila/files/13-waila-1-5-2a/

 

From your own link, scroll down under the mod spotlight videos to the section that says DOWNLOAD.  Right there it says "Latest v1.6.4 File: Waila 1.5.2a" and the download link takes you where else but back to Curse!

 

I post this because I have other modpacks I play that encountered this same issue and were fixed by using this VERY latest version of WAILA.

 

 

Regarding posting bugs.  I would NEVER post a bug report for using anything other than the latest version of a mod.

Edited by joshuad156
Posted

Also, according to prof. mobius you MUST have WAILA server side to prevent these issue (not sure why it wasn't working when I originally made this post, but I reinstalled WAILA server-side after tha last update and haven't experienced any issues with it since)

Posted

If that is the case, Tekkit has a conflict here that needs resolving. I was under the impression that those also belong on the tracker.

I will try updating myself, but I think the whole point of a modpack is that users don't have to do that manually.

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