Steelpusher Posted April 13, 2014 Posted April 13, 2014 I have used modular power suits many times before on previous versions of tekkit and FTB, but have come across a (bug?) that me and my friend are having on 1.2.8e with the elite battery. We have on installed on the legs with kinetic generator, and we have tinkered the elite battery up to IC teir 3 and 5MJ max (10kg weight) however, the battery is not holding above 500kJ and the power bar shows full. We have no other batteries installed anywhere on the suit, and elite batteries are meant to give MINIMUM 750kJ.... anyone know how I can raise the capacity? We have tried adjusting the slider many times, but to no avail. Cheers Steel
jakalth Posted April 13, 2014 Posted April 13, 2014 (edited) mouse over the leggings and it'll probably say it's holding 500K/500K. This is due to a value error between the tinker table and the actual item. Either way, the amount it is holding is the value you go by, not what the tinker table says. where as the tinker table says the minimum value for an elite battery is 750K, on say, a pair of leggings, the actual minimum value is 75K. Edited April 13, 2014 by jakalth
HeatHunter Posted April 14, 2014 Posted April 14, 2014 also exchanging all batteries in the MPS for an enderium Cell in your inventory saves you the weight and it holds 5M
jakalth Posted April 14, 2014 Posted April 14, 2014 that's a good point, Heathunter. And any power generation on the suit will keep the cell topped off as well.
ThePagan Posted April 15, 2014 Posted April 15, 2014 I believe the issue is MJ to RF conversion....it holds 5 million RF or 500k MJ
HeatHunter Posted April 15, 2014 Posted April 15, 2014 the enderium cell holds 50 million RF (or 5M MJ)
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