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Posted

DDoors can be fun to roam around in but dangerous to use as a teleporter. I had to abandon an entire age because I grouped too many doors together in one place and it severely lagged the box. Mystcraft on the other hand is awesome and full of win in so many ways. I honestly don't know how I'd play Tekkit without it :P

Posted

Go ahead with that tutorial, bochen. If you do it as a public thread, everybody profits.

Posted

DDoors can be fun to roam around in but dangerous to use as a teleporter. I had to abandon an entire age because I grouped too many doors together in one place and it severely lagged the box. Mystcraft on the other hand is awesome and full of win in so many ways. I honestly don't know how I'd play Tekkit without it :P

I don't really think Myst or DD are very well fitting for tekkit. I mean the yexist to get around some limitations that other packs haven't fixed yet.

 

But then again I don;t use either OR EE. So yah. I might be a little oldschool.

Posted

EE3 is an integral part of some of my factory processes and acts as a backup when I run out of some materials heh.

 

I'm pretty sure Mystcraft exists because no other mod in the pack allows you to make entire worlds to suit your tastes. I don't see any other technology-focused mods doing anything of the sort anytime soon lol. As for DDoors, I could take or leave it. In terms of things to explore it certainly fits as some of those dungeons are awesome but otherwise I would agree it doesn't seem to fit. To each their own though. I avoid CCraft like the plague so who am I to talk :P

  • 2 months later...
Posted

You should list the mods that are in your pack, or at the very least name the ones you removed.

Also, making the 1.5.2 version is a waste of time. Some would say that at the current point in time, even making anything new on 1.6.4 is a waste of time.

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