DrakeEldridge Posted May 23, 2014 Posted May 23, 2014 I use greif prevention on my server, and it works great, but modpack items, some of em bypass the protection. Anyone got GP configured for bteam mods so it protects claims from all mods?
mattymaats Posted May 23, 2014 Posted May 23, 2014 Hi Drake, I'm afraid some items just won't work with GP, I would go more in-depth but I don't want to spoil the fun for you
DrakeEldridge Posted May 23, 2014 Author Posted May 23, 2014 i c. so there isnt anyway to add those items to gp config? any suggestions then for making server more secure and prevent mods from griefing?
mattymaats Posted May 23, 2014 Posted May 23, 2014 You're facing every server owners nightmare here basically there's no plugin that's coded for the majority of the mod items, some you can protect against and some you can't so they just have to be removed from use as a few people will spoil it for everyone else. Players might complain but they would complain a lot more if their whole base has been grifted and there's no way to roll it back due to items like the statue hammer. If someone does take on that mammoth task I'd happily donate but it's far too much work as there's too many mods which are updated all the time.
DrakeEldridge Posted May 23, 2014 Author Posted May 23, 2014 :/ hmmm tht sucks but yea, i suppose it wud b a huge task. Oh well. I dont get much griefing, but I still hope oneday something wud b made to stop modpack griefing.
Loader Posted May 23, 2014 Posted May 23, 2014 A lot of things can be protected using worldguard, but it's hard to automate things like claims using that and it's not really appropriate to PvP servers (if you get it set up well enough to protect from most stuff there's really no way to attack that place). More important than being able to restrict items to owned areas though, is in its config options you can set items to log player, position and time whenever they're used. This means abusers can be detected and permabanned very quickly, and while it doesn't stop the abuse from happening that way around it does improve the environment as people who would've considered pulling that kind of thing become less likely to risk it (this also means you need to worry less about abuse in general as people either go somewhere else to exploit bugs or just get in the habit of playing nice). Running a whitelist/application only server increases the effectiveness of this even further. Like mattymaats says though it is much, much easier to just ban the items outright (or disable the use globally in worldguard).
DrakeEldridge Posted May 23, 2014 Author Posted May 23, 2014 unfortunately on modpack servers, the logger doesn't log everything that the mods add
Loader Posted May 23, 2014 Posted May 23, 2014 It doesn't log any modpack stuff by default, but you could have it log when someone tried to place a redstone furnace or opened the chisel window if you wanted. Simply add everything questionable to the list and it'll log when someone right-clicks with that item or places it in the world (depending on what you have it set to). It works off the item IDs.
DrakeEldridge Posted May 23, 2014 Author Posted May 23, 2014 Ok. I will give it a go. Will let u guys know if I figure something out
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now